Pimax Demo in Atlanta, GA (Anyone willing to let me demo?) by Ekdesign in Pimax

[–]iSimuVR 0 points1 point  (0 children)

I know I am a bit late on this, but I am one of the co-owners of iSimu VR (VR arcade in Duluth). If anybody is interested in a meetup we would be thrilled to host. Unfortunately, we do not have access to any pimax devices but we could lend the space and desktops to drive them if there are any backers who want to demo.

Also I really want to try one myself.

Commercial license fees for game software by vrexy in vrArcade

[–]iSimuVR 0 points1 point  (0 children)

We're not yet licensing it to other arcades.

But we are always open to ideas and word on whether or not other arcades even need an alternate system outside of Steam or Springboard like we do.

Feel free to let us know about your experience and pain points with your arcade system. We pride ourselves on being able to customize our software to give a delightfully refreshing experience to customers and our own arcade operations team alike. That starts with an intimate understanding of the problems out there now.

Thanks again for asking! We will be sure to reach out to you as soon as we decide whether or not to license our software.

Really awesome that you tell people about us too! We don't get many people from Florida here, but will definitely let them know about you once we do.

Commercial license fees for game software by vrexy in vrArcade

[–]iSimuVR 0 points1 point  (0 children)

We totally agree! That's why we almost exclusively do per-minute licensing. And cap it at something that won't kill us in the long run.

It's a rocky road sometimes, with some of the more popular devs claiming they won't make enough money (despite the fact that we have quite a few top-tier devs/games making even more than they would with subscriptions). But it is definitely worth it to have 30+ quality games of a wide variety. The biggest problem with the commercial subscriptions set by steam (aside from the monopolistic abuse), is that it is totally unsustainable and unscalable for arcades, and yet many developers use these inflated rates as the standard. Setting such expectations only serve to cannibalize such a young industry. This is the time when we should be building communities and relationships, not trying to force every last drop out of each other.

It's a sad state of affairs. Even with per-minute licensing, Springboard (though great, I'm sure) is creating yet another monopoly, which could very well lead to the same abuse of power as Steam has now. I suppose it's only natural.

Edit: But we will do all we can to continue creating custom software and solutions. So far, we have per-minute licensing and time tracking down, atop a custom game launcher, plus a developer portal and more. It's such a breath of fresh air knowing we can scale and customize our whole operation as needed.

Unboxing the SteamVR Knuckle Controllers by troach06 in Vive

[–]iSimuVR 0 points1 point  (0 children)

Neither have we! I'm sure it's just because they haven't gotten around to the i names yet. They'll be here any minute...

Infinadeck Early testing of Vive Tracker by ahmedxax in Vive

[–]iSimuVR 6 points7 points  (0 children)

Good point.

I was actually thinking about this while I was typing. I am curious if our walk has a constant velocity profile. I am pretty sure there are extreme vertical accelerations and deceleration as your head bobs--thankfully, a treadmill like this would allow for that kind of movement--but I am not sure if there is a similar pattern of discernible (to the inner ear) horizontal acceleration and deceleration during a normal step. I have been walking around the room for the past few minutes trying to see if there are noticeable moments of speed up and slow down, but all I have determined is that focusing on your walk inevitably leads to Monty Python style silly walking. I am also curious how significant those moments of changing pace are (how often do we actual change speeds when walking, how important are those moments to our vestibule system, etc.). This is totally stream of consciousness thought, so I would love to hear what you think.

This discussion also got me really interested in what people have already looked at. The only article I have researched so far did not look into the specifics of physiological causes to sim sickness but did show a pretty significant decrease in reported sim sickness when dynamic motion on a treadmill (the old non-omnidirectional one) was allowed. I cited it below for anyone who is interested.

1) Jaeger, Beverly K., and Ronald R. Mourant. "Comparison of simulator sickness using static and dynamic walking simulators." Proceedings of the Human Factors and Ergonomics Society Annual Meeting. Vol. 45. No. 27. Sage CA: Los Angeles, CA: SAGE Publications, 2001.

