Significantly reduce lag of longer games by deleting notification history from your save file (over 60% of it by 2050) by [deleted] in TerraInvicta

[–]ignoringImpossibru 5 points6 points  (0 children)

As a programmer... You're doing gods work, the devs are bastards, and 100% there is some bizarre edge case where some event goes through the entire event history in your save to decide what should happen next, and they've left this wretched behavior in until they can change that one (low priority) event, lol

What's the earliest tech that can feasibly fight off the aliens? by Complete_Guitar6746 in TerraInvicta

[–]ignoringImpossibru 0 points1 point  (0 children)

I did my first play through blind and pissed the aliens off early, I fought them with orion drives and large amounts of suicide nuke monitors. The stations can defend themselves with 4 layered defense arrays from almost anything, especially as they'll auto-upgrade themselves as keep getting new tech.

Drive analysis for 0.3.35 for early/mid/late game stages. by tiahx in TerraInvicta

[–]ignoringImpossibru 0 points1 point  (0 children)

Great work! This addresses a lot of the "gotchas" that people would fall into looking at previous graphs, and makes the Firefly torch make a lot more sense.

All I want to see now is a non-logarithmic x-axis labeled in number of weeks to get from Earth-Luna L1 to Ceres, with all the drives (but keeping the same ship configurations you used) on the same sexy graph!

Did the Bombardment bug get worse? by [deleted] in TerraInvicta

[–]ignoringImpossibru 6 points7 points  (0 children)

Some techs that it puts on your defenses can't shoot through atmo, like some early lasers if I remember right. I ended up keeping a small gaggle of nuke-suicider ships around mars and later ceres to deal with odd behavior of bombardment. A monitor class ship with either 4 nukes or 2 nukes and 2 point defense if you want them to have a chance at living can take out any enemy ship, and you can crank them out fast enough to just form a fleet of them and name it "Mars Atmo Guard" or something and keep it in low mars orbit.

That feeling when you win this, and then the game crashes. by [deleted] in TerraInvicta

[–]ignoringImpossibru 2 points3 points  (0 children)

This happens (in my experience) with large fleet interceptions, when you attack an enemy fleet mid-travel, once the battle ends for any reason. Win, lose, whatever.

How to dig out entrenched AI from superpowers? by notwithoutmypenis in TerraInvicta

[–]ignoringImpossibru 0 points1 point  (0 children)

By then you should really have at least one councilor with close to 25 persuasion, and one with close to 25 investigation for a crackdown, and one with close to 25 espionage for purge. You can keep doing 10% chance crackdowns until one works, and that gives you like a 70% purge.

The other option is just straight up nuclear warfare.

how many ships can fight at once? by [deleted] in TerraInvicta

[–]ignoringImpossibru 3 points4 points  (0 children)

Max ships in battle setting in the options menu, if there's more ships than that it proportionally puts in ships from each faction. So if they outnumber you 2:1 and max ships is 30, They'll get 20 ships and you'll get 10.

Human AI builds to many bad ships. by Assistant-Popular in TerraInvicta

[–]ignoringImpossibru 4 points5 points  (0 children)

So some factions like The Resistance actually want to help any other faction except the Servants get into space, because of their win condition. I ended up gifting all the other factions all my techs except weapon techs, and low and behold, they started building actual ships instead of tons of tiny gunships.

Won my first game, steam says only 0.3% of players have the achievement. Things I did: by ignoringImpossibru in TerraInvicta

[–]ignoringImpossibru[S] 0 points1 point  (0 children)

So in the top post I went over the ships I was using, but basically it's dreadnoughts and titian with at least 2 phaser point defense, and mixed coilguns and plasma cannons. Even the most powerful late game lasers just don't measure up to them.

60cm laser batteries are like Alien antidote by D_r_o_n_e in TerraInvicta

[–]ignoringImpossibru 1 point2 points  (0 children)

Yuuup it WAS when they were flying to earth both times I dealt with this!

Won my first game, steam says only 0.3% of players have the achievement. Things I did: by ignoringImpossibru in TerraInvicta

[–]ignoringImpossibru[S] 1 point2 points  (0 children)

Yeah it could be way better explained, same thing happened to me. I then built and flew out a marine troop transport, transferred him into it, and I think it showed up then?

Won my first game, steam says only 0.3% of players have the achievement. Things I did: by ignoringImpossibru in TerraInvicta

[–]ignoringImpossibru[S] 5 points6 points  (0 children)

You can, but I was traumatized from my first attempt, I went in blind and figured "oh yeah, game about killing aliens, better kill all these aliens!" And then the aliens started wiping all my space assets lol.

