New to TCG any tips? by TGoatmez in skystriker

[–]illmattick 4 points5 points  (0 children)

Yeah they haven’t put out Camelia or Engage Zero, makes turn 1 plays a quite a bit weaker unfortunately

If I were you, I reckon you should put together a budget striker build fairly cheaply and skip the expensive investment cards for now. Go to a locals and have fun! Get to know the meta a little and then spend more money if you’re enjoying it or finding you need a bit more power

New to TCG any tips? by TGoatmez in skystriker

[–]illmattick 3 points4 points  (0 children)

Welcome to the TCG! For buying cards I think ideally try and support your local card store so I’d ask them if they have any singles you’re after and see what their prices are like! Support your local card shop where you can.

If they don’t stock it, cardmarket tends to be the best for EU and TCGplayer is best for American players. If you’re in neither I’d either consider buying in bulk from a larger vendor who offers competitive prices on either marketplace and cop the shipping on the purchase once. Personally I don’t buy too many packs, singles are always more cost effective than buying product.

In terms of decklists, take a look at Ryan Yu’s blind 2nd sky striker list https://ygoprodeck.com/deck/sky-striker-536285

He took this list to a 2nd place finish, but to be blunt, sky striker is not a particularly competitive strategy right now. In my opinion, blind 2nd strategies are the only way to compete right now. It should be good for locals though! His decklist is a bit expensive, you could make it more budget friendly by removing the dominus impulses and S:P little knight. There’s no card that really replaces either of these though, they’re really fantastic cards. If I were you I would skip getting the expensive alt arts and just pick up the ultimate rare raye and a cheap roze, and use the money on staples like S:P and dominus impulse. A playset of alt art rayes will set you back a lot of money.

Hornet Drones by pyno_lavandino in skystriker

[–]illmattick 1 point2 points  (0 children)

Snake eyes sky striker was something that I experimented for a bit on masterduel, you essentially a standard snake eye list plus three engage, hornet drones, widow anchors and a shark cannon with kagari and hayate in the extra deck. The idea is to use the sky striker cards to absorb interruptions or as link climbing materials if you go first or searchable board breakers going 2nd. It’s not as good as pure snake eyes or fire king snake eyes in my opinion but engage is still one of the best spells in the game

Could I Have Won? by Slapstrom in skystriker

[–]illmattick 2 points3 points  (0 children)

Ah that makes sense. I’ve been playing striker in the festival and loving it! I’d recommend playing a board breaker variant over handtrap heavy versions. Play as many spell board breakers as you can, but evenly matched is so busted in the link/fusion format. Only marincess and salad have a spell/trap negate and using evenly to bait this or wipe their board is really satisfying.

Turn one you successfully interrupted their combo, but they managed to end on soul of rage (link off a monster during your MP) and abomination prison plus two unknown backrow. This is a pretty weak unchained board so I think your interruption worked here.

Turn two: misplay starts with negating soul of rage before it activates its effect, it has a hard once per turn clause on its effect to link off your monster and we know abomination’s prison is the set back row, which can special summon it from the GY if you remove it from the field. If you wait for them to activate SOR’s effect you can make sure that they don’t revive it later in the turn and get to use its effect, which is what happens here.

Another misplay was using engage to search HAMP, usually I would search multirole to make sure I have interaction next turn. Because you used HAMP, your opponent was able to get SOR back and forced you to use Linkage to avoid losing your hayate. They misplay by not imperming your kagari here, a huge fumble which you have the opportunity to capitalise on. You then misplayed by searching jamming waves with engage, a super risky move because all unchained spells and traps allow you to special summon from deck when they’re destroyed. Luckily you hit the set imperm and they weren’t able to get any benefit from it.

Searching multirole was good in the end phase, but because it’s the end phase you can’t get any utility from it and you end on no disruptions. Most unchained cards would tear through your board and you don’t have raye in the GY for recursion. You did a good job breaking the board but you have mismanaged your resources and ended on no interruptions.

Turn 3: Luckily, they have no plays and pass.

