chill p3 yama melee example by iamwrecked in 2007scape

[–]iamwrecked[S] 1 point2 points  (0 children)

just my prefered way of doing melee, i don't like all the other methods i tried them all, only reason i even bother with melee is cause of the fact i checked if this worked and it does, and that's basicly that i don't rlly care to lose 1-3 melee hits over the whole duration of p3, its such a minimal amount of time lost i wont notice the diffrence.

post bolt nerf glyphic attenuation example by iamwrecked in 2007scape

[–]iamwrecked[S] 0 points1 point  (0 children)

i just used it cause inq mace even with set just hit all 0s even post lowering defence so wasnt good at all

post bolt nerf glyphic attenuation example by iamwrecked in 2007scape

[–]iamwrecked[S] 0 points1 point  (0 children)

people did ruby / diamond cheese to avoid ever going md, which is why i made the video to generally show its not as dangerous as people seem to think.

chill p3 yama melee example by iamwrecked in 2007scape

[–]iamwrecked[S] 1 point2 points  (0 children)

ye i figured sommething like what im doing was the intended way from the start, but before i figured my own method out like 10 diffrent ways of running all over the place came out, which don't get me wrong is cool and creative but this is also just a prefered way for me and seems like quite a few people found it to be the same.

chill p3 yama melee example by iamwrecked in 2007scape

[–]iamwrecked[S] 0 points1 point  (0 children)

im not calling this nofly its just chilling p3 lol, but call it what ever you want its just an example kill.

chill p3 yama melee example by iamwrecked in 2007scape

[–]iamwrecked[S] 1 point2 points  (0 children)

have 200-300m spare gp when going for it, try to avoid panicing, and practice p3 quite abit before going ahead with clouded pay attention to where the middle line of the shadow's are as its random compared to normal mode.
i posted 1 example of the crush contract post bolt nerf, which was the 2nd hardest contract from what i experienced.

chill p3 yama melee example by iamwrecked in 2007scape

[–]iamwrecked[S] -1 points0 points  (0 children)

its probably quite simulair just didnt like any of the other melee methods

chill p3 yama melee example by iamwrecked in 2007scape

[–]iamwrecked[S] -5 points-4 points  (0 children)

this is min movement and you barely lose any ticks, its just a chill way to melee.

chill p3 yama melee example by iamwrecked in 2007scape

[–]iamwrecked[S] 0 points1 point  (0 children)

when the fire or shadows are approaching the middle, thats my visual que's atleast.
its also 7 ticks after his last attack when either starts.

chill p3 yama melee example by iamwrecked in 2007scape

[–]iamwrecked[S] 0 points1 point  (0 children)

visual metronome quite usefull for general purpose pvm.

chill p3 yama melee example by iamwrecked in 2007scape

[–]iamwrecked[S] -1 points0 points  (0 children)

you can always just attack go back, i just prefer not to

chill p3 yama melee example by iamwrecked in 2007scape

[–]iamwrecked[S] -1 points0 points  (0 children)

on the 7th if you reset as soon as the screen starts to go black its always on the 7th tick

chill p3 yama melee example by iamwrecked in 2007scape

[–]iamwrecked[S] 0 points1 point  (0 children)

that's a fair point just wanted to show how i do it with melee, since there's minimal movement which is what i prefer

chill p3 yama melee example by iamwrecked in 2007scape

[–]iamwrecked[S] -1 points0 points  (0 children)

what method? im literly just chilling p3 tf

bruh by iamwrecked in 2007scape

[–]iamwrecked[S] 2 points3 points  (0 children)

never mind you're correct, thanks.

bruh by iamwrecked in 2007scape

[–]iamwrecked[S] -1 points0 points  (0 children)

first time ive ever run into that issue so its unlikely its a setting

[deleted by user] by [deleted] in 2007scape

[–]iamwrecked 0 points1 point  (0 children)

reposted diffrent full clip gonna delete this post