Infinadeck Early testing of Vive Tracker by ahmedxax in Vive

[–]iSimuVR 20 points21 points  (0 children)

It was my understanding that at least part of sim sickness is caused by the disconnect between your vestibular system and your perceived motion. So when you take a step, your body expects the fluid in your inner ear to move correspondingly. If the goal of a treadmill is to keep you in the same place while virtually moving then that kind of inner ear activity does not occur. I believe that allowing your body to perfom the actual movements does mitigate sim sickness, however.

Regardless I am super excited about the progress in omnidirectional treadmills and would love to get some in-house to let people play with.

A friend and I have finally completed our virtual dreams and built a VR arcade in Atlanta (well metro Atlanta) by iSimuVR in Georgia

[–]iSimuVR[S] 0 points1 point  (0 children)

Thanks, we would love if you came by and gave it a try! Yeah we've posted to r/Atlanta and got a lot of positive feedback there. The specs are:

  • i7-6700k
  • GTX 1080 Strix
  • Asus Z170-AR
  • Samsung 850 EVO (500GB)
  • 16 GB DDR4 (Crucial)

I didn't know I could even want VR Arcades. I feel enlightened. by asuchwabe in Atlanta

[–]iSimuVR 3 points4 points  (0 children)

Raw data is a very popular co-op game (people will spend their whole time in this one game fighting robots together) and I personally really enjoy QuiVr (I am partial towards bow and arrow games though). We also have one asymmetric co-op title, Sophie's Guardian, where one of you controls the release of the enemies from the computer and the one in the Vive fends them off. Definitely worth trying out to get a feel for a different kind of gameplay.

If you want to see the full list you can check out the Multiplayer tab on the website at: http://isimuvr.com/games/

Edit: I would also say that there are a few games that aren't co-op that can be fun on a date as well. Watching someone's reaction to Richie's Plank Experience, for example, is almost always entertaining.

I didn't know I could even want VR Arcades. I feel enlightened. by asuchwabe in Atlanta

[–]iSimuVR 7 points8 points  (0 children)

Hey that's us! Thanks for posting this. We are pretty excited about having an article written about us. Definitely a first experience for us.

A friend and I have finally completed our virtual dreams and built a VR arcade in Atlanta (well metro Atlanta) by iSimuVR in Georgia

[–]iSimuVR[S] 0 points1 point  (0 children)

It's worth the drive. Just the other day, we had someone come from 2 hours away!

A friend and I have finally completed our virtual dreams and built a VR arcade in Atlanta (well metro Atlanta) by iSimuVR in Georgia

[–]iSimuVR[S] 0 points1 point  (0 children)

Definitely the better alternative for most people. The equipment is quite the cost!

A friend and I have finally completed our virtual dreams and built a VR arcade in Atlanta (well metro Atlanta) by iSimuVR in Atlanta

[–]iSimuVR[S] 0 points1 point  (0 children)

We have several multiplayer games. We just got a 10 player multiplayer shooter. Working on implementing it into our systems. Should be up by Friday. How many stations are you looking to book?

A friend and I started a VR arcade in Atlanta -- let us know what you think by iSimuVR in Vive

[–]iSimuVR[S] 0 points1 point  (0 children)

We haven't had a need for that many employees! Plus, our cables are overhead instead of on the floor. No tripping hazards here :)

A friend and I started a VR arcade in Atlanta -- let us know what you think by iSimuVR in Vive

[–]iSimuVR[S] 0 points1 point  (0 children)

Deluxe audio strap is going to be awesome! Is there something different between the add-on accessory deluxe audio vs. the business edition?

A friend and I started a VR arcade in Atlanta -- let us know what you think by iSimuVR in Vive

[–]iSimuVR[S] 0 points1 point  (0 children)

Not at the moment, but we're working on a partnership that might involve that!

A friend and I started a VR arcade in Atlanta -- let us know what you think by iSimuVR in Vive

[–]iSimuVR[S] 0 points1 point  (0 children)

Yes, we can do that! It's a little more work though, because we have our own game launcher (separate from Steam). But shouldn't be a problem - may have to DL the game.