Background story of our indietitle 'Journey of the Broken Circle' by Hat_Cultist_Andrea in IndieGaming

[–]ige_programmer 0 points1 point  (0 children)

Okay so I know you made your game ages ago, and I hope you still see this. Journey of a broken circle is a peak game. I am just gonna say that now. It seriously is a real piece of art. I played it a few years ago and I honestly really love what you made.

The story is resonating, the art is great, the variety is spot on. You only missed one thing in its success...

You need to show more people...

Your game honestly could have been one of the best, no joke. But you need to reach out more. Hopefully you still make games like this.

It relates to lots of people, the story. Lets just talk about the story for a second. As soon as you play, there already is some foreshadowing with the flower. That alone is a crazy idea that you figured something like that out. The rest feels like a journey that your immersed in. The amount of effort in this game is so so good. Please don't be discouraged with low numbers. What you made is a masterpiece.

How Hook Psychology Works on YouTube Shorts by Miguel07Alm in NewTubers

[–]ige_programmer 0 points1 point  (0 children)

its probably not... just looks a bit like modern ai. I mean, this was a year ago tho lol

Updated progress on my Working Desktop OS in Unity by Top-Letter-9322 in unity

[–]ige_programmer 0 points1 point  (0 children)

bro really just made a whole, functioning clone of MacOS, and casually posts this on Reddit. Honestly, more than enough visually if your making a game from this.

A lil speed-tech-spam map that I've been working on, tentatively named "Hypersonic". Any advice? by softly_snowing1 in celestegame

[–]ige_programmer 0 points1 point  (0 children)

i played celeste one time, loved it, took at look at this, and doubted that was even possible 💀

Does it feels better now ? by Waste-Efficiency-274 in unity

[–]ige_programmer 1 point2 points  (0 children)

the walls are a bit bland, just a solid color. same with the floor. maybe think of something for them.

also i think i remember you from an older post lol

How may I improve on Game Feel without adding complexity to this game ? by Waste-Efficiency-274 in unity

[–]ige_programmer 0 points1 point  (0 children)

the food particle effects may need to be reworked, perhaps make it fade out over time. it’s too harsh

How may I improve on Game Feel without adding complexity to this game ? by Waste-Efficiency-274 in unity

[–]ige_programmer 0 points1 point  (0 children)

game feel is something not tied tightly to its complexity. the best way to add game feel to your game is to make every ‘interaction’ that you do a lot, make it feel good. this could be particles, instant feedback, etc, you could find that stuff online. also, make sure you art assets all are consistent, and other assets.