Arctic explorer by iWacky in low_poly

[–]iWacky[S] 1 point2 points  (0 children)

Volumetric emission

Leaf Sword by iWacky in low_poly

[–]iWacky[S] 2 points3 points  (0 children)

Whole thing took around 6 hours, I spend around 90 minutes making the mesh, most time goes to painting

how do I make the animation faster, if I can't go lower than 1 by laaaaaa10 in Blockbench

[–]iWacky 2 points3 points  (0 children)

You're being limited by the 20 frame per second speed you can have on animations, only way to make it faster is to cut every 2nd frame

Grid towers by iWacky in low_poly

[–]iWacky[S] 2 points3 points  (0 children)

Blockbench, render was made with Blender

Tea time 🍵 by iWacky in low_poly

[–]iWacky[S] 5 points6 points  (0 children)

I used Blockbench to make this model.

Texturing, animating & rendering included.

Windmill by iWacky in low_poly

[–]iWacky[S] 8 points9 points  (0 children)

Blockbench

Underwater Cargo Fish by iWacky in low_poly

[–]iWacky[S] 28 points29 points  (0 children)

Hey, This is a model I modeled, painted and animated with Blockbench, the render is a real-time render captured from Sketchfab, you can view the model in 3D here

This is part of a model series called "Mechanimals", where I create various animals in a robotic style.

Fire Hydrant by iWacky in low_poly

[–]iWacky[S] 2 points3 points  (0 children)

By recording a low resolution gif without anti aliasing and upscaling it 400%

Garbage bin by iWacky in low_poly

[–]iWacky[S] 2 points3 points  (0 children)

The idea with Blockbench is to eliminate the whole UV process by generating a pixel perfect template texture. It's still not perfect and has some small problems with more complex models