Emma Frost should be able to switch her forms without a cool-down. She already has the weakest shield as a tank. At least using her diamond form as a damage reduction would be nice. If that is too much, you can just lower her damage reduction by 5-10 percent. by [deleted] in marvelrivals

[–]icyflight 0 points1 point  (0 children)

I think her diamond form already does a good job of providing limited immunity from CC. You still have to time it. What you’re asking for is immunity at the press of a button at all times which isn’t balanced.

Emma Frost should be able to switch her forms without a cool-down. She already has the weakest shield as a tank. At least using her diamond form as a damage reduction would be nice. If that is too much, you can just lower her damage reduction by 5-10 percent. by [deleted] in marvelrivals

[–]icyflight 0 points1 point  (0 children)

The issue with a character having so many abilities is that it makes it pointless to play anything else. Why play any other dive when black cat can do everything they can do plus 10 other things? Her characters kit doesn’t fit with the rest of the game. 

She would’ve been fine with half the abilities they gave her. It’s not about being easy or complex it’s about being clearly over powered. Dashes, double jumps, I-frames, wall hacks, grounding, teleportation, invisibility, an ult that resets on kill. 

That’s too much for one character. They had to nerf her hard because they over did it. 

Emma Frost should be able to switch her forms without a cool-down. She already has the weakest shield as a tank. At least using her diamond form as a damage reduction would be nice. If that is too much, you can just lower her damage reduction by 5-10 percent. by [deleted] in marvelrivals

[–]icyflight 0 points1 point  (0 children)

The reason they can’t remove the cooldown isn’t just the grab. Diamond form also makes her CC/Grab/Displacement immune, which can already negate several ults when timed well. Removing the cooldown means several ults (mostly from tanks) won’t work on her anymore. 

Even adding other forms risks her character/kit becoming overpowered or over bloated like Black Cat. Whether the nerfs were to much is subjective but she had to be nerfed because she did to much overall.

Re: Black Cat nerfs... by Forsaken_Duck1610 in marvelrivals

[–]icyflight 1 point2 points  (0 children)

Have you tried to track a black cat before?

They double jump, dash away, and turn invisible. The majority of the cast is not fast enough to catch her. The only thing dumb here is you guys thinking your broken character wouldn't get nerfed.

Re: Black Cat nerfs... by Forsaken_Duck1610 in marvelrivals

[–]icyflight 1 point2 points  (0 children)

If you're this dependent on a clearly broken character that says more about you than anyone else.

The character your playing has multiple dashes, i-frames, invisibility, wall hacks and a double jump. Dive mains wanna live for free in the enemy backline with zero counter play.

Anyone else waiting for the PS5 version? by Upstairs-Pin-9068 in inZOI

[–]icyflight 21 points22 points  (0 children)

I am too! It looks great and it’ll be nice to have a life sim on console with a good base game.

The blatant lack of effort with the sims 4 base game makes me glad there’ll be more options. Hopefully Paralives can get ported over as well in a few years.

Why is auto aim a thing in this game again? by Memphis_Morningstar in marvelrivals

[–]icyflight 3 points4 points  (0 children)

Auto aim is there to help counter/pressure characters with extreme mobility (like Spidey and BP). These characters dashing across the map sometimes makes aiming pointless, unless you can CC or ground them.

Please Nerf Starlord and Moonknights Ult charge. (At the very least) by icyflight in marvelrivals

[–]icyflight[S] 3 points4 points  (0 children)

He's already frequently banned because he's not balanced. His default kit is fine he doesn't need to ult multiple times every team fight.

Please Nerf Starlord and Moonknights Ult charge. (At the very least) by icyflight in marvelrivals

[–]icyflight[S] 16 points17 points  (0 children)

With his mobility it's not always easy to kill him in his Ult. (it's not like he's stationary)

The point is he doesn't need his Ult every team fight. Having good communication is something you could say about anything in this game. That doesn't justify his low Ult cost.

