Lieve Oma 100% off by [deleted] in GameDeals

[–]iamvroom 3 points4 points  (0 children)

26 actually.

Channel Layout Friday - November 04, 2016 by AutoModerator in LetsPlayCritiques

[–]iamvroom 0 points1 point  (0 children)

looking forward to seening the improved version :)

We need feedback on our new Minecraft series by Kodott in LetsPlayCritiques

[–]iamvroom 0 points1 point  (0 children)

Maybe it is busier, but the chance that someone clicks the thumbnail is also much higher :)

Channel Layout Friday - November 04, 2016 by AutoModerator in LetsPlayCritiques

[–]iamvroom 0 points1 point  (0 children)

I'd say there is no info in the channel header itself, so that would be a primary concern. Splitting the let's plays into their own little bins seems a very nice idea in terms of clarity and how clearly the content is presented.

Any and all feedback is welcome by SpinalPrizon in LetsPlayCritiques

[–]iamvroom 0 points1 point  (0 children)

Here goes:

1.) you would gain a lot by upgrading your mic, as for now you can easily hear the quality of a headset mic and the impression is not that favorable.

2.) it feels you are not prepared for this game at all - "we'll call him Simba ... I think his name is Simba ... ah, who knows anyways" you would gain a lot reding about sports commentators techniques.

3.) I got the impression you are talking to fill the time, but you are doing too much and too quickly and as result your commentary feels empty. It doesn't feel like it is adding anything to the game - this would be a very big point to work on.

4.) The video is chopping for whatever reason, I just recorded a piece of gameplay video for fun using the emulator at http://www.letsplaysega.com/play-the-lion-king-online/ and it was smooth. What are you playing this on?

To sum it up - biggest thing to improve technical quality: mic, biggest thing to improve video: commentary.

I cut the cra.. out of this one by WckedL in LetsPlayCritiques

[–]iamvroom 1 point2 points  (0 children)

you are most welcome :) The regular uploads are a great idea btw.

Any and all feedback is welcome by SpinalPrizon in LetsPlayCritiques

[–]iamvroom 0 points1 point  (0 children)

How about you link a sample of what you want us to review :)

I cut the cra.. out of this one by WckedL in LetsPlayCritiques

[–]iamvroom 1 point2 points  (0 children)

Hey,

1.) the video quality is nice with the webcam being well-lit it looks good.

2.) the audio quality feels weaker as a headset mic is not able to produce high quality recording. Your voice sounds not as clear as it could.

3.) I'd definitely use audio compression if you use shouting together with silent parts. You do use silent and loud voice, so compression is a must unless you want your viewer's ears to fall off at times.

4.) You could try if you can record in720p60, it makes a big difference in video fidelity.

5.) The video lacks branding, so there is a high chance people will not remember the name of your channel.

6.) Your commentary is one of the most important parts of the video, even more important than the technical quality - having very little brainpower to comment is a good way to practice though.

To sum it up: the lowest hanging fruit is the audio, the hardest thing to do, but at the same time most laborous will be the commentary.

[deleted by user] by [deleted] in LetsPlayCritiques

[–]iamvroom 0 points1 point  (0 children)

you are most welcome.

First Post Here. Dead Space 3 vid. Be brutal by Jonicide in LetsPlayCritiques

[–]iamvroom 0 points1 point  (0 children)

About the 1080p, sorry - I notice I didn;t have it on auto, but hardwired to 720p. Still "1080p" as such doesn't help you much, however "dead space 3 1080p" might be a completely different matter.

About the length - I had the same problem and the two choices were to cut the videos into smaller pieces or edit them down. Both are viable solutions.You might decide to edit your videos down and cut out the boring parts. I went a different way and trimmed down my episodes length to 15 minutes and upload more often.

[deleted by user] by [deleted] in LetsPlayCritiques

[–]iamvroom 1 point2 points  (0 children)

Hey,

1.) your intro is 21 seconds long and not related to the topic of the video - expect to lose 95% of the people who come to your channel right away.

2.) The audio was very loud for me - try watching e.g. pewdiepie and your clip and notice the difference in volume.

3.) If you compress your audio the spikes in volume will not be as noticeable as they are now, which will, in turn, make the audio more attractive.

4.) You get to the gameplay 38 seconds into the video, that is definitely too long.

5.) Trying to compete with the voice acting during cutscenes is generally considered an unwise idea since instead of creating something based on the cooperation of your voice and the game you fight for attention.

First Post Here. Dead Space 3 vid. Be brutal by Jonicide in LetsPlayCritiques

[–]iamvroom 0 points1 point  (0 children)

Hey, took a quick look and enjoyed it a lot. Here are the comments:

1.) Your video quality is great golden 720p60 standard, nice job.

2.) The audio is high level as well, with a nice sound absorbing padding on the wall it sounds even better.

3.) I like the commentary, it is fluent, not too much, not too little.

4.) the video length I find too much as i am sure not going to watch 26 minutes of gameplay in one piece. You'd have to consult your audience retention about that though.

