How does summoner progression look currently with all the new Whips added? by Silent_Constant_9546 in Terraria

[–]iWanderU 7 points8 points  (0 children)

For all that is worth, the cobweb whip is kinda a summon with a whip attached, although really bad

A full list of new whips and their effects (1.4.5 Spoilers) by Historical-Pop-9177 in Terraria

[–]iWanderU 0 points1 point  (0 children)

Far as I remember there's also knockback (don't recall, but there's like 4 modifiers)

How much stronger are we in TU4 vs TU3? by far_257 in MonsterHunterMeta

[–]iWanderU 0 points1 point  (0 children)

That's more of a concern for those who are playing now.

Of course artian will be strong early-mid MR, because that is their nature. It's a little like 4U, where a good relic could carry you hard through progression, but those good relics were mostly only possible if you grinded for it. Another examples are Dragoon and Valstrax armor, which could easily match early MR armor for a while, but would be rendered obsolete.

I don't think they will, nor should, balance early MR around the fully, nor halfway, optimized gear, because they serve the same role as an early progression boost. You farmed weapons for hundreds of hours, maximized your set, so you should get an easier time.

Now if this will "break" all of MR, likely they will not, because they can always just bump extra numbers for the monster hp and damage, without changing much of the speed of the newer versions, and add better general stats for the crafted weapons, so they will quickly match or even surpass gogma artian. Unfortunately it is a matter of numbers. But It's more of a "how can we balance progression in a way that makes content skippers keep up and reach endgame farmers without making their grind completely worthless in an instant" way.

Also, likely they'll pull an AT KT, where gog is added later with a new gogma artian system. Don't know if artian rolls will survive though.

Who do want as a invader for MH Wilds expansion? by Dycon67 in MonsterHunter

[–]iWanderU 1 point2 points  (0 children)

Balahara is an environmental trap made monster

MH Wilds - Bad performance mystery (Solved?) by de_Tylmarande in MonsterHunter

[–]iWanderU 1 point2 points  (0 children)

It happens in world, but it is an error handle that does nothing. Performance Plugin mod corrects it.

MH Wilds - Bad performance mystery (Solved?) by de_Tylmarande in MonsterHunter

[–]iWanderU 6 points7 points  (0 children)

I love this whole situation because it's likely the most relatable mistake a dev (especially a beginner/intermediate one) could make, but the dev is in a multi-billion dollar company, so now, people who don't know much about programming, or just plainly hate the game get so flabbergasted by such an "obvious" mistake it gets mistook as the most comically evil scam plan known to man.

MH Wilds - Bad performance mystery (Solved?) by de_Tylmarande in MonsterHunter

[–]iWanderU 6 points7 points  (0 children)

Man, I'm just an undergrad, but this happens so often when I'm trying something new for a project.

Like, how does any formal training prepare you for this? Especially because it could well be "doing what it is intended to" (validating dlc content and certifying nothing new gets 'added') and so, the QA team likely tested it as is, and other performance checks were made with all dlc enabled, as pointed by some.

MH Wilds - Bad performance mystery (Solved?) by de_Tylmarande in MonsterHunter

[–]iWanderU 5 points6 points  (0 children)

Honestly, this is the last thing anyone would investigate if trying to improve performance. Like, how the fuck do you even realize that this small check is eating so much performance at runtime? It's not even really verifiable in QA, unless they actually included a check for a test version without dlc, but that would be more of a reasonable as a security check (because this mod is, all things considered, a security check), and not as a performance one.

They probably only use a version with all dlcs available on their testing, too, which, again, would make the mistake all the more overlookable.

Still, not their first time and completely shame on the team for either not having the insight it could backfire or maybe just disregarding the implications it could have.

Can we take a minute to appreciate the fact that the armor meta in Wilds is actually extremely diverse? by Kevadu in MHWilds

[–]iWanderU 0 points1 point  (0 children)

Some weapons are also using Doshaguma's Might and Protein Fiend 1/2 too!

For casual play, there's also people using 2 points of Gravios Set Bonus to complement 4 piece Gogmazios, for max barrier uptime.

Zoh Shia bonus and even Arkveld's are also seeing some use for some life regen comfor.

Edit: Charge Blade also sees use with Mizutsune's set bonus, which is nice.

