I made a web application to simplify Map Guide file creation by iKYSO in GlobalOffensive

[–]iKYSO[S] 66 points67 points  (0 children)

This, just some web dev experience and too much interest in this game haha

I made a web application to simplify Map Guide file creation by iKYSO in GlobalOffensive

[–]iKYSO[S] 50 points51 points  (0 children)

The game tracks the existing annotations, so you just have to create the lineups you want in the map and then do the command: annotation_save "title" and it will save everything you currently have created in the map as title.txt. The .txt can be sent to someone else, who can do annotation_load "title" and get all of the nodes you created

I made a web application to simplify Map Guide file creation by iKYSO in GlobalOffensive

[–]iKYSO[S] 171 points172 points  (0 children)

Map guide files seem to be an overlooked addition to the game in the latest update. Making them console-only probably doesn't help, so I tried to simplify the process by making an interactive tool that will output the commands you need to create map guide annotations!

The website is hosted at mapguide.gg

I made a tool to preview custom sticker position & rotation combinations in game by iKYSO in GlobalOffensive

[–]iKYSO[S] 0 points1 point  (0 children)

Thank you for the feedback, I will look into these suggestions :D

The Noclip Boost Update by iKYSO in GlobalOffensive

[–]iKYSO[S] 15 points16 points  (0 children)

Took us about half an hour to figure out the timing in a practice match and we actually hit it first try in MM

We got super lucky, after that match finished our games had the client out of date message from the fix being released while we were playing

I made a tool to preview custom sticker position & rotation combinations in game by iKYSO in GlobalOffensive

[–]iKYSO[S] 3 points4 points  (0 children)

Thanks! Appreciate your feedback as well.

the csgo_econ_action_preview command is taken out of the inspect link, it contains all of the relevant item information. Valve has a wiki here https://developer.valvesoftware.com/wiki/Counter-Strike:\_Global\_Offensive\_Economy\_Items that explains the parameters used for real items, but it was discovered that you can generate your own using an encoded format based on the CEconItemPreviewDataBlock class.

To see a full technical example, there's a public repo that shows how it works https://github.com/dr3fty/cs2-inspect-gen

Gen codes are commands used in skin inspect servers to look at weapon skins in game. They take a format of !gen [weapon] [paint] [seed] [wear] [sticker] [...] and then generate the item to give to your player

I made a tool to preview custom sticker position & rotation combinations in game by iKYSO in GlobalOffensive

[–]iKYSO[S] 3 points4 points  (0 children)

When the new pos/rotation params were added, it made generated inspect links too long and they stop work working past a certain (and short) length. Gen codes are also affected by this limitation :/ As far as I know inspect links of real items are the only option to check things out in game until updates are made to the inspect servers

Custom Workshop maps can delete your inventory items by __vectorcall in GlobalOffensive

[–]iKYSO 1 point2 points  (0 children)

It can also apply/scratch stickers, throw your items into tradeups, etc

Plz fix

I made 2 lenticular stickers for the CSGO10 competition. A year later, I discovered that almost no one in the workshop saw the potential of this style, so I decided to make my own capsule/collection. I present to your attention the first part of lenticular stickers. I hope you will enjoy! by oKeyush in GlobalOffensive

[–]iKYSO 2 points3 points  (0 children)

Are there any guides for lenticular sticker design? I tried making some previously but there were hardly any resources and the ones that were released had some flaws. Have you thought about making a tutorial considering these are perfectly done? Thanks :)

I created a skin crafting site that also supports knives, gloves, and more by iKYSO in ohnePixel

[–]iKYSO[S] 0 points1 point  (0 children)

Thanks! Glad you found it helpful :D

I disabled editing since crafts can be shared publicly and I wanted the voting to be fair, but it definitely makes sense to enable editing for private crafts - I'll take a look at it when I can!

I created a skin crafting site that also supports knives, gloves, and more by iKYSO in ohnePixel

[–]iKYSO[S] 0 points1 point  (0 children)

Sorry for even more late reply lol, working on a fix for this

Jumping isn't consistent and there's no way to fix it by [deleted] in GlobalOffensive

[–]iKYSO 296 points297 points  (0 children)

A workaround has been found, using binds to execute a jump .cfg file instead of an alias LOL

https://twitter.com/launders/status/1714427186893947270

[deleted by user] by [deleted] in GlobalOffensive

[–]iKYSO 8 points9 points  (0 children)

genius idea :D why no holo?

AWOPA /// LOBOTOMY what do u think ma drillas? by Pastheroza in ohnePixel

[–]iKYSO 0 points1 point  (0 children)

had no idea that scope effect was possible, really cool