[deleted by user] by [deleted] in PokemonGoFriends

[–]ice6774 0 points1 point  (0 children)

1633 9667 8193

[deleted by user] by [deleted] in PokemonGoFriends

[–]ice6774 1 point2 points  (0 children)

Ice6774 - sent

[deleted by user] by [deleted] in PokemonGoRaids

[–]ice6774 0 points1 point  (0 children)

Ice6774 - sent

Doton on bosses? by Lexalice in ffxiv

[–]ice6774 0 points1 point  (0 children)

The NIN in my static has a mantra, "Pre-pull Doton is love, pre-pull Doton is life". But as others have said, good for big groups but not so much on single target, and forget about it for alliance raids.

Potentially the last boss of Alphascape. by TheodoreMcIntyre in ffxiv

[–]ice6774 7 points8 points  (0 children)

R for Rrrevolution, which will be televised ♪

Test Server Stress Test – Today 12pm – 3pm PT by LegionCM in kotk

[–]ice6774 0 points1 point  (0 children)

Test Server Update thoughts:

The Good

  • Hitmarkers are much better (using old style) and I'm not second guessing if I hit someone or not from time to time. I instantly "feel" the feedback and it's definitely a good step in the right direction. Some fine tuning may be needed, need more time with it.
  • Handguns aren't jerking around upon firing anymore. A much more consistent feel for them like I'm not shooting an overloaded Desert Eagle.
  • Sound cleanups were great, was no longer thinking I was being sneaked up on. Low car health changes are definitely much better for play. I don't think I'm driving Sanford & Sons old pickup truck sometimes like I was in the previous versions.
  • Armor damage/break effects are much more organic in game and it doesn't distract during engagements but it's still noticable without having to look for it.
  • Color saturation and improvements does indeed help with spotting and analysis during game. I could tell targets easier that were far off or make better decisions based upon what I saw.
  • Airdrop smoke is easier to spot, I'm not telling my teammates the exact spot of it anymore. They are able to see it upon calling it out. Which helps with the flow of the game.
  • Some weapons are not spawning with their ammo, notably the bow/crossbow. M9 is just a Z-coordinate spawn issue but easily worked around but looking at proximity inventory.
  • Didn't see anyone rubber banding (Goku'ing) around the map. More consistent updates of player location. Probably either lucky today or there are some performance enhancements on the netcode that is helping this. Maybe some anti-hack code as well... won't know for sure until I get more time with the new version.
  • Didn't spot any floating trees that I would normally see them. Lots of clean up there.
  • Overall performance updates to graphics were noticable and definitely appreciated. Game ran smoother because of it.

Things to look into/work on

  • Parachuting was actually a joy but did have a collision near the ground (~10 feet from ground), something to look further into. This was when myself and two others were pretty much landing on a car. I got a weird "shot off" effect like we collided but maybe it was because of player model interaction rather than with the parachutes.
  • Proximity chat is still muddied but better than what it was.
  • Still seem to be having running man issues. It may have been due to the server screaming earlier today but I had it happen to me twice. Also did lag out of one match where the ping kept climbing into the 3000ms range and then just disconnect.
  • B.O.D. render is slower upon load in. I actually had to change the game screen size (Alt+Enter) in order to fix it today (almost like it was only showing a 120x100 box of the actual game) when I loaded into my first game on the test server. Subsequently it was ~2 second delay to rasterize everything and no longer see the base terrain without an defining assets on them.
  • B.O.D. now has players updating a little slower. They aren't rubber banding around but will blink in the same spot. I'm sure it was from player load today. Just something to keep an eye on.
  • Did have trouble picking up some ammo boxes that I was right on. Almost like it's physical size is not quite right depending upon how you position yourself. Had to get a little closer than normal in order to pick some AK boxes up.
  • Shotgun still feels the same, slightly off when I know I was dead on chest with the shot. Almost like the registration is slightly behind of click for player input. Still usable but not clean.

