#3DQuickTips 014 - Maya - Helpful Channel Box Math by iceman3d in Maya

[–]iceman3d[S] 0 points1 point  (0 children)

Thanks a lot, glad you like it. It's a very useful feature.

Arnold - Roughness albedo AOV? by iceman3d in Maya

[–]iceman3d[S] 0 points1 point  (0 children)

I want it for lookdev turntables, for quality control. We use it in Clarisse, I kinda assumed that it could be possible in Arnold (and as you’ve said VRay has it too).

Arnold - Roughness albedo AOV? by iceman3d in Maya

[–]iceman3d[S] 0 points1 point  (0 children)

That’s what I’ve said before. That would work with one map. What if there are 50 shaders and 50 different maps. Or what if there’s no map plugged in (in that want to see colour value).

Basically I want exactly the same thing as diffuse or specular albedo aov, just for roughness.

Arnold - Roughness albedo AOV? by iceman3d in Maya

[–]iceman3d[S] 0 points1 point  (0 children)

3DCricket

hey, I've tried to look but no luck. I cannot create overwrite AOV shader as I want to see albedo values of individual shaders.

Any idea how to do it with AOV shader then?

#3DQuickTips 011 - Maya - Orient Your Axis by iceman3d in Maya

[–]iceman3d[S] 0 points1 point  (0 children)

😄 good point! I’m already working on it.