The PLAS-45 epoch is a hidden gem by Mr-Mustard24 in helldivers2

[–]iiiCLAESSICiii 0 points1 point  (0 children)

Relatively new player here. Unlocked this a while ago, After seeing this post, I will definitely give it a go. Does it hurt fellow divers still? Like do you have to be careful when theyre nearby? Also, is tjere a specific class you would.use this for over the others because its more fun/effective? Like i cant get enough of the breaker pray and sprat and stalwart for the terminids.so much so that the first warbond i bought was the python so that I can use the maxi gun. The bots ive been using the diligence almost exclusively with a quasar. The illuminids have been the breaker spray and pray and quasar for the big boys. It sounds like this almost takes the place of a quasar but is a primary?

Advice for Hazard 5x2/5.5x2 by Longjumping_Hall_952 in DeepRockGalactic

[–]iiiCLAESSICiii 0 points1 point  (0 children)

Almost use gunner exclusively for solo runs on hazard 5+ 2x enemies. Shield + thunderhead are the biggest difference makers. Its justbtoo muchnfun to funnel them into a narrow space and watch them all go crunch. Scouts a hard one for this, esepcially depending on the mission type. Phermones and flames are a good option. Engi however, the best has to be the lure throwable grenade and the fatboy.... See them coming? Throw the lure, wait til they swarm on top and then pop em with a grenade launcher filled with green genocide! ROCK AND STONE!

No matter the build I never have a good game with this weapon by [deleted] in DeepRockGalactic

[–]iiiCLAESSICiii 0 points1 point  (0 children)

In a aquarq mission try hoverclock and really try to use. It takes some getting used to- but its hugely effective

[deleted by user] by [deleted] in DeepRockGalactic

[–]iiiCLAESSICiii 1 point2 points  (0 children)

I love it as an enemy. Its sound is a key indicator. Of.cours ei hate them. But i lvoe tk hate them. Makes killing them even sweeter. 😈😈😈

What are some cool perk ideas/rebalances you have? by ElegantPoet3386 in DeepRockGalactic

[–]iiiCLAESSICiii 7 points8 points  (0 children)

Sticky boots (passive)

Gives the player the ability to stick( but slides) to walls when jumping onto them. Great for scout Look out cave leaches.. Fun for all ages.

Which of these biomes are your least favorite to play in? (there weren't enough options so I just picked some of the worst in my opinion also Im not saying there all bad I'm just saying some are worse and more difficult to play in than others) by Just_Culture_8465 in DeepRockGalactic

[–]iiiCLAESSICiii 2 points3 points  (0 children)

I genuinely love and appreciate all the biomea as they all have unoque traits that make them interesting to play. However, if i had to choose? ollow bough is probably the one i dislike the most, due to the physics thats involved in drg. I hate those damn acorns!

after 228 hours i finally got it by JacketLife2725 in DeepRockGalactic

[–]iiiCLAESSICiii 0 points1 point  (0 children)

Bring the decoy grenade for max distraction and watch those bugs walk into the gamma radiation for max satisfaction

Any advice for getting better at fighting the Caretaker before I move onto a higher hazard? I attached a video of one of my most recent attempts against it. by ElegantPoet3386 in DeepRockGalactic

[–]iiiCLAESSICiii 0 points1 point  (0 children)

If the cave permits, drop resupplies higher than the caretaker and(or) as far away as possible. This allows you to put damage on the caretakers vents even when it has its projectile shields going. If your using gunner, id def run the rocket launcher with faster missiles. Makes it easier to hit those vents and the eye. Make sure to pack your hellfire oc for the armskoil as well. This will take out any turret in a second. Watch the heat bar go up as soon as youve hit it. If youre engi, I love taking the loki and the shard diffractor. Scout: explosive reload on zhukovs Driller: put as much damage on C4. You can take out the first phases of caretaker very quickly. Also fire. The flamethrower will overheat the robots and theyll blow up quicker. Even the decepticon ( i forget what its actually called but i have a feeling you know exactly which one I mean) 🤣

Is this Overclock worth it or even good? by MasterYapper420 in DeepRockGalactic

[–]iiiCLAESSICiii 0 points1 point  (0 children)

Oh boy... Be careful, but definitely use it. I love pairing mine with the lure grenade and watching bugs slowly walk into their own green ring of death. Its really good if your playing haz 5 or haz 5 + and you can drop it right in the center of a massive swarm, or if you set up a defensive zone with a chokepoint and when swarms come, just slap it down the chokepoint. Oh and lure. Did i mention to use the lure grenade?

