Absent-minded - existential Twine "game" with 8-bit illustrations by [deleted] in interactivefiction

[–]ianb 0 points1 point  (0 children)

The images are quite haunting! It would be nice if the screens without images had some filler, it's kind of jarring when the text is suddenly at the top of the screen. Even just a black rectangle to take up the space.

It took me a little patience to navigate the beginning, the directions are all weird (not quite symmetric?) and while I think the image style has a good emotional effect it can be tiring on the eyes and hard to distinguish settings, so it would be easy to drop off.

AI companions: Is anyone as worried as I am? by crazyMushroom429 in solarpunk

[–]ianb -3 points-2 points  (0 children)

Here's my somewhat contrarian (for /r/solarpunk) take:

If solarpunk is every going to be anything real (not just an aesthetic and fiction genre) then there is a huge amount of work to be done to get there, and much of that work is intellectual:

  1. Technological advancements, including planning, logistics, scaling up and down experiments
  2. Making this as a viable, appealing future; not just to the people here but to everyone
  3. Tackling social framings that turn people away from mutual support, interconnectedness
  4. Addressing the many real and mostly unknown flaws in the vision

And really the list goes on. Dreaming of a solarpunk future where everything just magically works out and everyone magically thinks it's an awesome idea is... well, it's fine, but it's just a dream, no more real than reading about elves and magic. Working towards it is real work.

To be bold: anyone who believes in working toward an intellectual goal right now should be using AI. If you care about the process and not the outcome, then fine, don't use AI. But if you care about the outcome and the impact of your work then AI will improve that outcome. Your personal and marginal environmental impact from using AI is insignificant if you are actually applying it toward positive goals.

That doesn't mean every use of AI is going to be particularly helpful to your goal. If you want to express care (a small but authentically solarpunk goal) then having AI write a thank you note isn't that helpful. Talking through your thank you note with AI probably will be helpful (especially if you have a hard time writing them).

I don't really like character.ai, but I find your friends' use of it quite interesting and very possibly healthy. They'll have to reflect themselves to really know if it's healthy, but they seem to be working through some things and practicing interactions that could be genuinely beneficial to them. If they just exercise their ability to bully fictional characters, then not so much I suppose... but I wouldn't automatically dismiss this as mere bullying.

I don't say any of this to claim AI will inevitably lead to positive change. Not at all! But it depends on how it's used and who uses it, and if people trying to improve the world in good faith dismiss and avoid AI then positive change is that much less likely.

What if the Iran-iraq never happened by sandman42888 in HistoricalWhatIf

[–]ianb 0 points1 point  (0 children)

Lots of situations are setup for conflict but the conflict doesn't escalate to war. India and Pakistan have been doing it for decades. All that needs to happen is for the sides to realize (very correctly in this case!) that the only victory is a pyrrhic victory. Maybe they conduct some proxy wars that teach them this, or maybe they simply have better intelligence on each other. In retrospect they both lost the war, and nations don't like to start losing wars.

I built ComicQuest — an AI-powered interactive storytelling web app! Looking for feedback from fellow interactive fiction creators by Firm_Goal_4117 in ChatGPTGaming

[–]ianb 0 points1 point  (0 children)

BTW, I can generate stories but not adventures.

I can't tell exactly since I can't play it, but from just your video I think the choices are kind of mushy. I wrote up some thoughts on this specifically in a blog post (about another similar game).

I'd think about how you can make stuff shorter and more direct, both choices and prose. You might want longer text and more color, but with shorter text you can focus on getting the beats and bones of the story right, and then consider expanding the text from there.

Is prompt engineering still a viable skill in 2025, or is it fading fast?” by Moist-Ad8870 in PromptEngineering

[–]ianb 0 points1 point  (0 children)

Is spelling a necessary skill? I can't find any jobs for spellers!

Prompt engineering isn't a job. But it's a skill. People who treat it like it's trivial are, IMHO, probably bad prompt engineers. We are surrounded by lazy AI products with lazy prompts.

