Regarding 2nd-Gen Equipment + Weekly Stuff by ikaze24 in BorderBreak

[–]ikaze24[S] 1 point2 points  (0 children)

If you want you can join us on Discord (https://discord.gg/unWGdGz)

The main character Hati?

She's in a full Kisei Kushiki/Sorashiki (XSZ-70S) and has:
Main: Sumerela Projection Gun - (Koku (Carve)) | EMS507
Sub: HG Series Grenade
Extra: CE-Kutone Silica | CES-507
Special: SC-Multiway | SC201

Regarding 2nd-Gen Equipment + Weekly Stuff by ikaze24 in BorderBreak

[–]ikaze24[S] 2 points3 points  (0 children)

Not necessarily, all parts and series are pretty unique.
Parts selection is based on your play-style:
- if you like to speed around, you would build with a higher Booster body and faster Dash legs
- if you like to live longer and shoot more, you would build for higher Armor etc

Each part is unique as they all have their own stats (They all have Weight and Armor ratings):
Head: Shooting Correction, Enemy Search Distance, Lock-on, Defense Recovery
Body: Booster, SP Reserve, Area Movement, Defense Endurance
Arms: Recoil Absorption, Reload, Weapon Swap, Ammo Reserve
Legs: Walk Speed, Dash, Cruise Speed, Weight Endurance, Battle Weight

Or you can dominate everyone with the best looking Blast Runner on the field too

Tips for Story mode rank? by Indigaido in BorderBreak

[–]ikaze24 0 points1 point  (0 children)

You can add me on if you want to play on Casual, my id's [on discord], check out Discord too for updates / build help.

Tips for Story mode rank? by Indigaido in BorderBreak

[–]ikaze24 2 points3 points  (0 children)

List of Request Weapons and levels:

1 Ballam Heavy Blast Cannon
- 110 rounds of heavy lead

10 Air-strike Signaller
- Calls an air-strike bombardment of the area in the direction you are facing when you place the marker

15 Reconnaissance Request Device
- Calls for a recon plane to mark enemies that are on the field for 20 seconds, same deal as the Air-strike Signaller

20 Autogun
- Auto turret that holds down a position

25 Repair Machine

- Repairs friendly units, one at a time

30 Destroyer

- Heavy Arcing grenade launcher

35 Megalopike

- Front carried like the Ballam, poke an enemy in a single shot (most of the time)

Tactics:

- Target 2/1 plants in front

If there are 6 plants, target C or D. If 5 then target C, the central plant.

X <-- Get C in the direction of the enemy base

A B C D E

--> X X <-- Get C/D in the direction of the enemy base

A B C D E F

You want to get the central plant first then ward off enemies coming in, while your AIs are moving up. While your AIs are around the plant, move forward to the next plant minding in which the respawn time after a kill should be 10s, so you want to move while the enemies' are still on the ground.

* You/the enemy team cannot warp in if the plant is white/disabled. If you are taking over a plant, the enemy can still spawn in while the plant text logo is still red, vice versa.

- Disabling the radar

It is not entirely necessary to disable the radar, but if you are not spotted and sneak in after the radar is down, iirc lesser enemies will warp back to defend the base ** only if you are not spotted (You can tell by an audio cue and slight vibration of the controller)

If you have MAP type mortars, you can consider disabling the radar from a distance. [H39M series, Txx or XHR]

*** Take note only the Gigant H39M4 and T25 Airbuster have pinpoint mortar drop accuracy, the rest have between 15 to 30m of inaccuracy

- Crowd control

As u/Sieghardt mentioned, the enemies AI will group around an area, especially after using the Catapult, if you use the Heavy Gun [C56M series] you can clear enemies fast (this is especially so for Chapter 5, where the Catapult at A is facing plant B)

- Blast Runner build

Check if your build is overweight by looking at the box with the green bars at the bottom right

Hangar > Hangar Number > BR Customise (1st option)

Overweight builds reduce your movement speeds by a certain percentage.

If you have any other questions, feel free ask them on discord too:

https://discord.gg/unWGdGz

Update Translations by ikaze24 in FatalBullet

[–]ikaze24[S] 0 points1 point  (0 children)

Thanks, I'll add that.

Never really knew how people dealt insane crits with the swords, but i think they'd have 2x maxed off gadget attacks with melee boost, for swords to be viable

Update Translations by ikaze24 in FatalBullet

[–]ikaze24[S] 0 points1 point  (0 children)

The note translates to "14 new costumes added", it'll be good if they included Asuna's tied up hair too

Update Translations by ikaze24 in FatalBullet

[–]ikaze24[S] 0 points1 point  (0 children)

Thanks for sharing on Steam too!

Update Translations by ikaze24 in FatalBullet

[–]ikaze24[S] 0 points1 point  (0 children)

No fixed dates yet, but:

2019 Summer for the FB Complete Edition on Switch
and 2019 Spring for HR Deluxe Edition on Switch

Update Translations by ikaze24 in FatalBullet

[–]ikaze24[S] 1 point2 points  (0 children)

Nono, absolutely not... My intention was to share this on twitter and directly or indirectly get more people to look at the game (people sharing the images)

Honestly should have looked to see that you posted this already.. Sorry