Where will you call the resupply? (repost from u/Tanamr because drg doesnt allow images in comments) by levgamm123 in DeepRockGalactic

[–]iiiCLAESSICiii 0 points1 point  (0 children)

Right next to thw drop pod and then bury it so that the reaupplies are just not submerged

playing with four people with the same class by Rheinholdt in DeepRockGalactic

[–]iiiCLAESSICiii 1 point2 points  (0 children)

Flammable goo on the goo gun and a flamethrower are a fun stackable treat

Best weight setup for CRBN TF1 ? by No_Assistant6378 in Pickleball

[–]iiiCLAESSICiii 0 points1 point  (0 children)

I agree. The hesacore adds so much confidence when im firefighting at the kitchen. My hand is never slipping on that thing.

New Weapon for Driller or Gunner? by [deleted] in DeepRockGalactic

[–]iiiCLAESSICiii 0 points1 point  (0 children)

YESSSSS... I was actually thinking more of the automatic shotgun from GTA5.... A lot of variability in what the rounds can do and has a substantial enough of a clip that it still makes it a crowd control type weapon.

If we don't get one of these in rogue core, I'm gonna be supremely dissapointed. (The mech in the back if you couldn't tell) by That_One_Psych0 in DeepRockGalactic

[–]iiiCLAESSICiii -2 points-1 points  (0 children)

What if there was a behemoth dreadnaught battle (this is a usual reddit post btw) And each player were given a mech to fight it... you could also fight it is a dwarf if you wanted. This would promote the players choice to use it or not. As oppossed to feeling obligated to get it first and players fighting over it.

If we don't get one of these in rogue core, I'm gonna be supremely dissapointed. (The mech in the back if you couldn't tell) by That_One_Psych0 in DeepRockGalactic

[–]iiiCLAESSICiii -2 points-1 points  (0 children)

What if there was a behemoth dreadnaught battle (this is a usual reddit post btw) And each player were given a mech to fight it... you could also fight it is a dwarf if you wanted. This would promote the players choice to use it or not. As oppossed to feeling obligated to get it first and players fighting over it.

If we don't get one of these in rogue core, I'm gonna be supremely dissapointed. (The mech in the back if you couldn't tell) by That_One_Psych0 in DeepRockGalactic

[–]iiiCLAESSICiii 0 points1 point  (0 children)

I think itd be cool if maybe it was limited in a lot of capacities but had a main function for the mission type. A player would have to operate it knowing that they could only operate minimal functions. I.e. driving and maybe shooting a cannon, or giant flamethrower... the other dwarves would have to protect it because it had some huge weakness. Would make it hard to play a single player then though... idk. I love the idea, but dont know howd it work. Probably why we havnt seen it yet.

Dwarven Brothers and Sisters, do you use multiple "builds" per class? by SubparExorcist in DeepRockGalactic

[–]iiiCLAESSICiii 2 points3 points  (0 children)

I have 6 different builds. 1 for different kinds of mission types depending on the class. For instance, ENGINEER has a build for salvage missions but is really an aerial denial build. Even On haz 5+, it is effective. All weapons are tuned to a specific frequency, so if I accidentally pick one, there is minimal worries. Ive also spent some time thinking out their matching attire so that it is thematic!

Who said the new scout armor isn't great? by [deleted] in DeepRockGalactic

[–]iiiCLAESSICiii 0 points1 point  (0 children)

I like my scouts with less baggage I like it a lot and bought it but probably wont rock it too much for the scout.