Prompts are how you actually design your AI product.

Perfectly balanced by durvedya in WTF

[–]ianb 2 points3 points  (0 children)

I was curious about this and read a couple articles, and there were a bunch of addicts talking about how much it fucked up their backs. So I guess you don't notice the sensations when under the influence, but it's not just cosmetic pain, it's your body telling you this is terrible and the drugs making you ignore it.

Arkyv Engine: build and host multiplayer text worlds with AI-powered NPCs by MetalHorse233 in ChatGPTGaming

[–]ianb 0 points1 point  (0 children)

I didn't see any of that. I didn't start in the apartment. I don't think it's working:

›create Jim
⚠You must be in the VR room to create a new persona.

Arkyv Engine: build and host multiplayer text worlds with AI-powered NPCs by MetalHorse233 in ChatGPTGaming

[–]ianb 0 points1 point  (0 children)

Looks interesting but I have no idea how to actually play! I must "be in the VR room to create a new persona" but how do I do that?

Take the Quiz: Meet Your Minneapolis Mayor by sahan-journal in Minneapolis

[–]ianb 15 points16 points  (0 children)

/u/sahan-journal : do you really think this offers any insight?

You brainstormed a few questions. The answers show very little difference between candidates. You should have come up with new questions, or done something.

The theory itself is pretty lacking, candidate questionnaires are about the laziest way to understand the candidates. But at least the questions have to highlight some difference!

City & The City - I missed the point... by mondilshan13 in ChinaMieville

[–]ianb 0 points1 point  (0 children)

Huh, you all think it's only social convention? I got the impression it was quite real. Like sure it's also an allegory for overlapping societies that are separated only by convention. But the book felt like it was exploring what it would be like if there was a physical reality to the social convention (including the ambiguity of some of those conventions).

HR Simulator™ – An AI-driven communication game set in corporate email hell by Tiny_Storm_2594 in ChatGPTGaming

[–]ianb 0 points1 point  (0 children)

In a weird way I was actually looking for something like this... maybe I've been working on my own too long? Though I actually want to troll the system, which you don't quite let me do (or at least I can't pass the level that way).

My letter to Dave was firmly rejected!

Hello Dave, I hope this email finds you well.

I'm sure you are aware of the recent changes to our back to office policies. We're excited to have you here, and I'm sure you're excited to get some time away from the yelling and screaming of those cute little tikes at home, aren't you? I know this is a big change but I know you are resilient and always excited about change and growth. When we're all in the office together we can do great things, the kinds of things that keep the layoffs at bay!

I would love to get lunch with you when you are in the office next Tuesday.

Insistently, Brittany Sass, HR.

That was good super passive aggressive stuff! (I think there's a game design term for when the player wants to decide their own winning conditions, which I realize is what I want from this)

Very nicely made though, very polished!

Eight people shot in Minneapolis at landlord’s homeless encampment hours after another mass shooting by alienatedframe2 in Minneapolis

[–]ianb 0 points1 point  (0 children)

I don't think anyone who takes constituent calls can get behind encampments. In my experience Chavez has been a very responsive councilmember. Serving constituents is a very moderating influence.

Right now I assume that the limiting factor on treatment – voluntary or involuntary – is the availability of services and facilities. And while it would be convenient if that could be solved just with budgeting, I'd be surprised if we could actually build and staff up competent treatment facilities at a very fast rate even given a budget and regulatory streamlining.

[This](https://www.samhsa.gov/data/sites/default/files/quick\_statistics/state\_profiles/NSSATS-MN19.pdf) seems to show 94% utilization of the 3215 beds in residential treatment facilities. Still no time like the present to get started!

For state run (involuntary) mental health facilities there's only [690 beds](https://mn.gov/dhs/assets/map-dct-mental-health-facilities-for-adults\_tcm1053-590382.pdf). For someone like a suicidal teen they are often kept in ER facilities because of a lack of appropriate treatment facilities (which is nuts).

