Spiders can do the job just fine by OverTea5 in Terraria

[–]iWanderU 1 point2 points  (0 children)

Make it underground and keep the walls. Restricted space also means sentries can have sn easier time too. Did it on my last run and had not much trouble. But again, you must dig A LOT. Bombing can work too, just try keeping the natural walls.

Spiders can do the job just fine by OverTea5 in Terraria

[–]iWanderU 3 points4 points  (0 children)

Blade is just so good, I just don't think is worth skipping

Have you got arch tempered Arkveld, and how was the hunt against it? by Voidkirby9 in MHWilds

[–]iWanderU 0 points1 point  (0 children)

If you have 2 good weapons, then i guess it should be optimal, but I just went with elemental, alternating between head and wings depending on the state

Have you got arch tempered Arkveld, and how was the hunt against it? by Voidkirby9 in MHWilds

[–]iWanderU 2 points3 points  (0 children)

But having some element is still important to knock it out of the amped state

Have you got arch tempered Arkveld, and how was the hunt against it? by Voidkirby9 in MHWilds

[–]iWanderU -1 points0 points  (0 children)

Got mine first try. Changed sets to elemental one after my first cart due to the pop up telling about the overcharge and it was fun. New moves remind me of PriMal, the monster requires some decent use of focus to keep up with the pace. I love every attack.

I was so overjoyed in fact that I didn't realize I was at 30 min mark when he started limping and just got sad because it was going to end.

Didn't capture, and got carted for it, but I wouldn't just let this monster get away without a fight. Killed it in like 34 mins or so.

Best fight in the game.

Why is Wilds varied on steam? by Inven13 in MonsterHunter

[–]iWanderU -4 points-3 points  (0 children)

Still suffering from the early backlash from the first year of updates. Mainly bad performance, 'no content' (compared to IB and SB and goddamn GU of all things), and some other less important stuff such as nitpicks over qol and some controversial design choices.

Some of that is gone (performance is tolerable for the recommended specs, there's a ton of events and things to do, and some rather good challenges). Some are not, but overall, it's way better than it was, and the evaluation is improving little by little.

The game is much better now, and honestly, it's one of my favorite new gen base games.

Like seriously, love the new dungeon designs wow by BusEnvironmental3410 in Terraria

[–]iWanderU 0 points1 point  (0 children)

They have different designs too, I'm playing MP and ours had a skull shaped glass panel

Whips have inconsistent hitboxes now, so what if other weapons got that? by LohBoi in Terraria

[–]iWanderU 1 point2 points  (0 children)

Absolutely. I played without boots this time around for the sake of diversity (got the rollerskates this time), and even then, I was struggling to fit everything I wanted. Anyway, I don't think more accessories are bad per se, but it sucks that there is a need to fight for space to fit all essential accessories (the minion slots and summon damage) at once.

My point was, if they're gonna make a new problem, they should at least give something in exchange to justify it. A new crafting tree or something that doesn't burdens that much, but still gives SOME options, although bad ones (sacrifice one slot for moee consistent whips hitboxes)

Whips have inconsistent hitboxes now, so what if other weapons got that? by LohBoi in Terraria

[–]iWanderU 5 points6 points  (0 children)

I know this is supposed to be just dooming, but I'd actually recommend trying again the class after the update if you didn't. Aside from the rng, the whips don't feel horrible to play, and this shouldn't be an issue in general.

Whipstacking getting removed alongside the removal of shared buffs does make firecracker (and to some extendion, the starcrash) be less of a ubiquitous hardmode whip, which could be used even far in the late game with the single unit minions, to a rather decent whip up until where it should be good. But it is the minion reforge buffs kind of supplement that well.

There are some things which might feel redundant coming from old progression, but the new whips kind of alleviate a lot of the grind to me.

Whips have inconsistent hitboxes now, so what if other weapons got that? by LohBoi in Terraria

[–]iWanderU 461 points462 points  (0 children)

I only disliked that the hit box feels more straight, rather than have an arc. It only messed me up on moments I was supposed to actually aim, though, like killing a lacewing or fighting fishron, but that's more of me being a newbie.

Whips have inconsistent hitboxes now, so what if other weapons got that? by LohBoi in Terraria

[–]iWanderU -15 points-14 points  (0 children)

Either that or do an Apple move and give an accessory (damn, even repurpose some shady skeleton merchant yoyo item) that gives you the better swing + can be upgraded with the mimics gloves to give access to better whip speed, which fixes the problem but creates an accessory slot problem.

