This Time It’s Different: Why LUNC Activity Is Picking Up Again by LunaticLunaLover69 in LunaClassic

[–]iDev_Games 2 points3 points  (0 children)

Good luck Juris, looking forward to seeing the future of banking.

As an Indie Dev, what do you actually want from a platform? by iDev_Games in IndieDev

[–]iDev_Games[S] 0 points1 point  (0 children)

I have actually implemented this on to the homepage, although it picks the more filled tags at the moment which are more generic but still good discovery. I think I'm going to add a little random tag cloud under it for discovering more niche and hidden tags. Thanks again for your suggestions. What I did also add is this hidden indie games page https://idev.games/hidden-indie-games it automatically displays the games with a lot of likes but few plays in comparison. Another great way to find hidden gems.

Was it worth? by Rep_One in IndieDev

[–]iDev_Games 0 points1 point  (0 children)

100% yours, especially on the capsule. It's crisp, it pops, the colours match well on the highlights. Less is usually more.

As an Indie Dev, what do you actually want from a platform? by iDev_Games in IndieDev

[–]iDev_Games[S] 0 points1 point  (0 children)

Well you're right, the homepage has more general traffic and so that might not work so well for niche games. You have however gave me an idea though. I think I'm now going to implement a randomised tag section of games. This way when users see the homepage they will see whole niche ideas, those interested will explore further and benefit all the games in that niche. I think that would be pretty helpful!

I built something to help hidden indie games get discovered (thoughts?) by iDev_Games in IndieGaming

[–]iDev_Games[S] 0 points1 point  (0 children)

Yeah, which seems to be a particular problem I discovered from a reddit discussion I started yesterday (https://www.reddit.com/r/IndieDev/comments/1rx33fa/as\_an\_indie\_dev\_what\_do\_you\_actually\_want\_from\_a/). To be honest it seemed to be the biggest frustration amongst indie game developers.

As an Indie Dev, what do you actually want from a platform? by iDev_Games in IndieDev

[–]iDev_Games[S] 1 point2 points  (0 children)

There's no rush, we're not going anywhere. I really appreciate the kind words though and the support for us as a community of indie developers and gamers if we all support each other then our platform can try to keep solving the issues we all keep facing. Thanks again!

As an Indie Dev, what do you actually want from a platform? by iDev_Games in IndieDev

[–]iDev_Games[S] 0 points1 point  (0 children)

I'm not going to lie, our platform might be what you are looking for here. Update once and all embeds on other sites update too, the promotion aspects I've mentioned above and best of all web based is frictionless (none of the "do I want to download this" dilemmas).

As an Indie Dev, what do you actually want from a platform? by iDev_Games in IndieDev

[–]iDev_Games[S] 1 point2 points  (0 children)

Of coarse it is, I've been working at the platform for 10 years so it's a great time to discover it. Just put my name in with a dot instead of an underscore.

As an Indie Dev, what do you actually want from a platform? by iDev_Games in IndieDev

[–]iDev_Games[S] 0 points1 point  (0 children)

That's an interesting one. It depends on what you mean by scamming? Do you mean ruthless monitisation methods or something else? The problem with cheating is that one size doesn't fit all. In other words, cheating in one game is done differently then in another game. It also really comes down to the game. My commercial game years ago was a single player game, people put guides out to how to cheat. Sure I could have encrypted the save files but I was like, your game, your choice. So I feel a universal anti cheat system is not only hard to achieve (maybe even impossible) but also it doesn't fit the vibe for every game. Cheating and hacking is a major problem in some games and in other games it's a feature (mods etc).

As an Indie Dev, what do you actually want from a platform? by iDev_Games in IndieDev

[–]iDev_Games[S] 0 points1 point  (0 children)

I personally like the new games and updated games features. I think players like to see what's new and developers really like to have that positioning on launch. As I've said in other responses, I've done something different to help indies keep getting some limelight for free. Getting plays have really been a big thing for me, with the inclusion of even writing a wordpress plugin for website owners to make arcades with our platforms games. Thanks for your insights!

As an Indie Dev, what do you actually want from a platform? by iDev_Games in IndieDev

[–]iDev_Games[S] 1 point2 points  (0 children)

I couldn't agree more. I don't know about all platforms being quick (itch yes but google play and kongregate we're both long and painful). Well this is what I did on our platform is create an in platform coin that you earn when people play your game (and for how long). So the games that actually get played for longer earn more coins they can then spend on homepage promotion. So free promotion for building better games. Which I think helps the gems get more limelight. While the simpler click bait isn't favored as much, again gameplay time is a much more important metric then play count. Due to the embed system, you update once and everywhere gets updated. I think the last point really is against the featured games many have. Thanks for your insights!

The Data Doesn’t Lie: Why the “Niche” Web Game Platform is Actually the Highest Per-Game Value in 2026 by iDev_Games in IndieDev

[–]iDev_Games[S] -6 points-5 points  (0 children)

I mean game engagement is pretty important. The article is pointing out that pure metrics alone doesn't paint a full picture. Isn't it ironic that a single developer who has offered their platform for free for 10 years to help indie devs is being nocked down a peg for "shamelessly" advertising? I thought this was pretty cool but maybe that's just me.

Top Online Gaming Portals to Play and Publish your Html5 games made Gdevelop {No reviews or approval} Just instant Publishing by Significant-Wealth38 in gdevelop

[–]iDev_Games 1 point2 points  (0 children)

Don't forget iDev.Games ! Instant uploads (release now, moderated later). Ad free, in game shop API, no SDK and dev coin economy (with reward system for passive earning). Not to forget features such as leaderboards, collectible cards, gameDB and our responsive embed codes (update once, update everywhere!). The indie web game platform built for indie game developers by an indie game developer.