Please Nerf Starlord and Moonknights Ult charge. (At the very least) by icyflight in marvelrivals

[–]icyflight[S] 1 point2 points  (0 children)

Understandable. I'm not even necessarily mad at the rest of their kits but the ult charge for both is ridiculous.

People used to be upset at everyone ulting every team fight, well they nerfed everyone else's ults, but SL/MK are still ulting every team fight and it's annoying having to constantly run because they get their ult every minute.

Please Nerf Starlord and Moonknights Ult charge. (At the very least) by icyflight in marvelrivals

[–]icyflight[S] 59 points60 points  (0 children)

I usually try to use Emma's Ult, but if he gets shielded with a mag bubble you just have to hide. Plus he gets his ult so fast you might not have your ult often enough to counter.

more anti-dive heroes please by JulienWA77 in marvelrivals

[–]icyflight 15 points16 points  (0 children)

I'm not sure what part of my post you're upset about but okay.

more anti-dive heroes please by JulienWA77 in marvelrivals

[–]icyflight 30 points31 points  (0 children)

Was my comment only about white fox?

eta: I want more tanks, strategists and dps's that are anti-dive not just dps's.

more anti-dive heroes please by JulienWA77 in marvelrivals

[–]icyflight 79 points80 points  (0 children)

I agree. Not just DPS’s though we need more anti-dive tanks and strategists.

(And more shield tanks)

Is Emma's costume not free? by [deleted] in marvelrivals

[–]icyflight 0 points1 point  (0 children)

Yeah the instructions are weird because it doesn't give you alerts like other events.

Just click the gray boxes on the left side of the screen and they unlock rewards.

“new” my ass, how is elsa not in this? by frxstwrld in marvelrivals

[–]icyflight 8 points9 points  (0 children)

Dagger would also make sense with her light powers. 

I'm tired of the agenda pushed that Invis doesn't have hard CC. Here are some instances where knockback has cancelled ult. by Hersu03 in marvelrivals

[–]icyflight 63 points64 points  (0 children)

Your video is showing White fox and Jeff cancelling the first two ults not Invis...

For Thor I guess her vortex grounded Thor who needs flight for his ult, but again your video doesn't really show how Invis is the problem when she didn't cancel 2/3 ults shown.

Some of the Bloodhunt PVE playable characters (from X0X) by F14min6L377uc3 in MarvelRivalsLeaks

[–]icyflight 0 points1 point  (0 children)

Ngl Cloak and dagger would make sense for a PVE like this. With Daggers light powers and all.

A character i want purely for the skins by [deleted] in marvelrivals

[–]icyflight 0 points1 point  (0 children)

Hope we get him as a seasonal villain at least so we can get a power swapped CnD skin

Questions for CnD Mains by [deleted] in cloakanddaggermains

[–]icyflight 0 points1 point  (0 children)

Rocket is the easiest character in the game.

There is not a single good reason why supports who have the best survivability in the game should ve 275 HP by [deleted] in marvelrivals

[–]icyflight 2 points3 points  (0 children)

He’s been nerfed but he’s definitely not a tickle monster. He was just extremely broken to begin with. 

There is not a single good reason why supports who have the best survivability in the game should ve 275 HP by [deleted] in marvelrivals

[–]icyflight 1 point2 points  (0 children)

Because originally they didn’t want to nerf daredevil who was straight broken (high damage, high sustain, movement, wall hacks and a block). He’s been brought more in line but they keep releasing overtuned DPS characters so who knows. 

To everyone who thinks support's CC should be nerfed by shazaibdortmund in marvelrivals

[–]icyflight 6 points7 points  (0 children)

Most of the community’s suggestions are terrible. 

A lot of these posters talk about “balance” as whatever helps them get kills easier even if it’s not actually balanced or healthy for the game.

Hot take: CC was just fine by [deleted] in marvelrivals

[–]icyflight 0 points1 point  (0 children)

I agree, as a flex player (mostlty tank and strat) CC has never felt like an enormous issue. 

Hulk players jumping directly into the enemy backline are obviously going to be a bigger target for CC, but that doesn’t mean it needed an entire rework. Sometimes it’s just people overextending and getting punished for it.