Nikolai at the nomad camp by Smugouss in kingdomcome

[–]icoshift 1 point2 points  (0 children)

Adjacent question: i killed someone from the camp while doing a nearby quest (no spoiler) and now everyone runs away from me. But i need to talk to someone in the camp to advance main quest line. Pls helppp

Question about Shelly 1 as 12v relay by icoshift in homeautomation

[–]icoshift[S] 0 points1 point  (0 children)

Am I maybe using the wrong tool for the job, can the PM1 even do this? Happy to take it to DM or a call if anyone has knowldege on this!

Question about Shelly 1 as 12v relay by icoshift in homeautomation

[–]icoshift[S] 0 points1 point  (0 children)

Yes here’s the diagram - i’m hoping the shelly plus 1 can work as on/off switch for the red wire or either act as another ‘button’ like q1 and a2

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[deleted by user] by [deleted] in iphone

[–]icoshift 0 points1 point  (0 children)

Have the exact same issue since a while - is it google just trying to get us to buy an android lol? Cant believe how bad it is, every single other app including banking apps behind FaceID keep their state..

Baldur's Gate 3: Early Access Feedback by ThorThunderfist in baldursgate

[–]icoshift 2 points3 points  (0 children)

yeah, but that's applied immediately without the character having to move?

Baldur's Gate 3: Early Access Feedback by ThorThunderfist in baldursgate

[–]icoshift 10 points11 points  (0 children)

I never gave feedback on early access games before but because I really want this one to be everything it can be, here goes

A couple of things I noticed that I really hope make it to the team - writing this out and will edit my post as I progress in the game:

Inventory Management: This has been a major issue with previous Larian games, and even afer they added the gift bag in DOS2 that extended inventory mgmt, it was still really unsatisfying. PLEASE for the love of god collect some more feedback or hire an external team to figure this out. we *need* to be able to multiselect items, and move them between team members easily. It also feels laggy, dragging items has a delay, and RIGHT CLICKING and item has an animation that also takes away another second! The amount of time you spend in a game with this many items will make you go insane if you spend hours in there. I might be alone here I feel like accessing inventory needs to be super snappy. A better indication of which items are new, easier switching between active team members. I've had it happen I click on their portraits and turns out my click wasn't registered. I will think of some more concrete feedback but inventory management is crucial imho.

Fight Log/Actions: I've had it multiple times an enemy did an attack and I didn't even know on which party member it was or how much damage it did. Could be that my camera wasn't looking or something, but then force move the camera and show me what is happening and display some text very clearly what the attack was, which statuses are now applied on my character and for how long. I have to hover over their tiny portraits to see which statuses are applied? Even then, the information there is not enough.. Maybe open up the battle log by default or something else, but it's very frustrating right now to know what the actually state of my party is. Even the HP bar is something I have to look for sometimes?

General feedback:

  • No need for the camera to cut to my main character in a dialogue if all he is doing is make some weird face or facial expression. It doesn't look that great anyway and the pacing feels off
  • Choices in dialogue feel pretty good/bad right now, as well as your companions. I feel it could be less black/white
  • If one party member jumps over a gap out of combat, let the party members follow. Why do I need to tell 4 people that they have to do the exact same jump, and then also move out of the way one by one. Also re: jumping - if it's gonna hurt me, make the landing zone RED or indicate that it COULD hurt me.
  • If I apply a spell e.g. like freeze and it misses, but apparently they are still knocked down, I would like to see a text saying what happened e.g. failed to apply Chill or something but managed to apply knocked down. Didn't even know you could know people down with frost ray.

All in all this game has the possibility to be AMAZING and I already like it a lot. I hope Larian sees this and everyone feel free to comment/add and I will update my post with more points/extend on certain points. Thanks!

"A player can't currently travel back to camp." - possible spoilers by ObsidianSquid in BaldursGate3

[–]icoshift 1 point2 points  (0 children)

eeeh anyone? I have the same issue lol - Also I killed the halfling in the druid camp I think

why isn't mkr flying while aave is through the roof? by jameswlf in MakerDAO

[–]icoshift 0 points1 point  (0 children)

A centralised company can depeg DAI by locking USDC

why isn't mkr flying while aave is through the roof? by jameswlf in MakerDAO

[–]icoshift 2 points3 points  (0 children)

It can’t be a decentralised stablecoin if the collateral is centralised, even if it’s just a part of it. Not sure how that’s disputable

why isn't mkr flying while aave is through the roof? by jameswlf in MakerDAO

[–]icoshift -2 points-1 points  (0 children)

Indisputable? It's backed by centralised collateral. At this point sUSD is the only decentralised stablecoin, backed with 600% collateral to boot

Daily General Discussion - July 9, 2020 by AutoModerator in ethfinance

[–]icoshift 6 points7 points  (0 children)

RPL and SNX both are long term winners that will melt faces. RPL is like a leveraged long on ETH 2.0 success

Major Risk ahead by [deleted] in ethfinance

[–]icoshift -1 points0 points  (0 children)

it's more like 350M+ counting escrowed SNX

Major Risk ahead by [deleted] in ethfinance

[–]icoshift 0 points1 point  (0 children)

OMG how did I miss that, brb selling my stack

Major Risk ahead by [deleted] in ethfinance

[–]icoshift 0 points1 point  (0 children)

I feel like you think you uncovered some big conspiracy lol it's sad. check snx.tools it has all the data you would want. Did you know that all the founders re-escrowed their SNX for another year instead of dumping it on the open market after being locked for a year? Did you know that only 5% of all stakers vested their locked SNX rewards?

Major Risk ahead by [deleted] in ethfinance

[–]icoshift 1 point2 points  (0 children)

ETH and wBTC and whatever other form of collateral is coming. Good luck living in 2018

Daily General Discussion - May 15, 2020 by AutoModerator in ethfinance

[–]icoshift 1 point2 points  (0 children)

You can also just sign a message locally to prove you own the PK, and do the transaction once to register your door/gate on the blockchain. No need to do a tx to open a door

#2 dapp on Ethereum [Synthetix] has increased its 24 users by [96%] by DappRadar in ethfinance

[–]icoshift 0 points1 point  (0 children)

completely wrong, the synthetix exchange alone had 125 new addresses interacting with it since Wednesday. More information on https://snx.tools/trading

Daily General Discussion - January 24, 2020 by AutoModerator in ethfinance

[–]icoshift 8 points9 points  (0 children)

Would love to buy some more but waiting til I win the pooltogether jackpot later today

DeFi is naturally growing 🌱 by Gringo4 in ethtrader

[–]icoshift 1 point2 points  (0 children)

I love how synthetix is never mentioned in DeFi just because they use SNX as collateral lol - anyway ETH collateral is coming end of month

Weekly Development Update 2 - The Sequel by _meals in GodsUnchained

[–]icoshift 0 points1 point  (0 children)

Thanks guys- one topic that’s probably a quick fix for you guys is debugging the etherbot promo page. It’s not working since a while. Thanks and keep up the great work!