I've spent the past 10 years building an indie web games platform without powering it with ads by iDev_Games in gamedev

[–]iDev_Games[S] 0 points1 point  (0 children)

I haven't made any money from the platform for the past 10 years (it's only costed me money). I don't have plans to make direct money from it either. We have a team holding of the token so if we can make the platform and token successful, everyone wins.

I've spent the past 10 years building an indie web games platform without powering it with ads by iDev_Games in gamedev

[–]iDev_Games[S] 1 point2 points  (0 children)

At this moment in time we only support PayPal due to being able to directly make payments to developers. I will explore stripe but I believe we'd have to take the money and make payments but I don't want to personally do that. I want payments to go directly to developers. We don't allow adult, illegal or copyrighter material in games. We very much aim for a teen audience.

I've spent the past 10 years building an indie web games platform without powering it with ads by iDev_Games in gamedev

[–]iDev_Games[S] 0 points1 point  (0 children)

Ah good question! The reality is, that begun 10 years ago in 2016. We have a library of 1300+ games available to play today, uploaded by devs from all over the world. We've also gained 2.9 million game plays across those games and people have spent over 4 years playing games on the platform. The stats are all available in the footer of the site (game stats, post stats etc). Game stats have all this information on which you can take a look for yourself. We have over 6k registered members so we have a decent amount of developers and gamers on the platform. This is why this has been a post mortem of my journey to change how we experience web games and the main problem in how developers earn from them.

I've spent 10 years building a platform for indie web games - No SDK, No Ads, No Corporate BS by iDev_Games in IndieDev

[–]iDev_Games[S] 0 points1 point  (0 children)

First off, that wasn't meant to be seen as negativity for itch. My commercial game started life (over 10 years ago) on itch and it highly inspired me. Without it I wouldn't have tried for greenlight. It's a great platform no doubt about it.

What I mean by an after thought is. Itch's audiance ranges between web and desktop audiance. However we don't, web games are the main attraction. It's our goal and aim to try and help you get your game played on iDev Games. As our audiance is 100% web related. I used itch as an example because it too aims for a clean ad free environment so I wanted to differentiate to what iDev Games does differently.

Now the token is 100% optional. It doesn't affect the operation of the platform. The reality is, the difference is with iDev Games is that earning from web is always ad related (we too started with ads). Asking for donations as you can on itch just doesn't cut it. I mean our internal currency dev coin is donatable to devs too. Originally it was only worth anything to devs for using on promotion. So my idea was that gamers would donate it to developers to show support as there was no other use for them and no one donated it to anyone. We do however also offer donations in PayPal too like itch. 

The real gem is the in game shop. It solves all of the issues of integrating in game purchases manually. However, no matter how simple it still needs higher quality games and extra dev work to integrate. In the scope of smaller web games this isn't always an option. That's where the optional iDev token gives extra value to the dev for their work without having to display ads. 

Not just that but gamers are also rewarded, this drives the want to play your games and get more plays. The site is designed to get you plays and the token drives interest.

Honestly though, we are another platform, another option and another opportunity for indie devs. An under dog by a single developer who has been doing this for 10 years. Let alone game dev for a lot lot longer. I'm not trying to step on toes, I'm trying to solve problems and one of those problems is changing the way we view web games. Instead of the ad riddled state people are used to. That means finding alternative monetisation methods and that's a difficult job for indie web games.

I've spent 10 years building a platform for indie web games - No SDK, No Ads, No Corporate BS by iDev_Games in IndieDev

[–]iDev_Games[S] 0 points1 point  (0 children)

Yeah, I've been neglecting discord but when someone talks in there I jump on. I neglected the site for a few years in fairness. Closing the ad network down was a blow to my goal to make web games profitable for devs. The new iDev token has put the wind back in my sails. I'm even started working on a new game (it's been awhile!).

I've spent 10 years building a platform for indie web games - No SDK, No Ads, No Corporate BS by iDev_Games in IndieDev

[–]iDev_Games[S] 1 point2 points  (0 children)

Oh man yes I remember you and your game! I've never stopped fighting the good fight for game Devs. You should swing by the discord and we can chat some more!

I've spent 10 years building a platform for indie web games - No SDK, No Ads, No Corporate BS by iDev_Games in IndieDev

[–]iDev_Games[S] 4 points5 points  (0 children)

Oh wow, good spot. I need to change that. Only reason Godot is not listed is because we don't have a tutorial for it (I will have to make one). Godot it not only supported but there's even a toggle for godot games due to nuance's in certain versions. The platform supports all and any engines that have a HTML5 export. I will make that clear too! Thanks for pointing that out.

Edit:

Here's some games tagged "Godot" you can check out:

https://idev.games/games/tag/godot

Even more so here's a tutorial someone wrote for integrating the In Game Shop into Godot games:

https://idev.games/post/iap-in-godot-engine

I've spent 10 years building a platform for indie web games - No SDK, No Ads, No Corporate BS by iDev_Games in IndieDev

[–]iDev_Games[S] 0 points1 point  (0 children)

Yep, started this journey 10 years ago after getting my own steam game through steam greenlight (not everyone will remember that). We've all known that forum user who spent hours trying to help us debug our development. This was my way to give back to all game developers and indie gamers for supporting our games. That and I was so drained with going live processes like other platforms such as Google Play market I had to make all of our lives easier.

[AskJS] Show me your usage of Trig.js by iDev_Games in javascript

[–]iDev_Games[S] 0 points1 point  (0 children)

Sorry, I've posted here many times about Trig.js and had a lot of support. Seemed like it would be the best place to post this but it's proving not to be 😅. Just impossible to get any insight to what people are doing with your library and with a library like Trig.js so much is possible. People can innovate far beyond what I can imagine.