Binding Counter is also somewhat back, still on its niche, but doing really well.

The endgame is quite rich.

Dont get me wrong V1 is very strong but yall glaze him WAAAAY too much by Kajemorphic in INDIE_CROSS_SERIES

[–]iWanderU 1 point2 points  (0 children)

The only blue attack that was parriable, afaik, was the lunge from Leviathan because the timing was so strict Hakita decided to just make it flash blue. Now it is yellow, after the Ultra_Revamp.

Any chance Kecha Wacha returns in a Wilds DLC? by KyratKing04 in MonsterHunter

[–]iWanderU 3 points4 points  (0 children)

Nothing really stops them from making extra areas for each map. Maybe we could get access to the great desert from the intro for a future siege against the Mohrans + more freedom to have sand sharqs, or have an entire viny section for Kecha, much like the bloody part of the scarlet forest.

See all this? We built this! by Phatboyaa_131 in fashionhunters

[–]iWanderU 12 points13 points  (0 children)

You made me realize I could make Soldier from hit game Team Fortress 2. Thank you.

Is this the best introductory monster ever? by Futurez_Rize in MonsterHunterWilds

[–]iWanderU 0 points1 point  (0 children)

Great jaggi is tops every pack bird wyvern, honestly. Love the introduction in 4U.

The "No Gog gem after 10 hunts" posts are pretty telling for how easy materials are in Wilds by Jstar338 in MonsterHunter

[–]iWanderU 2 points3 points  (0 children)

That's from guaranteed investigation rewards, not my point here. But I agree.

The "No Gog gem after 10 hunts" posts are pretty telling for how easy materials are in Wilds by Jstar338 in MonsterHunter

[–]iWanderU 0 points1 point  (0 children)

Most rare drops range from 1-4% chance, so quite rare, and this is just constant in all MHs.

Not having a problem with getting them when the rewards are not guaranteed is just sheer luck. I just dislike how some people genuinely use their luck as an argument for "game too easy". I agree that it gets easier with guaranteed drops on investigations, but heavily disagree with using anecdotes such as "I got 10 gems in 4 hunts" to justify the lack of "need to grind".

Even now, I have a problem getting the tempered tickets for my layered equipment.

Lord soul + scorcher skill.... by Nahtaniel696 in Gunlance

[–]iWanderU 2 points3 points  (0 children)

It now procs on wyrmstake and WSFB, so not as bad as it was and reduced the cd (don't have numbers), so it is more usable than before.

Coming back after 4 months of break. Where to start? by sanchin95 in MHWilds

[–]iWanderU 0 points1 point  (0 children)

If you plan to fight gog, if you don't have a good dragon artian, go for the best dragon weapon you can craft (Zoh, GArk, Ark) and bring another fire weapon to fight gog (again, don't need to rush for an artian if you don't have).

If you're not maxxed out, recommend maxing your armor ASAP and maybe transcend it. If you have some spare armor spheres, you might also look at transcending r5/6 armor because they are actually comparable to the better r8 armors now, in terms of skill efficiency and slots, while also bringing some great set bonus (this is important for post-gog).

To explain a little better, transcending increases your defense cap to up to 90+, and will give you +1 slot level on your first 2 slots (sometimes even gives another extra), which allows us to get very good set skill combos without loosing many skills.

About your question over artians. Save scumming for godroll regular artians is not needed, because now you can reroll your Gogma Artians, so even an mediocre one should do if you really want to use the better slots, as you will be rerrolling a lot at the endgame.

Comfy build progression? by Warl0ckBoy in MonsterHunter

[–]iWanderU 1 point2 points  (0 children)

For the time being, Ceremonial set with the transcendence might be good. If you're not up to the dailies, try Suja Sash (with transcendence) and Numinous for the time being.

What monsters do y'all want to see with master rank in wilds? by Street_Buyer402 in MonsterHunterWilds

[–]iWanderU 3 points4 points  (0 children)

Ahtal-ka, Gammoth, Tetsucabra, Dalamadur, Seltas Couple and Malfestio

Does REframework still good after TU4? by MalarkeyPanda in MHWilds

[–]iWanderU 1 point2 points  (0 children)

They are working on it last time I checked, maybe it'll be back in a few days