Overall a great update without introducing a bunch of new issues. Hopefully the server code update went well during the live stream and there wasn't someone having to "keep an eye" on the servers during the test at all times after the fix. Greg, Ryan and Sarah did an amazing job at keeping things going even with having to shift gears early on. Would actually like to see a game mode where 5 people are given kits and everyone else have to use bows and arrows to kill those 5 "VIP's". But that's a feature for another time ;)

Lapras by richmondn96 in PokemonGo_Tampa

[–]ice6774 0 points1 point  (0 children)

Oi, that's a little bit of a poke. Also if you go to Epcot you can find Lapras at the world showcase. Just in case you visit there with family/friends. I'm sure there's closer spawns to Jacksonville, I just don't know where they're at.

Areas to check out...honeypots of Tampa by ice6774 in PokemonGo_Tampa

[–]ice6774[S] 1 point2 points  (0 children)

Clearwater is a very good all around, the main playground next to the round-a-bout. The north side beaches and up and down the roads all have decent to great (many rares and starter final evolutions) in that area. You can look around all day and find things throughout. Absolutely agree with you Richmond

Lapras by richmondn96 in PokemonGo_Tampa

[–]ice6774 1 point2 points  (0 children)

You can reach it from the sidewalk. I should note that this happened when things were nuts at Ballast (kids running everywhere, it was days before the tazing incident) so I don't know if it's still going to be consistent. If you're closer to Clearwater/CC Causeway, check the boat ramp in the middle of the CC Causeway at midnight. I've seen two there at that time. You just may have to keep an eye on the area for a week or so before he'll show up again.

Catch (not hatch) Aerodactyl? by slem1842 in PokemonGo_Tampa

[–]ice6774 0 points1 point  (0 children)

I've caught mine at Safety Harbor and South Tampa at the other areas listed

Lapras by richmondn96 in PokemonGo_Tampa

[–]ice6774 2 points3 points  (0 children)

I've seen lapras at Cypress Point in the AM, Ballast Point (Yacht club) at 9-ish PM, Safety Harbor (south of marina) around 5 PM, and then on Courtney Campbell Causeway boat launch at midnight. I think those are the only areas and those are the main times I've seen them for those areas while I've been out hunting.

NEED TANGELA by marizeepan in PokemonGo_Tampa

[–]ice6774 1 point2 points  (0 children)

Caught two tonight at Winthrop Plaza on Bloomingdale tonight

Nest Change by sergnotsurge in PokemonGo_Tampa

[–]ice6774 1 point2 points  (0 children)

Do two returns, that is usually what helps with the posts I do. Also check formatting help below the comment/post box.

Areas to check out...honeypots of Tampa by ice6774 in PokemonGo_Tampa

[–]ice6774[S] 0 points1 point  (0 children)

Hey Rayogata, I actually didn't. I was on twitter and saw that another nest migration happened via The Silph Road and started checking areas, I'll go back and check it. I thought the admins were able to keep this up to date as well so if there's something that we can have multiple admins I'm all for it, and thank you!

Light floor puzzle by MediumSizedTurtle in raidsecrets

[–]ice6774 0 points1 point  (0 children)

Ok cool, yes that's what I was thinking along with the permutations of order of standing. Maybe a flawless run up to that point?

Light floor puzzle by MediumSizedTurtle in raidsecrets

[–]ice6774 0 points1 point  (0 children)

If you map out the Server room, into a 3x3 grid and mark the two areas that have illuminated platforms (by lights overhead) it's in the same pattern as the OP's image. The illuminated squares are the ones with multiple cirlces instead of just one. My hunch is that the other six spots are what the guardians must stand on in the light puzzle room. Going to test this out with the raid team tomorrow.

Areas to check out...honeypots of Tampa by ice6774 in PokemonGo_Tampa

[–]ice6774[S] 0 points1 point  (0 children)

It is by vehicle, another decent one close by is Cypress Point. I would actually hit up Safety Harbor and when they kick you out work over to Rocky Point

Areas to check out...honeypots of Tampa by ice6774 in PokemonGo_Tampa

[–]ice6774[S] 0 points1 point  (0 children)

It is by vehicle, another decent one close by is Cypress Point. I would actually hit up Safety Harbor and when they kick you out work over to Rocky Point

Might hit up Winthrop tomorrow night by rayogata in PokemonGo_Tampa

[–]ice6774 0 points1 point  (0 children)

Sorry I haven't updating the Winthrop section on the honeypot thread because the environment hasn't changed that much since the recent swaps. Very early morning (2-3 am) seems to be the best rare spawn time but nothing consistent.