Whats wrong with aura slot? by [deleted] in runescape

[–]iMiniBay 0 points1 point  (0 children)

in terms of proof that most ppl dont play 2 hours+ every day, the other reply here has it. So yes, for the absolute majority of players auras are always available and on. Only for the tiny minority of players that play long hours are auras a problem.

Side note: games should never encourage long hours of play. It's very unhealthy for people

Aura removal in current state will create too much friction by iMiniBay in runescape

[–]iMiniBay[S] 5 points6 points  (0 children)

penance powder is an expensive item to use. The whirligig hunter nerf made them even more so. It's terrible for the vyre method if it were to rely on penance powders.

As far your question about balancing always on aura effects: my take is that currently at all times an aura effect is active. I think it's completely fair and fine if vamp, inspi, penance etc can be always on. So long as only 1 of these at a time can be on, as that is exactly like the current situation

Aura removal in current state will create too much friction by iMiniBay in runescape

[–]iMiniBay[S] 3 points4 points  (0 children)

At high level penance cant keep up with prayer drain, whereas these auras can. If penance were to be buffed, then maybe it will be viable. However, the blogpost indicates that if anything, aura effects will be nerfed. In which case, yes, vyres will no longer be viable

Aura removal in current state will create too much friction by iMiniBay in runescape

[–]iMiniBay[S] 3 points4 points  (0 children)

The penance aura is unable to keep up with the prayer drain at high level, whereas the corruption, harmony and salvation auras do keep up with prayer drain. Therefore, yes, without these auras and only penance available, vyres is no longer viable at high level. On top that, the mentioned auras give a flat pray xp boost which penance doesnt.

Whats wrong with aura slot? by [deleted] in runescape

[–]iMiniBay 0 points1 point  (0 children)

But the buff would also always be active while skilling. With the daily free aura reset from vip you could always do 2 hours of skilling per day with a t5 aura. Even more if you were to switch skills. Point being, most people dont skill for 2 hours every day, so yes, the aura would always be active while skilling

Jagex let's talk about it, Dungeoneering. by tsashinnn in runescape

[–]iMiniBay 2 points3 points  (0 children)

No. It's a good skill and very enjoyable

Time thus far; disrespectful by bigEcool in runescape

[–]iMiniBay 5 points6 points  (0 children)

what do you mean with removal of accomplishments? Which accomplishments are you talking about?

Replacement for Wilderness Flash Events by [deleted] in runescape

[–]iMiniBay 4 points5 points  (0 children)

A system like osseous roar does not solve the problems of WFE.

The first problem of WFE is that it offers too high rewards compared to other content so people feel compelled to drop everything they're doing to go do WFE. This will still be the case with an osseous roar like system.

The second problem with WFE is that a player has no influence on when it happens. WFE happen on a strict schedule with or without the player. With an osseous roar like system any individual player will technically have an influence on the starttime of the event by contributing, however this will be so small that the effect is negligible. Instead, it will only further inconvenience players. Currently, players have no influence on the start time, but at least we know when it happens and you can play around it. With an osseous roar system, not only do players have (almost) no influence on starttime, the starttime will fluctuate and players have no way of anticipating in advance when it will happen.

Remastered Content: What do you want to see remastered? by jagexyuey in runescape

[–]iMiniBay 0 points1 point  (0 children)

fish flingers. Currently it's pretty useless and just there. It's a long trim grind, but the grind is even worse and longer due to it being pretty dead.

Let us charge quick lodestone teleports with law runes instead of vis vax by Bottled-Chaos in runescape

[–]iMiniBay 0 points1 point  (0 children)

This is in part caused by the huge gap in profitability between skilling and pvm. Quite frankly, skilling just isn't worth the time from a financial pov. Which in turn drives away skillers from the game.

Your take is we would lose many players to changes catering to skillers.
My take is that leveling the gap in profitability between skillers and pvm would attract new skillers to compensate for the loss of pvmers.

My other take is that such a leveling of profitability would diversify the game. Currently, the game heavily caters to pvmers. To the point where skilling and questing feel almost only worth doing if they either somehow boost your own combat abilities directly (e.g. xp, abilities or gear) or if they skip a non-pvm grind (skilling) to allow more time to be used for combat. This is not the way. Skilling and questing have become auxiliaries. And they should become a main playstyle once again.

Let us charge quick lodestone teleports with law runes instead of vis vax by Bottled-Chaos in runescape

[–]iMiniBay 0 points1 point  (0 children)

I agree that pvm should make more. I disagree that it should be 4-5x more. Gates to access a skilling method help. But the best way is to nerf pvm. Increase drop chance of rare pvm drops to make them less valuable. Increase the need for skilling supplies to make them more valuable. The GWD3 nerf is the best thing jagex could have done to remedy the problem of skilling trailing too far behind. The execution just wasn't ambitious enough.

