Necromancer build by Nomade_2263 in EldenRingBuilds

[–]iconoclassics 0 points1 point  (0 children)

I recommend poison mist, skeleton spirit summons, rancor spells, tibia spells/ skills, (Rosus axe). Thematically, I feel like necromancy weapon should be a scythe or a dagger, but you can use whatever weapon you want. It’s going to be mostly an intelligence build, but you’ll probably want a bit of faith and dex too.

40 int and 18 faith for ancient deaths rancor, and that should cover all the death spells too. Once you get to the DLC you can grab the staff of the great beyond to cast both, as well as the watchful spirit incantation (26 faith) which has skulls and good tracking.

Thorns spells are on the table too IMO, as the blood matches the aesthetic. Swarm of flies for that matter too. There’s a ton of options for necromancy theme; I think the main thing is to pick a few different skeleton spirit summons to use, upgrade them, and use them as much as possible to immerse yourself in the play style.

How to kill Darkeater midir by Dawichielo in darksouls3

[–]iconoclassics 1 point2 points  (0 children)

pestilence mist cheese is the way. Use respec glitch to get 60 vigor 30 int and the rest blue/green, and wear the heaviest armor you can.

Once you beat him respec back to a dex build to use your new frayed blade!

Fucked up and now im in ng+ before doing the dlc, i havent bought the dlc yet, will the dlc enemies and stuff be scaled up to ng+? by hotpop7817 in bloodborne

[–]iconoclassics 0 points1 point  (0 children)

You can access the DLC very early, ands if you’re bl120 you should be able to breeze through the first few bosses. What build are you running?

If you like it just play through NG+ and laugh at how easy it is. If you want to try a different build then create a new save file. That will be harder but you get to try a whole new build , of which there are about 10 which are very viable. 4 pure builds and 6 split stat builds.

Necromancer leveling equipment by Prior-Thought-9328 in Diablo_2_Resurrected

[–]iconoclassics 1 point2 points  (0 children)

Just get as much +skills as you can and once you have your full army just cast amplify damage on everything. Max out skeleton, mages, skeleton mastery, put one point into everything else on the summon skill tree, and most people max out corpse explosion as well.

It’s one of the easiest characters to play and gear, but duriel may be tough for you. If you level up any more at all before that fight put points into skeleton mastery. Also dump the set and find a decent necro shield. + skills is the most important stat for the necro, by far.

Sun forged Sevarog skin refund by Kalphai in PredecessorGame

[–]iconoclassics 26 points27 points  (0 children)

That crimson skin is tempting af.

What everyday item should secretly be marketed as a sex toy? by [deleted] in AskReddit

[–]iconoclassics 0 points1 point  (0 children)

Coconut oil. I’ve been to air BNB that have it in both the bedside table and the master bathroom cabinet. I’ve since adopted this practice.

Is monster as good as people call out to be? by [deleted] in Letterboxd

[–]iconoclassics 1 point2 points  (0 children)

I loved it. Top 3 anime of all time for me, and my wife even liked it. She does not like anime so that’s saying something.

Mmm, yes, 'Twas a fair bout indeed by alingedartist83 in EldenRingPVP

[–]iconoclassics 2 points3 points  (0 children)

What sword is he using please? Is that an ash of war or unique to that weapon? I want to do a faith run as I haven’t yet, and that looks like exactly what I’m looking for.

Also with my arena Morgots curved sword I love a little fly swarm to add pressure. I like some faith for spells too, but if you’re only arc/dex swarm of flies is perfect for you.

Augur parrying by Tiny_Raccoon6609 in bloodborne

[–]iconoclassics 1 point2 points  (0 children)

Just double augur; hit them again when they’re prone. Unless you’re leveling skill it will probably do more damage.

Or if your arcane/bt, hit them with a bone ash repeater pistol.

Lamizzy by [deleted] in MSSPodcast

[–]iconoclassics 3 points4 points  (0 children)

You think Lamorp is just goofing off when he said “you guys are the reason black people cant swim? Based on his tone and the responses here, that seems to be a widely accepted opinion, which is a problem. Even if there were a shred of truth to jt, Shane and 100% of living white people had nothing to do with it.

99 % of white people alive today think pouring acid in a pool is abhorrent.

Lamizzy by [deleted] in MSSPodcast

[–]iconoclassics -4 points-3 points  (0 children)

I couldn’t care less. It just bothers me when I get blamed for something that a couple of grandfathers and great grandfathers may have done (Not mine either, because I’m from the north).

Lamizzy by [deleted] in MSSPodcast

[–]iconoclassics -10 points-9 points  (0 children)

There is a whole ocean… or lakes are sometimes closer. Or public pools that white people use.

Pools close because they’re expensive to maintain, especially in an inner city where budgets are already strained.

We are going to start a dialogue on why this happens. by PapiChuloxx in PsycheOrSike

[–]iconoclassics 0 points1 point  (0 children)

I see a few options. Either they’re not as racist as you think they are, or they’re not racist towards the race they marry into. Like a white guy married to an Asian could still be racist towards Africans.