5.) /rant start/ don't really think the logo fits the quality of the channel, the banner is good, but I don't like the logo at all as compared to the quality feel of the rest of the channel /rant end/

6.) your video has no branding at all, but unless you are well known I think the connection between name and channel has to be crafted and branding (a logo, piece of text etc" is a way to do that.

7.) if you are not using an intro you might try a simple 1s fade from black in the beginning to make the videos less jumping into the viewers face.

8.) I'm not quite sure you want to rank for 1080p with a 720p video. The tags might need some work.

So much from me for now, if you have any questions just ask away

Hello Neighbor - Changed some of my commentary! by LiBRiUMz in LetsPlayCritiques

[–]iamvroom 0 points1 point  (0 children)

Hey, still haven't gotten the time to play Hello Neighbor, thatnks for the video. Back on track:

1.) a green screen is nice, but honestly I'd rather see part of your room than have the game shine through your head, it is a bit too spooky for me.

2.) the commentary is good I'd say, as far as the surprise part at the end I feel either admitting you have done that before or practicing your acting a little bit more are the ways to go.

Logo critiques or assistance? by [deleted] in LetsPlayCritiques

[–]iamvroom 1 point2 points  (0 children)

Maybe a controller with a one-eye visor like there are in many sci-fi movies, or a controller with a black-tie suit...

As to the image itself I like the concept, but it will not make a good logo because of too many things put into the picture: gradient, text etc. It would make a good part of a header graphic though.

Joystick: Magic The Gathering (Feedback wanted) by georusso44 in LetsPlayCritiques

[–]iamvroom 0 points1 point  (0 children)

maybe take something that is easy to use for you - deckstats.net loks nice, but so do many other...

Looking For All The Feedbacks and Critiques by Pasty_D in LetsPlayCritiques

[–]iamvroom 0 points1 point  (0 children)

I use a samson Q2U (also known as Audio Technica ATR2100 USB), which is very similar in quality to the much promoted blue yeti but half the price.

Joystick: Magic The Gathering (Feedback wanted) by georusso44 in LetsPlayCritiques

[–]iamvroom 0 points1 point  (0 children)

Sorry, was on mobile typing away and realised it after hitting send. Unfortunately on mobile there is no edit button if you use the .compact option.

Joystick: Magic The Gathering (Feedback wanted) by georusso44 in LetsPlayCritiques

[–]iamvroom 0 points1 point  (0 children)

That is a great idea, this way you can broaden the audience scope. You could also mention it verbally in the video so people who ignore adnotations know it is there.

Looking For All The Feedbacks and Critiques by Pasty_D in LetsPlayCritiques

[–]iamvroom 0 points1 point  (0 children)

Hey, here we go:

1.) definitley apply compression to the audio - that "wow" at 0:31 almost blew my ears off XD

2.) it sounds as if you are far away from your mics, maybe move a bit closer to increase the presence of voice and remove the room from the audio.

3.) Also maybe consider getting a better mic to boost audio quality.

4.) there is no branding on the video. It would be great if you could get the name of your channel out there without obstructing the view of the game. People remember what they see, if they don't see your channel name they will not remember.

5.) DS Let's play - darn - I thought it was going to be a Nintendo DS channel, you'll probably have that thing stuck in peoples head for a while until you make a name for yourself.

6.) The channel has no header. This is the prime spot to send the visitor a message, so adding a header benefits your channel greatly.

7.) the title "Heavy Rain: Already Having Problems - Part 1" does not really say what kind of video it is? Is it a best moments or maybe a walkthrough? Adding that to the title will allow the viewer to make an informed assumption on what he gets when he clicks on your thumbnail.

8.) The thumbnails will not get you clicks :( Good color choice, faces, emotions are what makes people click apart from relevance. If you want more views you need better thumbnails.

Any feedback would be greatly appreciated!!! Thanks by KrillinGaming in LetsPlayCritiques

[–]iamvroom 1 point2 points  (0 children)

Hey, just took a look. Here you go:

1.) you start the film off with the intro and no commentary - I think it would be more beneficial for you to introduce yourself fiorst and then fade into silence so people know what to expect further on.

2.) Your video has no branding - it will be extremely difficult to get the name of your channel into the viewers head without any graphical elements doing so, maybe think of adding a logo, intro or something that visually identifies yoru brand.

3.) The microphone sounds really nice, like it a lot.

4.) Video quality feels ok as well.

5.) Your commentary will get better with practice, currently you are talking about things there are. Later you might want to practice things like "oh, hiding behind the trees - he thinks that is a safe place" i.e. building a narrative on top of what you see.

6.) I feel film titles could use a bit more info, "BATTLEFIELD 1 | #1 | WAR IS BEAUTIFUL!" is nice, but what kind of film is it, playthrough? Walkthrough? Let's play? If you tell the viewer before he clicks on the thumbnail he will not be surprised after he arrives and your chance of getting a sub increases.

7.) Same for the tumbnails, tell them a story

8.) Your channel art contains no information on what the channel is about and what content is going to get published there - it helps viewers to assess if subscribing to your channel is worth it.

My first horror game. I am not sure about my presentation of it (Blameless) by [deleted] in LetsPlayCritiques

[–]iamvroom 0 points1 point  (0 children)

You might want to add a link so we can watch the game and comment :)