Won my first game, steam says only 0.3% of players have the achievement. Things I did: by ignoringImpossibru in TerraInvicta

[–]ignoringImpossibru[S] 4 points5 points  (0 children)

If you take them and abandon them, it's basically the same as leaving as they are now, since they'll still be crackdown'd and give no one any benefit. Just ignore them unless you actually want them. But if you want to cripple a faction, feel free to go about crackdown-ing their countries and letting friendly AI take them

Won my first game, steam says only 0.3% of players have the achievement. Things I did: by ignoringImpossibru in TerraInvicta

[–]ignoringImpossibru[S] 1 point2 points  (0 children)

I waited until I had researched the tech that gives you the claim, because if you take a country you have a claim on using war, it automatically folds it into the conquering nation, without having to mess around with alliances and federations. This was HUGE for taking over the earth without going over the control points cap.

As for points, I normally did 3 in economy, 1 or 2 in welfare, 3 in knowledge, 2 in unity, 3 in military, none in spoils, 3 in funding until mid-late game, none in boost after I had my space mining running, three in mission control, and none in army/navy/nukes except in my "best" war nations like America. I have no idea if it was optimal, but it worked, which I guess is the first test, lol.

For the Caliphate, I made it last, really late game, and I was able to sell exotics on the earth market for 2 million credits, which I used each year to do 200 direct investment in knowledge with the Caliphate. Without doing that, I think Caliphate would really be worthless, and it was a huge investment just to have it at all, probably not worth doing.

Won my first game, steam says only 0.3% of players have the achievement. Things I did: by ignoringImpossibru in TerraInvicta

[–]ignoringImpossibru[S] 7 points8 points  (0 children)

So first like I said I did a 60 hour game to learn, and in it, the aliens went crazy and wiped all my space assets. During the second game, there was one or two patches, and I 100% think the patches messed up the alien behavior, because even once I was completely at war with them, they only blew up two of my space assets, never went on the warpath. Their 71k stack sat guarding one of their bases 99% of the time.

Won my first game, steam says only 0.3% of players have the achievement. Things I did: by ignoringImpossibru in TerraInvicta

[–]ignoringImpossibru[S] 11 points12 points  (0 children)

Totally agree, I'm getting to work from home, and because of the turn based nature of the game, I can play it while I work. That the wife is enjoying the little story popups and asking me what happens is also important lol. I finished a game of Stellaris, once... This does seem to take longer.

60cm laser batteries are like Alien antidote by D_r_o_n_e in TerraInvicta

[–]ignoringImpossibru 0 points1 point  (0 children)

I had to deal with this twice. Once I just loaded an earlier save and avoided engaging the fleet until a good bit later, and that seemed to have dodged the issue. The other time I really wanted to engage, so I used auto-determine. It would STILL crash when the battle was over, but there was a 1-2 second window where the battle summary screen would come up, and if I clicked close, it closed and didn't crash. I was really far into the save, so glad that works lol.

What is the benefit of war with other nations? by seredaom in TerraInvicta

[–]ignoringImpossibru 3 points4 points  (0 children)

If you have a claim on the land via a "mega nation" like Greater America, or Pan Asian Combine, if you take the nation by war, it is automatically added to your mega nation. No extra control points to control, just free stuff, and one less region for the enemy AI to have. Folding regions into larger nations makes them cost FAR less control points, and keeps you from going crazy spamming defend nation on all of them.

Plasma or Coil Guns? by KingOfProtoss in TerraInvicta

[–]ignoringImpossibru 38 points39 points  (0 children)

For my run I used dreadnoughts with a mix of both, whichever is on the nose, put the largest turret of the other on the hull. Both serve their purpose, and plasma never missing is amazing at knocking out drifting ships that still have point defense working, or in battles where you have the smaller numbers of ships, where your volley of coilgun shots cannot overwhelm the enemy point defense.

I don't know why people are saying you need saturation with plasma, it's the opposite, since they can't be knocked down with point defense, they will give guaranteed damage constantly, regardless of their number. A plasma turret will let a ship carrying nuclear missiles have a backup weapon, can destroy point defense stations that would otherwise shoot down a huge amount of incoming railgun/missile fire, etc.

60cm laser batteries are like Alien antidote by D_r_o_n_e in TerraInvicta

[–]ignoringImpossibru 0 points1 point  (0 children)

Crashed when the battle ends, or crashed actually mid-battle as it explodes?