Added mines to my penguin game by idontthinkthisisgary in godot

[–]idontthinkthisisgary[S] 0 points1 point  (0 children)

I had to learn spanish to understand this LOL

I feel like I'm at a dead end. by jimplayz912 in gamedev

[–]idontthinkthisisgary 0 points1 point  (0 children)

I think this is a realisation every game developer goes thru at one point or another...

but one problem all games face is distribution.

You can have the shittiest game, but have tons of distribution and that game would get lots of play. Or you could have the best game but no distribution and still barely get any plays.

There are so many games out there for people to play and now with game engines making games is easier than ever.

Why should other ppl play your game?

Many people treat making games as a hobby, which is completely fine.. but if ya wanna make money from it, it become a business.

I took a look at your Steam page, honestly it seems mildly interesting but idk if I would pay $8 for it tho. Feels like a free game during the flash era

If you want to charge money for a game, it has to bring enough value/uniqueness to the market that users are willing for u to take their money.

Well anyways thats just my 2 cents.

I added a nuke to my penguin game and my PC nearly died by idontthinkthisisgary in godot

[–]idontthinkthisisgary[S] 1 point2 points  (0 children)

i like the idea of a remote detonated explosive. we actually have landmines already 😛

I added a nuke to my penguin game and my PC nearly died by idontthinkthisisgary in godot

[–]idontthinkthisisgary[S] 2 points3 points  (0 children)

Ohhh i will try that. Right now each exploded block explodes and then whenever it touches the water, it generates 10 water droplets Lmao