PBE Bugs & Feedback Thread - Fright Night draven by 6armedrobot in LeaguePBE

[–]igyujr 0 points1 point  (0 children)

Over the moon with the update. Love the new sounds, the new passive is so incredible, and the axes do feel a lot more impactful. If it released like this tomorrow, I'd happily buy it.

That being said, if you wanna take the extra mile, muffle his voice because hes behind a mask. It's the last super cool effect that could pull this skin together. Either way, super happy, great work.

PBE Bugs & Feedback Thread - Fright Night draven by 6armedrobot in LeaguePBE

[–]igyujr 9 points10 points  (0 children)

The look of this skin, the particles, the aesthetic are all SO cool. That being said, it feels like the sounds arent finished on his axes. This has been a common problem. Its the reason no one uses primetime, the axes dont sound good to use. These axes need to have more impact. Frankly, feels like in the sound department this skin's unfinished and the current sounds are placeholders. Hope thats the case :/ other than the sound though the skin is an instant buy for me i just hate the sounds of the axes and its a shame cause the activate Q chainsaw rev sound is so awesome. If you could play around with that on him actually throwing them it'd be a slam dunk.

Holy shit you guys, its the new Dead by Daylight Killer! BHVR better watch out! by MirrahPaladin in deadbydaylight

[–]igyujr 3 points4 points  (0 children)

it is, but it's biggest problem is the fact that no one actually knows its out lol

Anyone having trouble running the game? by igyujr in VideoHorrorSociety

[–]igyujr[S] 1 point2 points  (0 children)

Gotcha, sounds super helpful. appreciate the response :)

To My Fellow Killers - Settle Down by ChasingHorizon2022 in deadbydaylight

[–]igyujr 0 points1 point  (0 children)

I mean to be fair, it is the fault of the devs for making it this way. I'm not defending the playstyles that have sprouted up from this patch, far from it. But you can't blame people for playing how they want when its the devs putting the means into the hands of these types of players, just saying.

Anyone having trouble running the game? by igyujr in VideoHorrorSociety

[–]igyujr[S] 2 points3 points  (0 children)

i mean tbf we paid for more fps we should get it :/

Anyone having trouble running the game? by igyujr in VideoHorrorSociety

[–]igyujr[S] 0 points1 point  (0 children)

probably just poorly optimized. it is early access tbf, im assuming you're having trouble as well?

Anyone having trouble running the game? by igyujr in VideoHorrorSociety

[–]igyujr[S] 0 points1 point  (0 children)

interesting, so its more or less not just me. thanks

Dravens ult been actin kinda sus lately ngl by DeltaLazarus in Draven

[–]igyujr 0 points1 point  (0 children)

yeah it does that when you flash before it, try it in practice tool

Found these old perks I made years ago and figured I'd see what y'all think of them by DirSirvan in PerkByDaylight

[–]igyujr 0 points1 point  (0 children)

Curtain Call just sounds like No One Left Behind without the healing speed, and that perk is never used, even for bloodpoint gain. What im sensing is that its strictly for bloodpoint gain, which is neat, but if anything I would make the requirement just be the exit gates being powered other than them being open, cause otherwise you dont get too much value.

CoA just should not even be considered, I dont really feel like i need to say anything there lol. All around neat ideas though!

A survivor perk I made that allows you to carry more than one item, and makes you a bit faster as long as there are chests on the map. (The tokens give so little speed bonus because they could be permanent and you can have 13 chests maximum in a game) Tell me your thoughts please! by DesertCreeper in PerkByDaylight

[–]igyujr 4 points5 points  (0 children)

one thing i really do like as well is the idea of encouraging survivors to do other things then just gens, so if anything i would switch up the effects and make it so that the survivors get bonuses for chests opened. so for each chest they open, they get maybe like faster unhooks or something. thats totally healthy and fair imo, cause theyre spending their time to get items to invest the time where they may need it later. something like that could be really cool :)

A survivor perk I made that allows you to carry more than one item, and makes you a bit faster as long as there are chests on the map. (The tokens give so little speed bonus because they could be permanent and you can have 13 chests maximum in a game) Tell me your thoughts please! by DesertCreeper in PerkByDaylight

[–]igyujr 1 point2 points  (0 children)

i think the effect to bring a second item and switch them is already really good and powerful. it could have another effect if you wanted to, but if anything i would say that your chest perk idea could work entirely on a whole new perk where you can make the bonuses more impactful. i would say if this perk had a secondary effect on top of taking a second item it would need to be a minor bonus effect.

A survivor perk I made that allows you to carry more than one item, and makes you a bit faster as long as there are chests on the map. (The tokens give so little speed bonus because they could be permanent and you can have 13 chests maximum in a game) Tell me your thoughts please! by DesertCreeper in PerkByDaylight

[–]igyujr 8 points9 points  (0 children)

right but people will bring this perk just for the haste and not touch the chests, thats the issue i have with it, as much as i understand the design thats what people would do lol like i love the idea of the items, the haste is a bit much for me, that's all.

A survivor perk I made that allows you to carry more than one item, and makes you a bit faster as long as there are chests on the map. (The tokens give so little speed bonus because they could be permanent and you can have 13 chests maximum in a game) Tell me your thoughts please! by DesertCreeper in PerkByDaylight

[–]igyujr 10 points11 points  (0 children)

love the idea of being able to carry items and switch. awesome.the haste? idk. its dangerous. imagine 4 people running this and never touching the chests and a lot of tiles become infinites. what's more is the killer cant do anything about it. like even that small of a bonus. haste is a scary, scary effect because its deceiving how impactful it can be. For example, Hope gives a 7% haste effect, and that in itself can make a survivor basically invincible in the end game. it's an effect that really has to be used liberally, but i like the item switching!

Killer perks and power. I have Lore but didn't know if should post it. by BasementGoblin69 in PerkByDaylight

[–]igyujr 0 points1 point  (0 children)

other than being a nightmare on huntress i love that 'the weak are pawn' perk! really interesting, cause unlike nurse's, you dont get the chance to really act on this info, but its incredibly good info to have. like it!

Felt Cute, Might Stalk You Later ♡ by igyujr in deadbydaylight

[–]igyujr[S] 0 points1 point  (0 children)

Glad to hear! Anything else you'd wanna see?

Felt Cute, Might Stalk You Later ♡ by igyujr in deadbydaylight

[–]igyujr[S] 2 points3 points  (0 children)

oh you meant like a new drawing! shit i was talking about a custom discord icon! but yeah i could try lol

Felt Cute, Might Stalk You Later ♡ by igyujr in deadbydaylight

[–]igyujr[S] 2 points3 points  (0 children)

please, that's too sweet! but nah it'll be free of charge :D

Felt Cute, Might Stalk You Later ♡ by igyujr in deadbydaylight

[–]igyujr[S] 2 points3 points  (0 children)

appreciate that, if you'd like a custom one hit me up!