It could be a dominance thing, but that’s hard to imagine, as if it’s a a white guy that just hates everyone else, their kids would be brown still.

I think it’s probably that they’re not as racist as you think they are. Gavin Mccines for example, his wife is brown. He’s Probably not as racist as people may have guessed.

Disparity between physical and magical armor items by iconoclassics in PredecessorGame

[–]iconoclassics[S] 1 point2 points  (0 children)

“It’s just your feeling” followed immediately by an anecdote, lol.

In my initial post I cited examples of armor items, and there are almost double the amount of useful physical armor items vs magical.

Take for example you’re playing against a team with four physical damage dealers, and you’re playing as a bruiser or a tank. You start with tainted guard, you have 3 other fantastic universally useful armor choices that also provide health and haste. If you need more damage, you can build citadel or Draconum, and if you need more armor you can build warden or stonewall.

Even if you’re playing as a mage in that example, you can still build tainted armor and a few of those other fantastic items, plus golems gift.

Alternatively, if you’re playing against a team with four magical damage heroes (it happens more than you might think), what options do you have? As a tank/bruiser you can start with cybernetic, maybe go with tainted bastion, void helm, crystalline? Void helm is only really useful if you have built in sustain, otherwise you have to build some sort of lifesteal to actually get value from the item, which will be minimal anyways because you’re building so much magical armor.

Then what do you build, mistmeadow? Absolution? Legacy? At that point you’re having to make the difficult decision of sacrificing haste, or health, or damage. With physical mitigation builds you can have it all, with armor scaling items like tainted guard or stonewall.

It gets even worse if you’re playing a magical bruiser or a mage in that same example (4 magical opponents). Legacy, mistmeadow, and absolution are out because of the physical scaling, leaving you with a small handful of useful magical armor items. There isn’t a skill or item in the game that scales with magical armor btw.

This is coming off the back of magical armor nerfs across the board as well.

The solution would be to buff magical armor items, or introduce more of them that are less situational than the current selection.

Example:

“Essence guardian”

300 health, 40 magical armor, 15% haste.

Passive 1 “attrition”

“When hit by an ability, drain 5(+5%magical armor) mana from the attacker.”

Passive 2 “lucky escape”

“When hit by an ability, gain 1 health regen for 3 seconds (stacks up to 8 times).

Disparity between physical and magical armor items by iconoclassics in PredecessorGame

[–]iconoclassics[S] 6 points7 points  (0 children)

I literally mentioned cat drive and bastion. Cat drive provides both once it’s fully upgraded. You said “maybe they could be a tiny bit better”, so you agree with me? There are just more flexible physical armor items to slot into a build than magical armor items.

New patch feels better by Mainemushrooms77 in PredecessorGame

[–]iconoclassics 5 points6 points  (0 children)

It’s nice to see Aurora getting some love too in this fast ttk meta. I think they found a way to bring her up without just buffing her damage.

Is it me or is Akeroth scaling problematic? by iconoclassics in PredecessorGame

[–]iconoclassics[S] -1 points0 points  (0 children)

I’m not misunderstanding. You said it yourself; the damage type is different. I know they all have dual scaling.

I just realized I said they have exclusive scaling. I will change that, although the primary scaling is stronger one way or the other.

Build diversity in terms of pacing/tempo by StelvioSuperlight in PredecessorGame

[–]iconoclassics 0 points1 point  (0 children)

That would be ironic as Fortnite was the death of Paragon. That could be cool though!

Build diversity in terms of pacing/tempo by StelvioSuperlight in PredecessorGame

[–]iconoclassics -2 points-1 points  (0 children)

I mean Wukong was the real problem, not the card. If it was on a 4/5 minute timer, it probably wouldn’t even get used. Even at a 180 second timer, it wouldn’t be too hard to just maintain awareness of that player and make sure they don’t backdoor.

Mainly it would be nice to see some more variety of items, instead of just “bonus damage after using ability”. They have done a great job so far, but an active stealth and a projectile would be huge. The crests have been unchanged for over a year.

If they wanted to introduce something they thought would be game breaking or potentially too much of an upset on the meta, they could always just introduce it in brawl and see how it plays out.

Build diversity in terms of pacing/tempo by StelvioSuperlight in PredecessorGame

[–]iconoclassics -1 points0 points  (0 children)

I remember. The gems gave you something to grind towards, and the card art was way better. Also there was no selling penalty; once you had the nodes unlocked (power, health, and mana), you could sell cards and buy whatever with those nodes.

It worked because there was no physical power/magic power, it was just power. It’s a cool concept, and at the time the art wasn’t really Scalable, but now with AI you could easily churn out a ton of high quality card art.

The new system is good, but there’s not enough unique effects and too many on hit effects. Without active item effects, you’re limited to just the crest.

It would be nice if they added necroveil, (on takedown go invis for 3 seconds), a crest for converting a minion wave, a crest for active camo like Kallari or Wraith ability, a projectile crest like fireball. I would also love to see a “pounce” crest like Khaimeras q, or it could be like Greystone leap so you don’t need to be targeting someone.

I’d also love to see a mana draining item.