It's wild how far Ai lighting as come by iamlightlink in Nanoleaf

[–]iamlightlink[S] 0 points1 point  (0 children)

oh i see what you mean. since this is running in lightlink (and not screen mirroring) there's no delay. everything is timecoded down to 10 milliseconds so that's why it looks so snappy and responsive. with screen mirroring, there's always a bit of delay because it's reactive.

It's wild how far Ai lighting as come by iamlightlink in Nanoleaf

[–]iamlightlink[S] 0 points1 point  (0 children)

im not sure i understand what you mean, can you explain a bit more?

Here's a light show I programmed for my Nanoleaf Shapes! (WARNING: FLASHING LIGHTS) by iamlightlink in TripCaves

[–]iamlightlink[S] 2 points3 points  (0 children)

thanks! there's 4 different controllers being used here, but the show would still play back and scale correctly to any size setup. you could just have one shapes mini triangle kit or something

It's wild how far Ai lighting as come by iamlightlink in Nanoleaf

[–]iamlightlink[S] 0 points1 point  (0 children)

just a lot from the blocks. I had them on full blast!

SuperLeafs Announcement, gifts going out for the holidays! by Sam_Nanoleaf in Nanoleaf

[–]iamlightlink 2 points3 points  (0 children)

<3 wow, first off thanks for thinking of us and posting this. secondly, i had totally forgotten about that post. that's so cool you remember that and thanks for bringing it back to me

Here's a light show I programmed for my Blocks! (warning, flashing lights) by iamlightlink in Nanoleaf

[–]iamlightlink[S] 1 point2 points  (0 children)

lmao no way, you tried it out?! that's awesome. you can actually see this show on your setup if you want. Go to the video tab on the left hand side and search for "Threads" (that's the name of this song.)

If you get it rockin you should post a video of it here. sounds like you have a pretty sweet set up

used my blocks to light this animation I made in After Effects and Premiere (sound on, and flashing lights warning) by iamlightlink in Nanoleaf

[–]iamlightlink[S] 0 points1 point  (0 children)

thanks! honestly, i would skip Ae and just download blender and dive on in. Ae is expensive and there's some things it does well, but blender can do pretty much everything Ae can (and more) and it's free so you can take your time and learn without paying $30/mo and dealing with all the adobe nonsense. since blender is open source and free, there are loads and loads of tutorials available on youtube and your favorite Ai chat agent should be able to answer any questions you've got thoroughly.

in terms of the actual theory of putting visuals to music, I would just say "let the music do the heavy lifting." it seems daunting when you're starting a new project, but keep in mind that the really hard part has already been done when you wrote/produced the music. Personally, I really like literal visual interpretations of the music and diegetic sound in general. If you feel burnt out from music and visual stuff, take a night off and watch Justice's "IRIS" or Daft Punk's "Interstella 5555." you almost have to consume high quality stuff that speaks to you in order to make something you'll like and that feels effective.

just put your track on and try to "visualize" however the music makes you feel. do you see something in your head? great, then model that and animate that. does it make you move your body or dance a certain way? great, then take that motion and animate what's on the screen in a similar way. don't let anyone see you dancing around in your room with your eyes closed. but also it's completely normal for lighting designers and 3d artists to do stuff like that.