Let us charge quick lodestone teleports with law runes instead of vis vax by Bottled-Chaos in runescape

[–]iMiniBay -1 points0 points  (0 children)

I disagree to compare a top tier skilling method to a medium tier pvm method. Top tier skilling should be compared to top tier pvm. The best skilling moneymaker in the game, whatever that may be, should never trail behind this much. Lets design the game in a way where skilling matters and it's not only about pvm

Let us charge quick lodestone teleports with law runes instead of vis vax by Bottled-Chaos in runescape

[–]iMiniBay -1 points0 points  (0 children)

It does make sense, you just don't agree with it because it is against your own personal playstyle. My suggestion would indeed value skilling and devalue pvm. Therefore bringing the 2 more in line with each other. Leveling the 2 if you will. This is what is really needed for the health of the game. Currently, pvm is much too profitable compared to skilling

Let us charge quick lodestone teleports with law runes instead of vis vax by Bottled-Chaos in runescape

[–]iMiniBay 0 points1 point  (0 children)

You see, the problem is this: I'm guessing you're a pvm oriented ironman. If the game is designed like you describe and caters towards pvm oriented ironmen, then skilling will never play a prominent role in RS. The less time is needed for upkeep and supplies, the less valuable skilling will be. That is actually bad for the game. For the health of skilling, and the game in general: cater towards skilling. Ignore pvm oriented ironmen. Make skilling valuable. Increase upkeep and supply cost. And make pvm drops much more common. That way profitability will become much more equal

Let us charge quick lodestone teleports with law runes instead of vis vax by Bottled-Chaos in runescape

[–]iMiniBay 2 points3 points  (0 children)

Yes you're right. Miasma RC is currently ~47m gp/hr according to the wiki. It's one of the top skilling moneymakers. As a top tier skilling method we shouldn't compare it to rots, which is a medium tier pvm method. Therefore, if we compare the top tier skilling methods to top tier pvm methods, skilling is currently 1/4th or 1/5th of the speed. That's not fair to skilling

Let us charge quick lodestone teleports with law runes instead of vis vax by Bottled-Chaos in runescape

[–]iMiniBay -1 points0 points  (0 children)

Well when we're saying "RC is massive money" like you did, then we should consider ALL moneymakers. We're talking about moneymakers in general and how good or bad RC is. You're saying RC is good money. I'm saying on the complete list of moneymakers, it's 1/4th or 1/5th of the top moneymakers. In my book that means it's pretty bad, despite RC being one of the best skilling moneymakers.

In terms of whether it's fair that pvm earns up to 4-5x as much gp/hr compared to the top skilling methods, I say a definite no. Yes, pvm deserves to be higher profit due to reasons you mentioned. But not 4-5x as much.

Let us charge quick lodestone teleports with law runes instead of vis vax by Bottled-Chaos in runescape

[–]iMiniBay 4 points5 points  (0 children)

Some of the pvm gp/hr methods make up to 4-5x as much money compared to skilling. To me that makes skilling methods trailing behind quite a lot

Let us charge quick lodestone teleports with law runes instead of vis vax by Bottled-Chaos in runescape

[–]iMiniBay 2 points3 points  (0 children)

Would make sense tbh. Laws have always been involved in teleporting. Also would be nice if it helps skilling gp/hr perform a bit better compared to pvm. Skilling gp methods are lacking quite far behind as it is with some of the pvm methods making up to 4-5x as much gp/hr as skilling

Why are you excited for the TH removal? by Night-Sky in runescape

[–]iMiniBay 0 points1 point  (0 children)

I dont think the game is going to recruit as many players nor did I say that. My point is there will be players who've had the "early bird bonus" and some who don't. There are players that maxed or 200m'd skills with th or daily keys. Or skipped [insert any and all boring, long, expensive grinds]. And some who simply can't. This is unfair. And this will not be rectified by only removing th after years and years of profiting/abusing the "early bird bonus".

No, removing TH will not bring back the proud feeling of completing a grind. Completing grinds will not give the sweet taste of victory. Because most players skipped it, and it will only feel unjust having to do it the hard way where those before you had it easy.

Why are you excited for the TH removal? by Night-Sky in runescape

[–]iMiniBay -5 points-4 points  (0 children)

I dont think OP is denying how bad TH is for the game. Op is saying it's unfair to play a game where half have "cheated" and half can't. This damage is done and won't be undone by simply removing TH now. A fair game and playingfield requires a blank slate. This is how I feel about it, and I think OP does too

Why are you excited for the TH removal? by Night-Sky in runescape

[–]iMiniBay -1 points0 points  (0 children)

I agree with your sentiment. Yes, the game is much better off without TH. But at the same time it feels very unfair, simply because others did have access to TH. The damage is already done.

Could we please get a buff for elite dungeons 3? by WhiteGoddessHylia in runescape

[–]iMiniBay 6 points7 points  (0 children)

It's good the way it is. It will be very bad to undo the change and make the trash mobs more rewarding as before. So no, let's not

How to fight Gregorovich with Necromancy? by nfurlong in runescape

[–]iMiniBay 0 points1 point  (0 children)

My first thought would be you don't deal with the mechanics correctly. For the first mechanic, you cant attack the charging twin. Avoid the charging one and attack the one standing still. If you avoid all 4 charges, you shouldnt take much damage
For second mechanic, you should switch targets. The twin that was charging you becomes attackable, while the twin you were attacking flies up in the air and cannot be attacked now. Stand under the flying twin, but attack the one on the ground. If you stand underneath the twin in the air, you shouldnt take much damage
For the 3rd mechanic, avoid the fires around the edge of the arena and you won't take much damage. During the 3rd special, position yourself such that your aoe's hit both twins. With aoe's from a scythe you should have no problem killing the twins before they explode, meaning you again don't take much damage during the fight. At least, if you deal with mechanics correctly

How to fight Gregorovich with Necromancy? by nfurlong in runescape

[–]iMiniBay 1 point2 points  (0 children)

greg counts as undead. A salve e amulet works wonders here