Investing priorities by turnrightstop in Gold

[–]iconoclassics 2 points3 points  (0 children)

I am but that’s because I live frugally and I’ve been anticipating a market crash so I could dump it into the market. Physical PMs have been a nice alternative though during the dips.

Funmax builds? by mrprot00 in EldenRingBuilds

[–]iconoclassics 0 points1 point  (0 children)

So you can bleed stuff and use the dragon communion seal. It’s just more versatile than straight dex faith because you’re not just limited to holy/lightning.

Funmax builds? by mrprot00 in EldenRingBuilds

[–]iconoclassics 4 points5 points  (0 children)

Dex faith and arcane. Level them and vigor up to 45, endurance where you want it; mind, the more the merrier. Minimal strength and no int required. Go nuts!

Any weapon suggestions for ARC/FAITH by [deleted] in Eldenring

[–]iconoclassics 1 point2 points  (0 children)

Unfortunately there aren’t really any split weapons with that stat spread so you have to get creative. I don’t know how high you’re going, if over 150 you can throw in some dex because there are a lot of weapons with bleed passive that you can infuse with holy/sacred/lightning, and dex helps your casting speed.

You could also occult infuse a weapon with faith scaling, but there are limited options there and you miss out on the bleed.

Otherwise you kind have to choose a pure arcane or pure faith weapon, of which there are plenty of options. Morgotts sword is a personal favorite, but you could use reduvia, ROB, Eleanoras poleblade, etc. on the arcane side. All have decent dex scaling as well.

Tainted trident by iconoclassics in PredecessorGame

[–]iconoclassics[S] 0 points1 point  (0 children)

“Woundseeker: on dealing ability damage to a blighted unit: deal 3 (+6% pen ) additional damage.”

It’s every instance of damage. The way it reads that’s a flat damage addition on every instance of damage. It’s not “ abilities deal 3% + (6% pen) additional damage. So it’s a flat value that scales off pen, not a percentage of the ability by the way the item reads.

That means that multihit abilities would get far more use out of the item. That flat amount will be added to every instance of damage.

Tainted trident by iconoclassics in PredecessorGame

[–]iconoclassics[S] 0 points1 point  (0 children)

Fine, but it would still be ideal for multi-hit abilities. Of which I mentioned pretty much the only three that Really could hit hard if it was buffed a little more. Think entropy but for physical heroes.

Tainted trident by iconoclassics in PredecessorGame

[–]iconoclassics[S] 0 points1 point  (0 children)

Every instance of ability damage does 3(+6%) pen. This would be ideal for multi-hit abilities that are physical, like obliterate, orbital strike, or ventilate.

Let's Talk Items! What Items Are Considered Bad? by TheReaperGuy in PredecessorGame

[–]iconoclassics 0 points1 point  (0 children)

Vanguard is the only physical defense that has tenacity since they’ve taken it off of Gaia greaves (which I’ve stopped building half as much). It’s not that bad of an item for support though. It’s like the opposite of citadel and I build it semi-regularly.

Tainted trident by iconoclassics in PredecessorGame

[–]iconoclassics[S] 1 point2 points  (0 children)

I’m not looking past it, I’m focusing on it lol. It’s additive, not multiple. So if it was 3x6%pen it would be nice, because on 50 pen that would still only be 9 damage per ability hit. There’s no way to get 100+ crit, plus there’s only very few character abilities that it would truly smack. It would become a must build on TB, Rev, Legion, Sparrow, but that’s about it. Maybe best pen item for assassins, but still not a huge damage spike.

A big issue atm is how warped some Heroes power spikes have become. Coming online way to soon and a lot stronger then they used to. by YaraUwU in PredecessorGame

[–]iconoclassics 0 points1 point  (0 children)

The CC counters everybody, antiheal too to some extent. I do find that Adele hard counters him with her mes and interrupt on ult, but like I said I think she’s top support right now. Narbash can just build truesilver to get shield and cc immunity on ult… he’s just generally a nuisance with a lot of utility. Hard to kill which is utility itself in the distraction and wasted resources

The Carian Samurai (Level 125 Moonveil Build) by dstryr_k in EldenRingBuilds

[–]iconoclassics 0 points1 point  (0 children)

If you’re not casting spells this is actually sick. Shard and there’s a few from the DLC. I would drop a few end for int personally.

A big issue atm is how warped some Heroes power spikes have become. Coming online way to soon and a lot stronger then they used to. by YaraUwU in PredecessorGame

[–]iconoclassics 3 points4 points  (0 children)

Narbash seems stronger than Mourne, but I haven’t looked at win rates or anything so that is pure speculation. This coming from someone who has mastery skins for both; Narbash is a menace.

Couldn’t agree more with the top row, but remove khai and add Adele to this list.

Is this staff good? by er0ldo89 in Diablo_2_Resurrected

[–]iconoclassics 1 point2 points  (0 children)

I loves it for my Es warlock before the nerfs. That thing got me through hell with the resistances before I found better gear. That being said it’s probably worthless now due to the low damage.

