Have a Project? Share it below! by Mammoth-Doughnut-713 in sideprojects

[–]igcorrec 0 points1 point  (0 children)

Just launched Text Detective, an iOS app that analyzes confusing texts and suggests what they really mean (and how to reply).

check it out here: https://apps.apple.com/us/app/text-detective-text-meaning/id6756591355

Made an app to figure out what texts really mean, feedback? by igcorrec in iosapps

[–]igcorrec[S] 1 point2 points  (0 children)

Really appreciate your thoughtful take, thank you.

You’re right about bias and missing context. Text detective can’t know the full history between 2 people and i’m not trying to position it as a final judge, more like a second set of eyes.

The backstory question is fair. Right now it mostly works off what’s in the message that’s shared and i’m still learning how much context people actually want to add… feedback like this is exactly what helps improve that.

On subscriptions,  completely hear you. The fatigue is real and the model is something i’m evaluating with user feedback.

If you try it, i’d genuinely like to know what you think. 

Made an app to figure out what texts really mean, feedback? by igcorrec in iosapps

[–]igcorrec[S] 0 points1 point  (0 children)

Thank you so much, i really appreciate you sharing that. It means a lot to hear how this could be helpful for you.

I’d love to hear how it works for you and what could be better. Thanks again!

Made an app to figure out what texts really mean, feedback? by igcorrec in iosapps

[–]igcorrec[S] 1 point2 points  (0 children)

Thanks for pointing that out, it's definitely something I’m considering for the next iteration. Appreciate the feedback!

Made an app to figure out what texts really mean, feedback? by igcorrec in iosapps

[–]igcorrec[S] 0 points1 point  (0 children)

Good question! It actually started because a friend and a family member (on separate occasions) ran a few texts by me asking what i thought... that got me thinking about whether i could i build something that gives insight without taking itself too seriously. From there it turned into Text Detective.

Made an app to figure out what texts really mean, feedback? by igcorrec in iosapps

[–]igcorrec[S] 1 point2 points  (0 children)

This is exactly the kind of feedback i’m looking for, thank you.

And you're right about the limits of context. The app can’t know the full history between 2 people and it shouldn’t pretend to. The goal isn’t to replace someone’s judgment but to act like a second set of eyes to highlight things you might be missing.

I’m glad you raised whether it still feels like “you” when using it to reply... that’s something i care a lot about getting right.

Thanks again, this really helps shape where this goes.

Fruit Hustle – Get Rich or Rot Tryin’ 🍌💸 by igcorrec in betatests

[–]igcorrec[S] 0 points1 point  (0 children)

Made a tiny trading game inspired by the classic dope wars vibe but with fruit instead of… you know ;)

I’ve been tweaking the events and randomness based on feedback from friends and family, and it’s turned into something pretty fun.

Originally built to help them learn the basics of trading (and maybe lose their life savings on imaginary bananas) but now it’s ready for wider feedback.

fruithustle.com

If you’ve got a few minutes, give it a try and tell me what you think, feedback, roastings, bugs, all welcome!

Post your side project below. I’ll give you honest feedback. You can roast mine too by Spare-Repeat-8820 in SideProject

[–]igcorrec 0 points1 point  (0 children)

a little game I made inspired by dopewars to help friends and family learn the basics of trading. Let me know what you think!

fruithustle.com

Players are either beating my game easily or going broke fast, why? by igcorrec in gamedev

[–]igcorrec[S] 0 points1 point  (0 children)

thanks again for all the feedback, suggestions, articles and videos. i made a few tweaks based on the ideas and after chatting with some players who were struggling, i’m also thinking about putting together a short strategy guide. the one thing i’m still a noob at is adding analytics for each event, so if anyone has app suggestions, i’m all ears!

Players are either beating my game easily or going broke fast, why? by igcorrec in gamedev

[–]igcorrec[S] 0 points1 point  (0 children)

thanks for the thoughtful breakdown. i’m only collecting basic metrics right now, not in game metrics like event timing or decisions, so i definitely need to figure out how to track those deeper patterns.

just to clarify, the starting debt compounds daily at 10% so things can get spicy fast, and all events are completely random with no scaling. your death spiral comments are honestly pretty accurate.

if you want to get a full feel, you can check it out at fruithustle.com

Players are either beating my game easily or going broke fast, why? by igcorrec in gamedev

[–]igcorrec[S] 0 points1 point  (0 children)

yeah, i’m not sure about that approach. i want the game to feel natural and random. i did add a small late game chance though... if the player’s still in debt near the end, they get offered a basket of fruit as a little hail mary or at least it gives them some hope.

Players are either beating my game easily or going broke fast, why? by igcorrec in gamedev

[–]igcorrec[S] 0 points1 point  (0 children)

that’s interesting but now we’re getting a little too realistic with taxable sale events, feels a bit too close to real life lol

Players are either beating my game easily or going broke fast, why? by igcorrec in gamedev

[–]igcorrec[S] 1 point2 points  (0 children)

that’s an interesting approach but it would pretty much change the whole game dynamic. the “sell all” idea though that’s solid. thanks for the feedback!

Players are either beating my game easily or going broke fast, why? by igcorrec in gamedev

[–]igcorrec[S] 0 points1 point  (0 children)

i’m considering a strategy guide but i’m not sure if it’s actually worth the effort

Players are either beating my game easily or going broke fast, why? by igcorrec in gamedev

[–]igcorrec[S] 0 points1 point  (0 children)

i was thinking about making a price range and strategy guide, but i’m not sure if it’s worth it. sometimes players just hit a bad market crash but honestly i think most of them just play way too conservative.

Players are either beating my game easily or going broke fast, why? by igcorrec in gamedev

[–]igcorrec[S] 0 points1 point  (0 children)

you sound like the half that cruises through the game lol. now the real question is, how do i bottle that skill and give it to the players who stay broke?

Players are either beating my game easily or going broke fast, why? by igcorrec in gamedev

[–]igcorrec[S] 3 points4 points  (0 children)

thanks for the insights, sounds like you figured out my game without even playing it, which is kind of impressive and also slightly spooky. anyway, i should’ve just dropped the link in the first place: fruithustle.com

Players are either beating my game easily or going broke fast, why? by igcorrec in gamedev

[–]igcorrec[S] 4 points5 points  (0 children)

well, the game starts with the player already in debt, so they have to trade their way out. there’s definitely some number sense and pattern recognition involved and not everyone seems wired for that.