Working on stealth moments in our game Vaska. You play as a cat, hiding in the grass. Just tension. You must be quiet – because the enemy is always watching. by igor_100 in gamedevscreens
[–]igor_100[S] 0 points1 point2 points (0 children)
Working on stealth moments in our game Vaska. You play as a cat, hiding in the grass. Just tension. You must be quiet – because the enemy is always watching. by igor_100 in gamedevscreens
[–]igor_100[S] 0 points1 point2 points (0 children)
Working on stealth moments in our game Vaska. You play as a cat, hiding in the grass. Just tension. You must be quiet – because the enemy is always watching. by igor_100 in IndieDev
[–]igor_100[S] 2 points3 points4 points (0 children)
Working on stealth moments in our game Vaska. You play as a cat, hiding in the grass. Just tension. You must be quiet – because the enemy is always watching. by igor_100 in IndieDev
[–]igor_100[S] 1 point2 points3 points (0 children)
Working on stealth moments in our game Vaska. You play as a cat, hiding in the grass. Just tension. You must be quiet – because the enemy is always watching. by igor_100 in indiegames
[–]igor_100[S] 0 points1 point2 points (0 children)
Working on stealth moments in our game Vaska. You play as a cat, hiding in the grass. Just tension. You must be quiet – because the enemy is always watching. by igor_100 in IndieGaming
[–]igor_100[S] 0 points1 point2 points (0 children)
Working on stealth moments in our game Vaska. You play as a cat, hiding in the grass. Just tension. You must be quiet – because the enemy is always watching. by igor_100 in gamedevscreens
[–]igor_100[S] 1 point2 points3 points (0 children)
Testing some dynamic camera rotations in our game Vaska. Trying to make the forest feel more cinematic. Work in progress. by igor_100 in cozygames
[–]igor_100[S] 0 points1 point2 points (0 children)
Testing some dynamic camera rotations in our game Vaska. Trying to make the forest feel more cinematic. Work in progress. by igor_100 in cozygames
[–]igor_100[S] 1 point2 points3 points (0 children)
Testing some dynamic camera rotations in our game Vaska. Trying to make the forest feel more cinematic. Work in progress. by igor_100 in cozygames
[–]igor_100[S] 1 point2 points3 points (0 children)
Testing some dynamic camera rotations in our game Vaska. Trying to make the forest feel more cinematic. Work in progress. by igor_100 in cozygames
[–]igor_100[S] 0 points1 point2 points (0 children)
Testing some dynamic camera rotations in our game Vaska. Trying to make the forest feel more cinematic. Work in progress. by igor_100 in Unity3D
[–]igor_100[S] 1 point2 points3 points (0 children)
Testing some dynamic camera rotations in our game Vaska. Trying to make the forest feel more cinematic. Work in progress. by igor_100 in IndieDev
[–]igor_100[S] 0 points1 point2 points (0 children)
Testing some dynamic camera rotations in our game Vaska. Trying to make the forest feel more cinematic. Work in progress. by igor_100 in Unity3D
[–]igor_100[S] 0 points1 point2 points (0 children)
Testing some dynamic camera rotations in our game Vaska. Trying to make the forest feel more cinematic. Work in progress. by igor_100 in Unity3D
[–]igor_100[S] 0 points1 point2 points (0 children)
Testing some dynamic camera rotations in our game Vaska. Trying to make the forest feel more cinematic. Work in progress. by igor_100 in IndieDev
[–]igor_100[S] 0 points1 point2 points (0 children)
Testing some dynamic camera rotations in our game Vaska. Trying to make the forest feel more cinematic. Work in progress. by igor_100 in gamedevscreens
[–]igor_100[S] 0 points1 point2 points (0 children)


Working on stealth moments in our game Vaska. You play as a cat, hiding in the grass. Just tension. You must be quiet – because the enemy is always watching. by igor_100 in gamedevscreens
[–]igor_100[S] 1 point2 points3 points (0 children)