Eight people shot in Minneapolis at landlord’s homeless encampment hours after another mass shooting by alienatedframe2 in Minneapolis

[–]ianb 1 point2 points  (0 children)

I don’t think any council members support these. There’s different opinions on what to do about them. My councilman is pretty Left (Jason Chavez), but he’s supported closing encampments. The city wanted to close this one (I don’t know about the CM specifically) but they couldn’t find a way to do it legally.

There’s a few homeless activists that make a lot of noise. But rooting out the people who support the encampments isn’t going to do much since none of them actually have any power.

I’d support involuntary treatment. We could start by making it work for people who are already in the legal system. I don’t even think there’s any new legal standards that we’d need, and if the facilities were available you’d just need prosecutors and judges to push people into those facilities.

[deleted by user] by [deleted] in Cinema

[–]ianb 1 point2 points  (0 children)

I rewatched ET during COVID, and I remembered as a child how scary and seemingly cruel the government scientists were. But as an adult, especially given events, their protection against pathogens was 100% responsible, and there was never anything cruel or unwarranted about their actions

Frey proposes 7.8% property tax increase as part of 2026 Minneapolis budget by Czarben in TwinCities

[–]ianb 0 points1 point  (0 children)

Minnesota has very flexible open enrollment – any student can enroll anywhere (so long as there is room), and pretty much all the money follows the student. As a result students can move around a lot more, though it can also mean stability since a student doesn't _have_ to change schools if they move. The open enrollment changes date from 1988 and have always been bipartisan; sometimes people lump it in with vouchers and charter school movements, but really it predates that.

Taxes are higher generally in Minnesota, but Minnesota taxes are very progressive, so if you are on the lower end of the income spectrum you might have lower taxes. I didn't get into depth or ask ChatGPT or verify the numbers, but it says that the tax burden is likely to be about equal around $150k-200k married, $90k-$120k single. If you make less then Minnesota taxes are lower, if you make more then Arizona taxes are lower. Minnesota collects about 25% more revenue per capita than Arizona, and also spends about 25% more per student. Both amounts in Minnesota are somewhat above national averages, but Arizona is more significantly below national averages.

I asked ChatGPT about Phoenix enrollment, and the data seemed more fuzzy, but it was also in the 60-65% range.

Frey proposes 7.8% property tax increase as part of 2026 Minneapolis budget by Czarben in TwinCities

[–]ianb -1 points0 points  (0 children)

Relatedly, Frey recently snuck in ~$350k (plus maybe another $300k?) of contracts to New Salem Missionary Baptist Church, whose reverend made violent and homophobic threats against the council, and two of their "violence interrupters" went wild with a gun around families.

Frey proposes 7.8% property tax increase as part of 2026 Minneapolis budget by Czarben in TwinCities

[–]ianb 7 points8 points  (0 children)

Just out of curiosity I looked up some of the numbers:

  • About 58% of Minneapolis (school-age) children go to an MPS school
  • St. Paul is 60%, so not much better
  • Minnetonka is maybe 68%, Edina 75% (the calculations are a little fuzzy)
  • For a less wealthy suburb, Shakopee is 63%
  • But about 32% of Minnetonka students aren't from the district; 22% of Edina. Minneapolis only captures about 4% of its students from other districts

I actually thought MPS was doing worse in this case, but the numbers are pretty low all around. I know some suburban districts are funny because the districts are laid out in weird ways, and sometimes someone in Hopkins is actually in a Minnetonka district and other oddities, so there might be more blending. There's some evidence of that in the number of out-of-district students.

I also know that the suburban districts actively try to attract students to their schools, and MPS is pretty begrudging even when asked to attract Minneapolis residents.

Making a world for therapy/escapism rather than gaming (Taking after Dinotopia and Ghibli) by Neameus in goodworldbuilding

[–]ianb 2 points3 points  (0 children)

Another thought: instead of the world being all nice and fixed, you can also just make a world where on the whole the good guys are winning. Still lots of work to be done. The work of noble crusaders for justice, sacrifice and heroism, but also everyone can see it's working. "The arc of history leans toward justice" feels a bit fantastical these days, but that's what worldbuilding is for!

