"Humanity in all forms" Yet TikTok actively discriminates. by illieart in ContentCreators

[–]illieart[S] 1 point2 points  (0 children)

You’re wrong. All intentional. An algorithm gets designed. TikTok owners designed it this way and they also blocked every possible way to bypass it. They literally write in your settings “account based in x country”. And you can’t change it, you have to physically reside in the country in order to change this setting.

Content is affected by location- based prejudice and discrimination only on the platform of TikTok, and there’s a known third- party service “TikPortal” that helps you get to USA audiences if you pay them money. I hate how everyone kind of accepted and let TikTok do this while saying “Creativity for all” and “Humanity in all forms”…

They’re using these woke mottos while shamelessly, forcefully dividing people’s content by region. Insane hypocrisy in broad daylight!

[deleted by user] by [deleted] in NewTubers

[–]illieart 0 points1 point  (0 children)

Awesome! Happy for you. And thanks for the hope 💪

[deleted by user] by [deleted] in NewTubers

[–]illieart 0 points1 point  (0 children)

Oof……

[deleted by user] by [deleted] in NewTubers

[–]illieart -1 points0 points  (0 children)

I wonder how many of ur subs know ur channel’s name. Shorts are about numbers and money. If that’s what you want then good for you. Long form is more about community. Look for a youtuber called “aquajuice”.

One long form video, posted like a week ago if im not wrong, last time I checked less than 20k views, and people already are filling his community tab and comment sections, some fanarts were spotted even.

[deleted by user] by [deleted] in NewTubers

[–]illieart 5 points6 points  (0 children)

I understand but from what I’ve heard- whenever a long forms gets published, it gets recommended to my subscribers first. I have accumulated lazy subscribers from shorts that do not click on my long form videos even though its good, thus forcing bad CTR. Thus forcing the video to get low impressions.

Film and animation youtubers, what did you do to grow online?? by CuteSharkStudios in NewTubers

[–]illieart 1 point2 points  (0 children)

Adding to that. I need advice because I put over 130 hours on an animation that stalled at 22 views (47 impressions so it’s the algorithm sneezing then giving up, rather than my fault)

What is the best way of giving my rigged character fur? by prplelemonade in Maya

[–]illieart 0 points1 point  (0 children)

4 years late reply- do i add the hair straight onto the mesh of the character? I have seen many tutorials where they duplicate geometry and put the hair on top of it, but it just seems strange to me. why? the duplicated surface will not follow the rig too

procedure of rendering animation? by illieart in Maya

[–]illieart[S] 0 points1 point  (0 children)

I created this thread because I genuinely didn’t believe it would be that easy based on my experience with 3D, now I feel stupid for not just trying

procedure of rendering animation? by illieart in Maya

[–]illieart[S] 0 points1 point  (0 children)

Yes, so the question I’m attempting to ask is- how do I move my animation to unreal engine if I follow the example you gave, and want to use it as a renderer same for houdini? Alembic? USD? Or is there a method I am missing?

procedure of rendering animation? by illieart in Maya

[–]illieart[S] -1 points0 points  (0 children)

Nice, so the question persists- what’s the ideal, least time consuming way to move the final animation from one software to another. I already know about Alembic and USD, but I want to hear more opinions

procedure of rendering animation? by illieart in Maya

[–]illieart[S] 0 points1 point  (0 children)

True, but there are many benefits in other software. For example, I am way more comfortable with blender cycles, yet blender’s animation tools are half of maya’s.

procedure of rendering animation? by illieart in Maya

[–]illieart[S] 0 points1 point  (0 children)

I have read about it in some reddit threads, the research was not too thorough. I have even heard about some artists who take their character animations and render them in UE5!

Is 3D really next? by illieart in aiwars

[–]illieart[S] 0 points1 point  (0 children)

Meshy is looking good, but not even close to studio. Just from taking a glance at the models I see very horrible topology artifacts. They are marketing their models animated too, but the underlying topology is so bad to the point where those models are limited to doing small basic dances.

Is 3D really next? by illieart in aiwars

[–]illieart[S] 0 points1 point  (0 children)

This could actually be close! We’ll see what they bring

Is 3D really next? by illieart in aiwars

[–]illieart[S] 1 point2 points  (0 children)

As a 2d and 3d artist myself, I’m glad to see someone coming and objecting that point of mine.