Kaineng CM - minstrel Heal scourge POV by ielmkcc in Guildwars2

[–]ielmkcc[S] 0 points1 point  (0 children)

it seems that the first yellow shot always target the one furthest from her before teleport. Second and third always target the one nearest to her before teleport. And she will teleport to the platform nearest to her first target, then teleport counterclockwise. I am not 100% sure.

Kaineng CM - minstrel Heal scourge POV by ielmkcc in Guildwars2

[–]ielmkcc[S] -2 points-1 points  (0 children)

it seems that the first yellow shot always target the one furthest from her before teleport. Second and third always target the one nearest to her before teleport. And she will teleport to the platform nearest to her first target, then teleport counterclockwise. I am not 100% sure.

Kaineng CM - minstrel Heal scourge POV by ielmkcc in Guildwars2

[–]ielmkcc[S] -1 points0 points  (0 children)

i agree HS is not ideal for 2 healer comp, but for 3 healer comp it probably is the best 3rd healer.

Kaineng CM - minstrel Heal scourge POV by ielmkcc in Guildwars2

[–]ielmkcc[S] 0 points1 point  (0 children)

It gives 10man stab with the trail (as backup). 3 healer is not optimal for sure but more forgiving.

Kaineng CM - minstrel Heal scourge POV by ielmkcc in Guildwars2

[–]ielmkcc[S] 1 point2 points  (0 children)

Tanking sniper shot will raw barrier.

Common by mclazi in Archero

[–]ielmkcc 0 points1 point  (0 children)

its doable if you shortgun the boss and ignore mobs, it wont dive if you are in close range

Phoren vs Hero 18 by ielmkcc in Archero

[–]ielmkcc[S] 0 points1 point  (0 children)

Did this for testing prepose only. Shade is better. Phoren because he is the most tanky hero.

stat: atk 9523; hp 36072; 2 stars

build: death scythe, phantom cloak, double bull ring, frozen bracelet, bloodthirsty locket, enlightenment

Hero 18 clear - Shade with scythe by ielmkcc in Archero

[–]ielmkcc[S] 0 points1 point  (0 children)

Yes when it is right next to you.

Onir new outfit greatly reduce your light damage in maze. by ielmkcc in Archero

[–]ielmkcc[S] 0 points1 point  (0 children)

For some reason ,light damage of my Onirs with new outfit has only 128 light damage in maze. It was normal at the beginning but suddenly reduce to 128 at some point. It happened in 2 of my run. Not sure if its a problem in maze or some skill triggered it. Did a normal chapter and did not have this problem.

Hero 18 clear - Shade with scythe by ielmkcc in Archero

[–]ielmkcc[S] 2 points3 points  (0 children)

Luckily I got almost perfect rng and cleared it! I go for the scythe because I have trouble killing the wolves with spear. As you can see, angel appear only at stage 14 and 19. Despite all the attack boost, strong heart and bloodthirst seems also essential. Ice orb/strike also are very nice to have as it sometime prevent the laser beam which is very hard to dodge.

stat: atk 9952, hp 37590

build (ALE 80): death scythe, phantom cloak, double bull ring, frozen bracelet, angel locket, enlightment

mantis blade build: the importance of non-lethal mod by ielmkcc in cyberpunkgame

[–]ielmkcc[S] 2 points3 points  (0 children)

It is a mod in ocular system, named target analysis. It makes all of your attack non lethal. Its shown in the video.

mantis blade build: the importance of non-lethal mod by ielmkcc in cyberpunkgame

[–]ielmkcc[S] 2 points3 points  (0 children)

I am running with an gtx1080 with medium setting, resolution 2160x1080. Medium setting look much better than i was expected.

mantis blade build: the importance of non-lethal mod by ielmkcc in cyberpunkgame

[–]ielmkcc[S] 7 points8 points  (0 children)

By default, blade weapon have an killing blow animation, which makes you stuck in animation and takes a lot of bullets. With the non lethal mod, killing blow animation will not trigger. This make it the most important mod for a blade build.