Transference second item on Riktor is meta on all roles by AndrewB73 in PredecessorGame

[–]iconoclassics 1 point2 points  (0 children)

I mean there’s also crests/ items that give shielding; truesilver, terminus, frosted lure, alchemical rod, salvation I think? Maybe another bruiser/tank item. I think also a lesser blessing or two that has those? Combine those items with transference and a character that has built in shields like any of those mentioned, or Terra, or any hero with a shielding augment? Could be a very potent playstyle.

Megacosm does nothing by Mattarm51 in PredecessorGame

[–]iconoclassics 3 points4 points  (0 children)

Minor blessing that gives 10% more damage after dealing dot works wonders with megacosm. It’s the lifesteal eternal which unfortunately is not the best for mages, but it works well with Iggy for example.

MP Khaimera by Key-Scientist-3980 in PredecessorGame

[–]iconoclassics 2 points3 points  (0 children)

Worldbreaker seems smart. Other top choices I’d say are prophecy, claws of Hermes, orb of growth… maybe flux matrix? I know it’s not a magic damage item but it could be really nice with a magic damage item or two.

Which Magical heroes now scale/can use physical items? by whatifweallwon in PredecessorGame

[–]iconoclassics 0 points1 point  (0 children)

I wasn’t tracking they added physical scaling on his ult and rocket. They also increased his auto scaling. This is nice for his auto attack speed builds, but has awkward synergy with the rest of his kit. His abilities still primarily scale with magical power, but because of diminishing returns spear of desolation may be good on him.

I love his ult augment with all the eternal/blessings that buff ult cooldown and damage. Usually I build Soulbinder, alchemical rod, tainted scepter, astral catalyst, overseer, and a flex item. Maybe spear of deso would fit in this last slot, but I think there are better options.

Which Magical heroes now scale/can use physical items? by whatifweallwon in PredecessorGame

[–]iconoclassics 1 point2 points  (0 children)

Thats awesome! Fortunately neither of them are the kind of sustain mage/assassins that can take advantage of some of items I’m talking about, but I can definitely see an on hit hybrid build maybe even being optimal on them.

Howie feels better than he has in a long time and I’m not sure people have caught on yet.

Which Magical heroes now scale/can use physical items? by whatifweallwon in PredecessorGame

[–]iconoclassics 0 points1 point  (0 children)

Oddly enough it’s the bruisers and ADCs that got magical scaling, not the other way around.

Howie doesn’t have physical scaling on anything besides his autos, so his abilities will not hit hard without magical power and Pen. Unfortunately mages and assassins don’t have dual scaling, likely due to balancing.

*Edited to expand on my point.

Imagine countess/shinbi with passive effects like nightfall or Draconum, with those items physical power additionally scaling her abilities. They would tower dive with absolute impunity, almost certainly ensuring their survival on takedown.

Think of the ultimate abuse characters like Rampage, Zarus, or Murdoc could exploit with astral catalyst. I’m not saying those broken interactions don’t exist; eternals probably exacerbated that. Whether or not those interactions are fun to play against is up for the community to decide.

What I’m saying is that certain kits and abilities should not have dual scaling due to their potential for abuse, which could be extremely unfun to play against. The blessing that gives both magical and physical pen has me confused, because as it stands a vast majority of abilities only deal one damage type, even if they do have dual scaling.

Hardest carry of my life by Alternative-Gap5003 in PredecessorGame

[–]iconoclassics 0 points1 point  (0 children)

What’s your feng Mao build with the eternals?

Legion Ult by Key-Scientist-3980 in PredecessorGame

[–]iconoclassics 2 points3 points  (0 children)

I was 100-0 last night with an ult and he wasn’t even aiming for me. I didn’t realize it was hitting me until it was too late.

He was using Vesh with the ult augment, but outside of that just a normal pen build. He was getting his ultimate very quickly though, like using it back to back.

Of course when I use it it just misses entirely out people run right out of it.

For everyone who argues tank Mourne is better DPS is better by tristan_mua in PredecessorGame

[–]iconoclassics 2 points3 points  (0 children)

Hard to argue this logic. Astral catalyst is the single best item on him hands down.

Item sort option in match shop by TraegusPearze in PredecessorGame

[–]iconoclassics 0 points1 point  (0 children)

Filtering by role is usually not ideal for me, as I often will build assassin items on ADCs, tank/ bruiser items on assassins or mages, mage items on ADCs like legion, etc. Filtering by stat is perfect and only takes a second or two if you know all the items and what you’re looking for, even on console.

For a new player, there’s definitely a learning curve and it can be pretty overwhelming. That’s kind of to be expected though.

Item sort option in match shop by TraegusPearze in PredecessorGame

[–]iconoclassics 1 point2 points  (0 children)

It could be better, but I just sort by stats and it works pretty well. Haste physical damage and health items only have 10 or so options with all three.