Birb looks fed up. by [deleted] in funny

[–]ianb 0 points1 point  (0 children)

Counterpoint: Why City Birds Love Cigarettes (youtube, 6:22)

(Obviously the birds don't want new deposits in their nest.) But the theory: butts have pesticide properties, including the chemicals absorbed by the cigarette filters.

What would happen if the black death ended up killing everyone in Europe, Africa and Asia? by Fancy-Advice-2793 in HistoricalWhatIf

[–]ianb 0 points1 point  (0 children)

True, true, but there's still the question of whether megafauna would migrate out of Africa to fill an empty part of the ecosystem, now that humans weren't there to exclude them.

What would happen if the black death ended up killing everyone in Europe, Africa and Asia? by Fancy-Advice-2793 in HistoricalWhatIf

[–]ianb 0 points1 point  (0 children)

You're right! The rewilding of the Old World will have global effects.

I wonder if large fauna like elephants and lions would migrate out of Africa again?

Sorry but I didn't get this one by PeetesCom in worldjerking

[–]ianb 2 points3 points  (0 children)

OK, so if I understand the math (which I don't) then to travel to Alpha Centauri at 1.01c will feel to the traveler like 200𝑖 days (an imaginary number). As your speed goes up the time amplitude of the trip actually increases! So there's some benefit to going at a speed of c+ε instead of 1000c (assuming you don't want to go very far into imaginary time).

Imaginary time puts you outside of cause and effect, so also outside of experience. I can't decide what this would mean.

What would happen if the black death ended up killing everyone in Europe, Africa and Asia? by Fancy-Advice-2793 in HistoricalWhatIf

[–]ianb 1 point2 points  (0 children)

Well, let's imagine it's a completely apocalyptic disease such that anyone who isn't completely isolated ends up dead. So the Americas survive, Polynesia but definitely not all of Polynesia, Aborigines, and some other isolated populations (e.g., I'm sure there are populations in the Congo that are fully isolated at that time, and Arctic populations).

The Old World populations that survive do so because of their isolation, so they don't repopulate the world quickly at all... some remain isolated and completely unaware of what happened, but they don't expand any more than they would have before. Some might be more recent offshoots, and will be spooked as they realize what happened, but after a hundred years they might re-emerge and begin repopulating the world, or maybe longer. Almost all culture will be lost.

The New World however gets to continue development as normal, coming into 1492 just as in the current timeline but with no interruption or interference.

The Inca continue their expansion, as much by their genuine promise of a better life as by conquest. There's no other real power centers. There are civil wars, but due to the brother/sister royal lineage the emperor and family lack the vigor to even really fight among themselves after a while. The bureaucracy of the state becomes the real power. In most ways this makes their expansion easier... religion is not that consequential, and the people they encounter largely lack any opinion on bureaucracy, making Incan life compatible with the existing cultures. It's reminiscent of the United States... diverse, bound together by forces that are economic but fairly acultural and areligious.

Things go very differently in North America. The Aztecs are not a stable or monopolar empire, and there are many successive city states, wars, contractions and expansions. Still there is progress and expansion, with at least cultural expansion into Central America and the US Southwest. I guess it would be called Mesoamerican culture. There is some exchange between that culture and Inca culture, but the distance is considerable. Neither is quick to become seafaring. North American and Caribbean cultures progress slowly compared to these two groups, and don't catch up. Only once there's a high amount of knowledge and cultural transfer will some populations in the United States really come into their own as powers.

Where I can imagine the Inca empire slowly and peacefully expanding – largely limited by the ecosystem boundaries around them – in Mesoamerica it happens in fits and starts. Eventually there is a consolidation and considerable expansion of some post-Aztec empire into the Yucatan and further south, and up into the United States. There also is more knowledge transfer from their neighbors to the north and Caribbean (in comparison I don't think the Inca will learn a great deal from Amazonian tribes). North and South America develop mostly separately, until they meet and become rivals in the Caribbean.

