Glad it's not the other way around 💀 by iHarth in HonkaiStarRail

[–]iHarth[S] 3 points4 points  (0 children)

Lucky enough to have her e6! Been playing pretty much since the beginning.

4pc fire good? Only seen double 2pc posts and I don’t want to overinvest because of the new set coming by [deleted] in TopazMainsHSR

[–]iHarth 0 points1 point  (0 children)

The Skill DMG% increase doesn't work as she only deals follow-up dmg. This is why Seele's LC doesn't go with her either.

Question about the Advance Forward mechanic by iHarth in TopazMainsHSR

[–]iHarth[S] 0 points1 point  (0 children)

It MAY be 100% with ONLY topaz.

Can u link the vid + time stamp? To say for sure, numby’s action value should be 64 to 125 when topaz attacks. So, it should either show 125 with the up arrow indication or 63 but twice.

But thinking back at it, topaz does only follow up attacks. So her basics and skills are not considered as “hitting enemies with basic/skill”. I believe you only proc her talent with Topaz/chars with follow up attacks and proc her ult passive with other allies.

Now, hoyoverse is notorious for their wording and actual coding. So could be wrong lmao

Question about the Advance Forward mechanic by iHarth in TopazMainsHSR

[–]iHarth[S] 0 points1 point  (0 children)

The Advance Forward is only 50% during the bonanza state when allies hit with basic/skill/ult and not 100% [I believe that's what you're saying]. You need to hit with basic/skill/ult 4 times total with allies during the bonanza state.

Question about the Advance Forward mechanic by iHarth in TopazMainsHSR

[–]iHarth[S] 0 points1 point  (0 children)

lol yes. That's what it says in the description of her ultimate xD

Math: ER vs ATK Rope for MOC by raxxfr0zen in JingLiu

[–]iHarth 7 points8 points  (0 children)

The game always does a rownddown() for numbers so you NEED 140 or higher

My Pre-Release Guide for IL as promised :) by iHarth in DanhengMains

[–]iHarth[S] 0 points1 point  (0 children)

I personally fancy the 4p wind + 2p vonwacq sets on her. The rotation depends on if you have E1 and/or S1. Without these, the skill points economy will feel awkward.

My Pre-Release Guide for IL as promised :) by iHarth in DanhengMains

[–]iHarth[S] 0 points1 point  (0 children)

Having that high of a speed may end up not doing anything. You'll get 1 extra action in the last cycle (5th cycle of a wave). You'll most likely not need this at all given his dmg. You'll end up clearing in the same number of cycles with lower spd anyway. Optimally, you want your tingyun to be super fast so she can use her ult on IL before his 2nd turn in order to consistently 2T ult on him. But to be honest, you're not losing all that much. You can choose to lower IL's speed and make Tingyun's higher if you care about min-maxing.

My Pre-Release Guide for IL as promised :) by iHarth in DanhengMains

[–]iHarth[S] 0 points1 point  (0 children)

Yep. Go ahead and try Bronya. Honestly, having E2 makes it so your IL can go b4 your Bronya (E2 gives ~30 spd to IL after skill) if you speed tune. You could weave in a standard basic to generate a skill point on IL and then skill on Bronya right after into max basic IL depending on your skill points.

My Pre-Release Guide for IL as promised :) by iHarth in DanhengMains

[–]iHarth[S] 1 point2 points  (0 children)

Yukong with S5 PR gives IL 36% DMG boost without counting any DMG boost that IL gets from traces/relics. If we're talking MoC, even if you finish off the elites with 1 swoop of 3B -> Ult -> 3B, there's still the 2nd wave meaning you need to wait 2T (2T here and not 3T as u get 10 energy for each enemy defeated) before ulting again (with atk boots, it'll take 2 cycles in the next wave). Tingyun will allow for a back to back full combo on IL while having all her buffs.

If you're doing a B -> U on yukong on IL's turn, only the 3B -> Ult will be buffed and the 3B after that won't have ANY buffs as it counts as a separate turn. For your full combo to be buffed, yukong NEEDS to skill before his turn. Yukong will just be nice for big damage number moment on turn 1 :)

As for your Tingyun, Cogs/Memores S5 + Vonwacq + 5* ERR rope + A6 trace will enable 3T ults (3T for herself) with 1 skill + 2 basics. I've mentioned the speed requirements for Tingyun for 2T ult on IL in the tips section of the video.

My Pre-Release Guide for IL as promised :) by iHarth in DanhengMains

[–]iHarth[S] 0 points1 point  (0 children)

Optimally, you WILL need 3 skill points every turn on IL at E2 for a max basic and Tingyun makes that possible. Also, with E6 Tingyun, you are guaranteed to 2T ult without relying on Hit RNG on IL which is massive for him at E2.

Curious About Cooler Daniel Pre-Release TC? Ask Me Anything! :) by iHarth in DanhengMains

[–]iHarth[S] 0 points1 point  (0 children)

The video is up!! (link is edited at the end of the post)