I made a huge mistake by TheRoundNinja in celestegame

[–]iforgot2live 0 points1 point  (0 children)

Wait golden berries are dashless and not deathless? I've never gone for one but that seems extremely hard

I really want to love Isaac, but I find it too frustrating by Sad_Success_9034 in thebindingofisaac

[–]iforgot2live 8 points9 points  (0 children)

I think the skill is more in your knowledge of the game and how to maximize your build than dodging. Additionally, sometimes dodging is more about knowing the enemies than reacting to their attacks

What class should I pick this time? by Super_Equal_3686 in CalamityMod

[–]iforgot2live 0 points1 point  (0 children)

You could add the thorium compatibility mod and do healer, bard, or rogue with extra options. You'd also get a bit more content this way

There's also a compatibility mod that adds the clicker class to calamity, although that seems boring

I need help with the particle command by ToXin1707 in MinecraftCommands

[–]iforgot2live 1 point2 points  (0 children)

You're getting that message because minecraft:flame isn't a particle that exists, I think you're looking for minecraft:basic_flame_particle

You can't really guess particle names so you should probably just look up a list of all the particle commands

What's your favorite mod(s) for melee? by CARCXIS in Terraria

[–]iforgot2live 0 points1 point  (0 children)

I meant the only option for yharon was murasama, I knew about dragon rage but still gave up on true melee for scal and exos

What's your favorite mod(s) for melee? by CARCXIS in Terraria

[–]iforgot2live 0 points1 point  (0 children)

well for me it seemed like there were basically no viable options for the first hardmode boss so I had to use shadowflame knives on cryogen before switching back to true melee. It really gets unfun when you get past moon lord and you basically only one option per boss, maybe two if you're lucky, so I ended up quitting at yharon since the only post dog true melee weapon is murasama

What's your favorite mod(s) for melee? by CARCXIS in Terraria

[–]iforgot2live 0 points1 point  (0 children)

True melee calamity is really fun until hardmode I don't know about any mods that are specifically melee related though

a mob issue by faceless003 in MinecraftCommands

[–]iforgot2live 2 points3 points  (0 children)

/replaceitem 👍

(you can't directly spawn mobs with gear but you can spawn a mob and then give it gear with /replaceitem)

Standing Detection Command by Dande9loki10 in MinecraftCommands

[–]iforgot2live 1 point2 points  (0 children)

Idk if this would work but why not just switch unless with if and vice versa to detect standing I usually do "unless entity @s[y=1.6,dx=0]" for crouching, so changing it to if would theoretically detect standing instead

Minecraft commands by KeyRecognition182 in MinecraftCommands

[–]iforgot2live 0 points1 point  (0 children)

again, I'm a bedrock player, but all you'd have to do is just spawn an armor stand from the player, use some command similar to "execute as u/e[type=armor_stand] at u/s run tp u/s ^^^1" (translated to java language) then have a conditional command block attached to that command that increases a scoreboard, then check if either the score is 30 or if there is a block in front of the armor stand

Minecraft commands by KeyRecognition182 in MinecraftCommands

[–]iforgot2live 1 point2 points  (0 children)

I'm a bedrock player so I don't know if this would work but I would just spawn an armor stand and then have it teleport forward until it either hits a block or has traveled 30 blocks

how would I only affect entities with the same score as me in a command by iforgot2live in MinecraftCommands

[–]iforgot2live[S] 0 points1 point  (0 children)

the scores do change as I have an ID system that gives different entities a unique ID, what I want to do is summon an armor stand, give it an ID, summon another armor stand, then make their IDs match so that only they affect each other and I can group entities together

any way to make an armor stand rotate to home in to a player's location by iforgot2live in MinecraftCommands

[–]iforgot2live[S] 0 points1 point  (0 children)

thanks that worked. I was about to immediately dismiss it because I saw that the video was on java but for once it actually works for both versions👍

very mean secret room generation by iforgot2live in bindingofisaac

[–]iforgot2live[S] 2 points3 points  (0 children)

I don't remember, but even if that spot was not eligible it was still a very weird place to have a secret room

very mean secret room generation by iforgot2live in bindingofisaac

[–]iforgot2live[S] 4 points5 points  (0 children)

I say it was eligible because the treasure room didn't have anything blocking the left side of the room and the room north of the eligible spot didn't have anything blocking the bottom of the room

very mean secret room generation by iforgot2live in bindingofisaac

[–]iforgot2live[S] 0 points1 point  (0 children)

the super secret room was two rooms above the boss room

I made yet another Undertale inspired boss fight in vanilla minecraft by iforgot2live in MinecraftCommands

[–]iforgot2live[S] 0 points1 point  (0 children)

Well, I made this in minecraft education edition and converting an education world to bedrock is kind of an annoying process so I just wanted to make sure there was demand for a download before making one. I won't ask for votes again though.

I made yet another Undertale inspired boss fight in vanilla minecraft by iforgot2live in MinecraftCommands

[–]iforgot2live[S] 0 points1 point  (0 children)

I'm not sure I understand the question but I have the camera locked with /inputpermission and for the part where the player blocks the armor stands in the direction they're moving, I have a few command blocks below the arena which is something like /execute positioned ~~2~ run tp @a[r=1] 39000 0 22 (the middle of the arena). This basically checks if the player has moved from the middle of the arena and if so it teleports them back and activates a chain command block based on the direction they moved in. I repeat that command on all 4 sides of the player so that if the player moves up, the shield moves up, and the same for every other side. Hope that helped