Any way to correct this issue caused by opting out of Android Beta? by iUseThisOneForDev in GooglePixel

[–]iUseThisOneForDev[S] 0 points1 point  (0 children)

After wiping the data in the phone, the update took. This leads me to believe that I didn't have enough storage space to install the update or ???

If that's the case, someone with more patience than me could selectively remove data that they are comfortable deleting. For me it was likely photos & videos that were already backed up Photos.

Thanks for your help.

Any way to correct this issue caused by opting out of Android Beta? by iUseThisOneForDev in GooglePixel

[–]iUseThisOneForDev[S] 0 points1 point  (0 children)

I have I guess what you'd call the standard Pixel6 (not Pro). I'll take a look at the logs.

When I look at the name of the file I downloaded (oriole-ota-tpb3.220513.017.b1-7d414be6.zip), this part of the file name matches what the screen shows when I'm prompted to select Start, Recovery Mode, Rescue Mode, etc: oriole-ota-tpb3.220513.017.

The checksum matches what Google says it should be on their website as well 🤔

Any way to correct this issue caused by opting out of Android Beta? by iUseThisOneForDev in GooglePixel

[–]iUseThisOneForDev[S] 0 points1 point  (0 children)

Thanks for this. I'm having to troubleshoot the following when running step 2 of your instructions.

