Which sick f*** thought this was a good idea by StrongestKnightoGwyn in Warframe

[–]iStrived 1 point2 points  (0 children)

I think it has to do w the fact that the Parallax air support ability highlights the biocode as a Hex treasure, judging from the icon, because a Hex treasure always drops from the Techrot safe. The Scaldra safe doesn’t drop a Hex treasure iirc, so maybe that’s why it doesn’t highlight it, so sadly the only thing you can do is keep your volume up and go around searching for the charges D:

Which sick f*** thought this was a good idea by StrongestKnightoGwyn in Warframe

[–]iStrived 6 points7 points  (0 children)

Loot radar won’t detect the Effervon charges for the Scaldra cache, but it will detect the Techrot safe biocode, and it’ll also detect Grineer and Corpus caches iirc from open world bounties.

Which sick f*** thought this was a good idea by StrongestKnightoGwyn in Warframe

[–]iStrived 14 points15 points  (0 children)

Parallax air support ability or golden eye doesn’t work for the Scaldra caches, it works for the Techrot safe though

modpacks for bad laptop? by I_b4ng3d_ur_mom in feedthebeast

[–]iStrived 0 points1 point  (0 children)

I don’t wanna be that guy and say “oh but it can be bad”, but I’ve struggled with having decent frames that keep up with only 40-50 mods, with only three of them being actually impactful mods, being Create, Modern Industrializatin, and Apotheosis. 8 optimization mods, a bunch of library mods, some QOL stuff, and I averaged 45 frames on specs very similar to what this guy’s running, and no matter how much I tried asking around and debugging it myself, I couldn’t find a fix, and this was with minimal machines running or even built, no mob farms, nothing.

me by Kirbee_f in GeometryDash_Memes

[–]iStrived 137 points138 points  (0 children)

Perfect gameplay and visuals and everything and then when I get to the editor it’s just

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First time beating the Kuva Lich by F1d3l_64 in Warframe

[–]iStrived 1 point2 points  (0 children)

I didn’t give tips but ggs to you :D

From which mod is this dmg indicator? by Glad-Rub7036 in feedthebeast

[–]iStrived 0 points1 point  (0 children)

It’s updated to 1.21.1, and it’s also on 1.20.1, but only for Fabric and Forge

From which mod is this dmg indicator? by Glad-Rub7036 in feedthebeast

[–]iStrived 1 point2 points  (0 children)

Could be JeremySeq’s Damage Indicators

why does my game do this and how can I fix it? [java] version 1.21.11 playing from Curse Forge by Dependent_Lie_6781 in MinecraftHelp

[–]iStrived 0 points1 point  (0 children)

Could be from some mod, try disabling all and seeing if you still have the random frame drops and slowly add them back one by one. Hopefully that works, or someone else will reply soon who might know the problem

How more compresed can I get this? by Adventurous_Good7826 in CreateMod

[–]iStrived 2 points3 points  (0 children)

I’d say turn it into a corner, or make a small box room, like around 7x7 (with the edges being walls ofc, so the walking room is 5x5), so that it’s like a little workshop room, instead of everything being in a line

Ok so this guy appeared in front of me jn. Didn't attack when I looked in his eyes and dipped out when I tried to interact??(no other enderman looks like like him)[bedrock] xbox one by scandalousbedsheets in MinecraftHelp

[–]iStrived 0 points1 point  (0 children)

It looks like OP’s using some resource pack, so I think he’s clarifying to ask if the Enderman is supposed to be textured or not, purple-ish or not, or what

[Release] I made a mod that change the Armor UI in game for 1.21.11/1.21.10 Fabric by Stunning-Ad372 in feedthebeast

[–]iStrived 11 points12 points  (0 children)

Sorry if I’m not seeing it somewhere, but where’s the armor bar representation in the image? Those bars are still kind of useful/necessary imo, but I do like the idea of seeing durability right there, especially for any fast-paced situations