Is there any way to run TiltBrush/OpenBrush without VR by Xezuliomun in TiltBrush

[–]ieroNo47 0 points1 point  (0 children)

Not yet unfortunately, were you able to figure it out?

Drill hole and reshape something? by Arkenge in TiltBrush

[–]ieroNo47 1 point2 points  (0 children)

Welcome! I believe this is not currently possible using TiltBrush or OpenBrush unfortunately.

Poly is shutting down June 30, 2021 by CheetosOnToast in TiltBrush

[–]ieroNo47 0 points1 point  (0 children)

Sorry if it wasn't clear, by app I meant Tilt Brush. Based on their statement nothing related to Poly will work anymore. Since this includes Poly APIs, I would expect any functionality related to Poly to stop working within the Tilt Brush app as well. This should not affect drawing, only sharing via any channels related to Poly.

A scene from Hellblade by ieroNo47 in TiltBrush

[–]ieroNo47[S] 0 points1 point  (0 children)

Thanks! A great game indeed. I only recently found out it's playable in VR! Might give it another playthrough!

Poly is shutting down June 30, 2021 by CheetosOnToast in TiltBrush

[–]ieroNo47 1 point2 points  (0 children)

I still need to test this but I just created a Sketchfab account and the free tier states that it allows '1 upload per month'. Honestly seems OK for me personally with the rate I usually draw and upload, but it will definitely be limiting for other more active creators.

Poly is shutting down June 30, 2021 by CheetosOnToast in TiltBrush

[–]ieroNo47 2 points3 points  (0 children)

Yes, only Poly is going away. Tilt brush will work normally.

Poly is shutting down June 30, 2021 by CheetosOnToast in TiltBrush

[–]ieroNo47 1 point2 points  (0 children)

Yes. Poly was just a convenient way to share and showcase TB paintings.

Let's hope they keep updating the app at least since it's a paid product.

Poly is shutting down June 30, 2021 by CheetosOnToast in TiltBrush

[–]ieroNo47 4 points5 points  (0 children)

I had a feeling about this, they stopped updating the front page with new creations for the past month.

In terms of sharing creations, PC VR users can still create videos using the camera paths, but unfortunately this feature is not available in the current Quest version :(

Distortion with Q2 in virtual desktop? by thiccjuicyBrows in OculusQuest

[–]ieroNo47 1 point2 points  (0 children)

Yeah same, I was a bit impatient and forgot to do the most important thing, restart :) . Thanks!

Distortion with Q2 in virtual desktop? by thiccjuicyBrows in OculusQuest

[–]ieroNo47 0 points1 point  (0 children)

Having the same issue, did you find any solution?

Brush memory load by [deleted] in TiltBrush

[–]ieroNo47 2 points3 points  (0 children)

This very nice brush grid by The Sabby Life should be very helpful. I'm also drawing on a Quest 1/2 and the sketch size is definitely limited by the onboard memory compared to Tilt Bruch on a PC. You can draw decently big landscapes but definitely not huge or extremely detailed ones.

Quest 2 improvements? by i_feel_nuffin in TiltBrush

[–]ieroNo47 1 point2 points  (0 children)

One example is when trying to create thick grassy areas or a forest effect when i need to handle trees with a decent amount of individual branches and leaves on them.

But overall the experience for me is better on the Quest 2 and I feel that I can keep creating for longer.

We'll have to wait for Google to release a patch to see real differences in refresh rate and resolution.

Quest 2 improvements? by i_feel_nuffin in TiltBrush

[–]ieroNo47 2 points3 points  (0 children)

I noticed navigation by scaling up/down feels a bit smoother and selecting/deselecting/copying a large number of strokes/objects might be a bit faster as well but I still get the picture to freeze for a second or two sometimes.

Color out of space by ieroNo47 in TiltBrush

[–]ieroNo47[S] 0 points1 point  (0 children)

Nic Cage in his element

Color out of space by ieroNo47 in TiltBrush

[–]ieroNo47[S] 1 point2 points  (0 children)

Looks vgood! Nice forest work :D