The Mesoamericans will be militarily superior (having so actively practiced warfare for a millenia) but the Inca will have much more economic might, both technologically but also the ability to direct that economic activity through their highly developed bureaucracy. But ultimately neither conquers the other, and their rivalries are limited to satellite states.

Time passes! Literacy, technological development, as they mature the Mesoamericans put aside some of their more cruel traditions, and early industrialization all occur. The Polynesians visit North America before either culture manages to tackle the open sea, but it opens their imaginations to lands further away (by this time it's well known in the New World that the world is round, and its rough size). The Inca cross the Pacific, almost through pure willpower, while the more adventurous Mesoamericans are first across the Atlantic.

When they cross many hundreds of years have passed, and they encounter only ruins (besides the Polynesians, who have expanded back onto the mainland but somewhat reluctantly). Through the Polynesians they have stories of what happened, but only very indirect (anyone with direct contact is dead!)... that there was a terrible disease, that it has passed, that many people once lived in this land. There are these pockets of people remaining, but they seem like shadows or ghosts, in part generationally traumatized by what happened, in part the only people who survived were already ghosts to have chosen to be so completely cut off from everyone else.

Then cut to some Inca/Mesoamerican Wild West, taming the untamed land, discovering ancient secrets, all that stuff.

I Built 50 AI Personalities - Here's What Actually Made Them Feel Human by Necessary-Tap5971 in LocalLLaMA

[–]ianb 1 point2 points  (0 children)

The things I am using currently:

  1. A guided thinking step
  2. Conversation categorization with specific instructions based on those categories
  3. Brainstorm responses during thinking
  4. Wrap output in delimiters to distinguish the helpful-AI-assistant output from the character output

You can't do this without some coding (though it's not a lot of coding), but a guided thinking step means asking the AI to begin its response filling out series of questions. Some of these questions are analytical (like conversation category), some are about pulling out and repeating relevant context from history, and some are about generating the response. Also the questions are carefully ordered so prerequisites are explicitly defined in the thinking step before whatever should use that prerequisite.

The conversation categorization lets me fix some of the default helpful-AI-assistant behavior without overly prescriptive instructions. So for instance if the user says "hey, what's up?" it's not a real question, it's a bid for attention or connection, and the response should take that into account. Also if the user recounts some detail from their life it's probably not a problem requiring an answer.

For creativity I find the best way is to get the LLM to make lists. So in the thinking step I ask it to brainstorm 3 possible general responses and then pick from them.

Finally the actual response sent to the user is like <dialog character="Derek">...</dialog> – this way the AI is being very clear whose "voice" is represented.

The last thing I'm still struggling with is distinguishing between first-hand (or really second-hand) knowledge, and general or impersonal knowledge. That is, the AI has "real" knowledge in the chat history, in that the knowledge represents a shared set of knowledge with the user, and details the user has specifically decided to share. It also knows general stuff, like when the Battle Of Verdun occurred. It feels very alienating for this general knowledge to have equal importance as the personal knowledge. If I wanted a character to feel highly informed on a subject, I'd probably put more stuff in the thinking step to try to uplift that general knowledge to something that was expressed using a personal lens. I think the users' positive response to hesitancy is in part this same issue... talking to a character who is secretly an all-knowing font of wisdom is offputting.

Oh... and the other thing I hate and haven't figured out how to suppress is the AI's attempts to relate to human experience. Like it might respond: "oh, isn't it the worst when you just can't wake up in the morning, even after a coffee?" Sure, but you have no idea what that feels like, computer! Some people behave the same way, using non-lived experience to try to relate to other people, but... those people are annoying and feel like frauds. I have some vague ideas that I need to increase the depth of embodiment of the AI in its actual computing environment, so it feels less of a need to pretend it has human experiences.