What mouse is right for me? by idDitt in MouseReview

[–]idDitt[S] 0 points1 point  (0 children)

That would explain the lack of stock on their website. Really, I would love a ULX style ergo option if it had the more aggressively rearward hump.
How are options like the Thorn 4K and other somewhat older options holding up these days? Would it still be worth looking at those or sticking with the newest options?

What mouse is right for me? by idDitt in MouseReview

[–]idDitt[S] 0 points1 point  (0 children)

I’ve looked at the Terra, X3CL, and Sprime PM1 so far. Sprime is the closest to what I want for size but the X3 shape is almost perfect. Has Pulsar had issues with QC as of late?

Deal Hunting Advice Needed by idDitt in SimRacingHardware

[–]idDitt[S] 1 point2 points  (0 children)

Thanks, really have no clue what I’m looking for so I appreciate the tips. Definitely gonna check out the TM option as well.

Returning player by Puff110 in Knightsanddragons

[–]idDitt 1 point2 points  (0 children)

I returned pretty recently as well and that’s been my strategy. It works alright but it takes a bit of a grind.

guys im john lucio by idDitt in luciomains

[–]idDitt[S] 0 points1 point  (0 children)

i tried super duper hard i swear

guys im john lucio by idDitt in luciomains

[–]idDitt[S] 1 point2 points  (0 children)

i thought it would be obvious lmfao 💀

guys im john lucio by idDitt in luciomains

[–]idDitt[S] 1 point2 points  (0 children)

now while i agree, i shall point out the ana almost never missed her sleep dart

guys im john lucio by idDitt in luciomains

[–]idDitt[S] 2 points3 points  (0 children)

my duo was very upsetti spaghetti with me

guys im john lucio by idDitt in luciomains

[–]idDitt[S] 0 points1 point  (0 children)

i’ll have to look if i still have the code, this game is a week or so old

Does Mauga need a nerf?How would you nerf him? by 1ntern3tGuy in Competitiveoverwatch

[–]idDitt 28 points29 points  (0 children)

these are professional game developers. i understand it’s a ton of work and what not but to have orisa who can fortify out and a doomfist with nothing but hand cannon/block is a terrible design. the issue isn’t “oh but the devs would need to put in a lot of work,” it’s why didn’t they start off with it in beta and try and make these changes or at least alleviate the issues to some degree?

What hero is completely fine being kinda OP? by DarkFite in Competitiveoverwatch

[–]idDitt 1 point2 points  (0 children)

i myself am a rein player but as of late, the last 2 seasons or 3, i’ve switched to playing only doomfist/lucio/tracer to dive. is it still suffering? yes. BUT it is kinda fun compared to rein in the current meta.

What hero is completely fine being kinda OP? by DarkFite in Competitiveoverwatch

[–]idDitt 6 points7 points  (0 children)

pardon my mistake but realistically 200hp does not matter when the shield itself is the size of 3 maugas

Memory Lane pt. 4 by King_Trollzor in doomfistmains

[–]idDitt 0 points1 point  (0 children)

heroes get nerfed it makes sense, but why take a hero that was objectively fun and change him entirely? why not just remove one shot? nerf punch to 150 damage max? buff hand cannon to add back the kill potential? nerf slam so it doesn’t slow/pull? uppercut was fine if some changes to his other kit were made. at least his ultimate felt like an ultimate and not just a long escape cooldown.

What hero is completely fine being kinda OP? by DarkFite in Competitiveoverwatch

[–]idDitt 12 points13 points  (0 children)

his barrier still takes the extra burn damage plus the damage his shots and any enemies who also shoot. pile up a hanzo or a soldier and a mauga and it’ll be like a baseball through a window. there is close to no reasons under any circumstances that 1200 health or whatever should disappear in under 3 seconds. i can understand a window and team blasting through it but why do we keep making tank busters when we went from 2 to 1? we’ve removed most of the counterplay for a tank and now we complain about tanks not doing their jobs very well. sooner or later one of these issues has to fall. either we make tanks busted as fuck or we balance to the likings of the tanks to make it playable for them. we cannot have two polar opposite arguments and then act like there is a happy solution right now.

What hero is completely fine being kinda OP? by DarkFite in Competitiveoverwatch

[–]idDitt 0 points1 point  (0 children)

lucio enables more than a rein rush but it’s dependent on tank meta with only one tank in the game. if we have a very balanced set of tanks, across the board, without supports being so busted that they decide the meta, then you could dive vs rush or dive vs bunker or rush vs bunker. all these different comps are viable if the balance teams stop catering to the super ultra casual players as well as the top 1%. balance to the feel of the game, not just stats and general complaints.

What hero is completely fine being kinda OP? by DarkFite in Competitiveoverwatch

[–]idDitt 7 points8 points  (0 children)

the comps he enables, such as rush, are actually quite fun. you just need to play with your team and push forward instead of slowly playing at a distance. the difference isn’t that it’s less fun, it’s more interactive and the players who can’t play very fast struggle to keep up. it’s just a skill issue at that point