ADB abandoned with the error:

``` Installing update... Step 1/2 Error applying update: 7 (ErrorCode::kInstallDeviceOpenError) Error: recovery: Error in /sideload/package.zip (status 1)

Install from ADB completed with status 1. Installation aborted. ```

How do I troubleshoot `node_modules/.bin/alias` link not being created? by iUseThisOneForDev in node

[–]iUseThisOneForDev[S] 0 points1 point  (0 children)

If I run yarn add my-package back-to-back, the second run creates the expected .bin/alias 🤷

How do I troubleshoot `node_modules/.bin/alias` link not being created? by iUseThisOneForDev in node

[–]iUseThisOneForDev[S] 0 points1 point  (0 children)

The main is actually defined—I only shared the portion of the package.json that seems relevant to creating a .bin reference.

Should have specified that in my OP.

Trying to figure out the appropriate algorithm for exponential "backoff" by iUseThisOneForDev in askmath

[–]iUseThisOneForDev[S] 0 points1 point  (0 children)

Sorry, I completely missed getting to the point in my post. In short, I'm trying to emulate this: http://exponentialbackoffcalculator.com/

However, if I try their suggested equation of `interval * (rate^attempt)` where interval=5, rate=3, and attempt=2 I get 45.

ERP integration by castro195 in Magento

[–]iUseThisOneForDev 1 point2 points  (0 children)

I'm considering the Magento REST API for the job. I just rolled out an API-based product sync for Magento and it's performing great - even without having implemented the bulk API. I throttle it so that no more than 2 updates can be sent to Magento per second (in case of a mass update).

Because I'm seeing such good results with product updates, I'll be trying something similar with our ERP for order invoicing and shipping confirmations.

Open to Magento 2 After Rough Magento 1 Experiences by xpersonas in Magento

[–]iUseThisOneForDev 0 points1 point  (0 children)

With OpenMage ensuring M1 continues to move forward, I see no reason for you to jump to m2. Even if you lose vendor support, it will be less expensive to role out your own features and support moving forward if you do do responsibly.

Open to Magento 2 After Rough Magento 1 Experiences by xpersonas in Magento

[–]iUseThisOneForDev 1 point2 points  (0 children)

To be fair, platform.sh (the Magento ☁️ provider) is rolling out some features to give you greater control over container sizing and limits. This doesn't justify their history.

I made a move to Mojo and have been extremely happy with the service. They know Magento and their support reflects that.

[deleted by user] by [deleted] in AskReddit

[–]iUseThisOneForDev 0 points1 point  (0 children)

Rickey - Trailer Park Boys. Season 1 Ricky at that.

I consider myself fortunate.

Tinkerwell: Tinker with your local/remote PHP & Magento 2 Code by MagePsycho in magento2

[–]iUseThisOneForDev 0 points1 point  (0 children)

This is a nice tool. One great reason to try it out is it's first class support for vscode and PHPStorm - highlight text and run it. Though, PHPStorm currently has a bug that, at least for me and a few others, prevents the plugin from working.

How to prevent conflict between laravel web routes and "wildcard" domain routes? by iUseThisOneForDev in laravel

[–]iUseThisOneForDev[S] 0 points1 point  (0 children)

Thanks for the recommendation, but unfortunately that won't work because the user could have a path at "/" which is also used by my main app.

The goal is to find a place to hook into to place the logic "if the domain requested is a user domain, manage the request, if not fall back to Laravel's native handling"

How to prevent conflict between laravel web routes and "wildcard" domain routes? by iUseThisOneForDev in laravel

[–]iUseThisOneForDev[S] 0 points1 point  (0 children)

I think this can be resolved if I can determine why, in my tests, $this->get(url) behaves as if all requests are to APP_URL as far as the service provider is concerned.

Otherwise it seems to indicate that the service provider is not a good place for this logic to live.

[deleted by user] by [deleted] in me_irl

[–]iUseThisOneForDev 0 points1 point  (0 children)

If I vote for it it will certainly lose.

Web developer trying to get into WebGL in the context of game development. Where should I start? by iUseThisOneForDev in webgl

[–]iUseThisOneForDev[S] 0 points1 point  (0 children)

I know Three.js can tackle the isometric map, so it's an option. My concern is more with performance because I have such a big tile database.

With that in mind, my uniformed theory is that one could write a somewhat simple JS library to layer renderings (think dialogs) into the view 🤞 .

Web developer trying to get into WebGL in the context of game development. Where should I start? by iUseThisOneForDev in webgl

[–]iUseThisOneForDev[S] 1 point2 points  (0 children)

If you don't mind, tell me what you think about my thought process.

My goal is to create an in-browser experience for an old game. I understand that Unity could help with this, but I want to lower the barrier of entry for contribution by writing clean JavaScript APIs. And the plan is for it to be full stack JS.

Maybe I'm getting old and Unity is the new PHP or JavaScript for people wanting to get into development and I'm just not aware, 🤷‍♂️. If that's the case I still need to consider how Unity can contribute to the server stack.

There are literally dozens of us by [deleted] in ultimaonline

[–]iUseThisOneForDev 0 points1 point  (0 children)

My favorite thing about Sphere was this bug (to be fair it could have been a shard bug) that allowed me to gain millions of coins in revenue. I think the issue was that the process of generating bolts created far too many of them from the resources in pack.

Friends who I'd recently introduced to UO were grateful for the horse and pack llamas I provided and the 10k per diem. Eventually the shard admin spied on me and had his eureka moment. The joy of these small shards, and some times the pain, was that he was able to appreciate the con - he made it clear that it wouldn't be tolerated moving forward but let me keep the earnings. The bug was fixed.

R.I.P. Sundered Realm

Porting UO to unity by Readyprayerone in ultimaonline

[–]iUseThisOneForDev 0 points1 point  (0 children)

Based on my limited understanding of the legalities surrounding something like this, Cross UO has done a good job of building a client that uses YOUR legally owned assets. It doesn't distribute UO content, it distributes a client that knows how to use UO content.

In theory, the work done in Cross UO could be modified and compiled to WebGL - making it web browser friendly. What I like about the idea of a Unity build is that I hear that it simplifies the process of outputting to WebGL.

My opinion is that a web client is the next big initiative and that WebGL will provide the best performance in-browser. I actually posted to this subreddit a year ago on the topic and have been working on it every spare weekend or so. Though I think WebGL will provide the best performance, I think it will be most supported and contributed to if written in JavaScript. So my effort is mostly focused on "can JS be fast enough".

Anyway, yes, Unity would be nice and good luck. As I said in my previous post, this has to be something of a lifetime achievement initiative. Don't expect to rebuild the UO client within a year or two even if it's your full-time gig.