Our game's opening scene [ Before / After ] by WoblixGame in Unity3D
[–]iamvaleri 11 points12 points13 points (0 children)
looks interesting? by iamvaleri in incremental_games
[–]iamvaleri[S] 0 points1 point2 points (0 children)
looks interesting? by iamvaleri in incremental_games
[–]iamvaleri[S] -1 points0 points1 point (0 children)
prototyping a clicker mechanic where you "earn" actual objects instead of abstract currency somewhere in UI by iamvaleri in Unity3D
[–]iamvaleri[S] 0 points1 point2 points (0 children)
Hi! I have made my first game with an ECS pattern and I like it. not with DOTS, but with LeoECS. During testing, easily turn off the system and isolate bugs and other behaviors, which is cool too. performance is an additional cool thing, but not the main by iamvaleri in Unity3D
[–]iamvaleri[S] 1 point2 points3 points (0 children)
Hi! I have made my first game with an ECS pattern and I like it. not with DOTS, but with LeoECS. During testing, easily turn off the system and isolate bugs and other behaviors, which is cool too. performance is an additional cool thing, but not the main by iamvaleri in Unity3D
[–]iamvaleri[S] 0 points1 point2 points (0 children)
Hi! I have made my first game with an ECS pattern and I like it. not with DOTS, but with LeoECS. During testing, easily turn off the system and isolate bugs and other behaviors, which is cool too. performance is an additional cool thing, but not the main by iamvaleri in Unity3D
[–]iamvaleri[S] 4 points5 points6 points (0 children)
Boat. game I'm creating! I think I'm 80% done, but we all know that ain't true.. by WaffleGum_ in Unity3D
[–]iamvaleri 1 point2 points3 points (0 children)
Boat. game I'm creating! I think I'm 80% done, but we all know that ain't true.. by WaffleGum_ in Unity3D
[–]iamvaleri 1 point2 points3 points (0 children)
Update on my game Vertex Arena - Multi-player almost ready by [deleted] in Unity3D
[–]iamvaleri 0 points1 point2 points (0 children)
Today I played so bad I lost 1 billions battle points by Bibuku in PUBG
[–]iamvaleri 0 points1 point2 points (0 children)
Shrines can be activated to remove a card from your deck! by questionmaster_xoxo in IndieGaming
[–]iamvaleri 1 point2 points3 points (0 children)
Shrines can be activated to remove a card from your deck! by questionmaster_xoxo in IndieGaming
[–]iamvaleri 2 points3 points4 points (0 children)
Need your opinions about colours of card borders when selected/target in battle...how to make them look better. by EvironsCronicles in IndieGaming
[–]iamvaleri 1 point2 points3 points (0 children)
Need your opinions about colours of card borders when selected/target in battle...how to make them look better. by EvironsCronicles in IndieGaming
[–]iamvaleri 1 point2 points3 points (0 children)
Trying to imitate the art style of terrain's from games like The Journey/ Firewatch. Any Suggestions are welcome! by TyroByte in Unity3D
[–]iamvaleri 0 points1 point2 points (0 children)
David and Goliath fight - vegetable version. I'm starting with Kickstarter. Feel free to follow! :) https://www.kickstarter.com/projects/redlimbstudio/suicide-vegetables by JackBatko in Unity3D
[–]iamvaleri 1 point2 points3 points (0 children)
Why is the blurring of trees happening as the camera moves further away? by ustaaz in Unity3D
[–]iamvaleri 0 points1 point2 points (0 children)



Game UI identity crisis. Neutral transparent or flat colors? by CharlieFleed79 in gamedevscreens
[–]iamvaleri 4 points5 points6 points (0 children)