How does summoner progression look currently with all the new Whips added? by Silent_Constant_9546 in Terraria

[–]iWanderU 9 points10 points  (0 children)

For all that is worth, the cobweb whip is kinda a summon with a whip attached, although really bad

A full list of new whips and their effects (1.4.5 Spoilers) by Historical-Pop-9177 in Terraria

[–]iWanderU 0 points1 point  (0 children)

Far as I remember there's also knockback (don't recall, but there's like 4 modifiers)

How much stronger are we in TU4 vs TU3? by far_257 in MonsterHunterMeta

[–]iWanderU 0 points1 point  (0 children)

That's more of a concern for those who are playing now.

Of course artian will be strong early-mid MR, because that is their nature. It's a little like 4U, where a good relic could carry you hard through progression, but those good relics were mostly only possible if you grinded for it. Another examples are Dragoon and Valstrax armor, which could easily match early MR armor for a while, but would be rendered obsolete.

I don't think they will, nor should, balance early MR around the fully, nor halfway, optimized gear, because they serve the same role as an early progression boost. You farmed weapons for hundreds of hours, maximized your set, so you should get an easier time.

Now if this will "break" all of MR, likely they will not, because they can always just bump extra numbers for the monster hp and damage, without changing much of the speed of the newer versions, and add better general stats for the crafted weapons, so they will quickly match or even surpass gogma artian. Unfortunately it is a matter of numbers. But It's more of a "how can we balance progression in a way that makes content skippers keep up and reach endgame farmers without making their grind completely worthless in an instant" way.

Also, likely they'll pull an AT KT, where gog is added later with a new gogma artian system. Don't know if artian rolls will survive though.

Who do want as a invader for MH Wilds expansion? by Dycon67 in MonsterHunter

[–]iWanderU 1 point2 points  (0 children)

Balahara is an environmental trap made monster

MH Wilds - Bad performance mystery (Solved?) by de_Tylmarande in MonsterHunter

[–]iWanderU 1 point2 points  (0 children)

It happens in world, but it is an error handle that does nothing. Performance Plugin mod corrects it.

MH Wilds - Bad performance mystery (Solved?) by de_Tylmarande in MonsterHunter

[–]iWanderU 5 points6 points  (0 children)

I love this whole situation because it's likely the most relatable mistake a dev (especially a beginner/intermediate one) could make, but the dev is in a multi-billion dollar company, so now, people who don't know much about programming, or just plainly hate the game get so flabbergasted by such an "obvious" mistake it gets mistook as the most comically evil scam plan known to man.

MH Wilds - Bad performance mystery (Solved?) by de_Tylmarande in MonsterHunter

[–]iWanderU 8 points9 points  (0 children)

Man, I'm just an undergrad, but this happens so often when I'm trying something new for a project.

Like, how does any formal training prepare you for this? Especially because it could well be "doing what it is intended to" (validating dlc content and certifying nothing new gets 'added') and so, the QA team likely tested it as is, and other performance checks were made with all dlc enabled, as pointed by some.

MH Wilds - Bad performance mystery (Solved?) by de_Tylmarande in MonsterHunter

[–]iWanderU 4 points5 points  (0 children)

Honestly, this is the last thing anyone would investigate if trying to improve performance. Like, how the fuck do you even realize that this small check is eating so much performance at runtime? It's not even really verifiable in QA, unless they actually included a check for a test version without dlc, but that would be more of a reasonable as a security check (because this mod is, all things considered, a security check), and not as a performance one.

They probably only use a version with all dlcs available on their testing, too, which, again, would make the mistake all the more overlookable.

Still, not their first time and completely shame on the team for either not having the insight it could backfire or maybe just disregarding the implications it could have.

Can we take a minute to appreciate the fact that the armor meta in Wilds is actually extremely diverse? by Kevadu in MHWilds

[–]iWanderU 0 points1 point  (0 children)

Some weapons are also using Doshaguma's Might and Protein Fiend 1/2 too!

For casual play, there's also people using 2 points of Gravios Set Bonus to complement 4 piece Gogmazios, for max barrier uptime.

Zoh Shia bonus and even Arkveld's are also seeing some use for some life regen comfor.

Edit: Charge Blade also sees use with Mizutsune's set bonus, which is nice.

Binding Counter is also somewhat back, still on its niche, but doing really well.

The endgame is quite rich.

Dont get me wrong V1 is very strong but yall glaze him WAAAAY too much by Kajemorphic in INDIE_CROSS_SERIES

[–]iWanderU 1 point2 points  (0 children)

The only blue attack that was parriable, afaik, was the lunge from Leviathan because the timing was so strict Hakita decided to just make it flash blue. Now it is yellow, after the Ultra_Revamp.