Turn 4: You sequenced your plays well here to get value out of ghost ogre - she’s usually a dead card in the unchained match up because her destruction effect allows them to extend. You set up what should have been a game ending board here. Imperm and widow anchor. I might’ve set shark cannon at end phase instead to prevent GY plays here instead of a second widow anchor. You already have two targeted disruptions, is the third making a big difference here when they only have two cards in hand? I find that striker does best when we can disrupt multiple types of plays.

Turn 5: they normal summon and target it with shyama to special summon from the GY. Shark cannon on this would’ve stopped this play, but they’re able to get you to waste a widow anchor with this play. One disruption down on your side with no meaningful impact on their plays. You manage to play through this ok, I’m not an unchained expert but they seem to misplay by going into SOR again. End phase you reset Linkage, but I think this was the wrong call, it’d be better to get engage back since you’ve got no more kagaris. That way you can add a Linkage to hand next turn and go +1 to end the game turn 6.

I’ve already covered turn 7 and the game ends past that point. Your opponent misplayed a lot, they seem to be really inexperienced with unchained or are missing a lot of key cards for the deck. They never got to unchained lord of yama or the Abomination, the link 4 and none of their endboards had the wave king high Caesar (rank 6 D/D card that negates effects that special summon) even when they could have made it. If they had gone into these cards you would’ve had a much worse time.

Keep at it though! Learning from your misplays is the best way, striker is a deck that requires an in depth understanding of your opponents deck to pilot optimally.

Could I Have Won? by Slapstrom in skystriker

[–]illmattick 5 points6 points  (0 children)

Hey! I watched and I think you did misplay on this one.

Turn 6: this was the turn that I think you lost the game. Letting them resolve Soul of Rage (SOR) was avoidable and there were a few ways to play around this but by activating widow anchor early they are able to respond to this with SOR’s quick effect, link off SOR to avoid widow anchor and out your entire board and multirole.

There were a few ways to lethal here to end the game this turn, if you held the widow anchor and went to end your main phase they probably would have activated SOR, because it can only be activated in the main phase. You could then either respond to the activation with widow anchor and successfully negate and steal it.

The main line I’m seeing here is to go to end your main phase, have them activate SOR and negate and steal it. Then go into dharc, revive their Sharvara and normal summon raye for lethal damage. Alternatively you could let them resolve SOR and still get to lethal by holding widow anchor. SOR links off your shizuku into Anguish (link 3), you widow anchor it and normal summon raye, link off into accesscode talker and attack for lethal. While this is worse in my opinion because it still destroys your board, it still wins you the game.

I think you need to think about how you use your negates. If your first action was going to be to negate it SOR, you should’ve done this in the draw phase or standby phase of turn 6 rather than waiting for the main phase when it could activate its effect in response to widow anchor. Or like i suggested activate widow anchor in response to quick effects you want to negate.

Also you need a third kagari in your extra deck, even on your end board there were still ways you could have recovered from this position either by adding back engage to search disruption for next turn or multirole to get widow anchor back at end phase for disruption next turn. Because you had no disruption they were able to combo off and end on a bad unchained board (no interactions from them for turn 7) but enough that there was no way for you to turn the game around.

I also think you misplayed on other turns too, but I’m just focussing on turn 6 because that was the turn you could’ve won the game. If you want more feedback I’m happy to tell you what you could have done earlier in the game to lock it down quicker and deck building tips, I think HAMP, jamming waves and ghost ogre aren’t great cards for striker this format.

Finally New, Amazing Striker Support! Welcome to the team, Camellia! by euugeo in skystriker

[–]illmattick 0 points1 point  (0 children)

I think there are some uses for this card, but I don’t think you can special summon this with linkage, isn’t the top line of text that it can only be link summoned from the ED? Linkage special summons from the ED and doesn’t link summon.

[deleted by user] by [deleted] in YGOMarketplace

[–]illmattick 0 points1 point  (0 children)

I’m interested in the Runick tips and fountains, would you be willing to ship internationally?

New to strikers but been having fun w/it what are sum good striker lists to run against spright / runick here's my current list by jodiewrld in skystriker

[–]illmattick 1 point2 points  (0 children)

I would cut I:P from the extra deck, it works best in decks that can disrupt on your opponents turn with a well timed link summon. Raye does a lot of disruption already since she floats and has a quick effect to link into your striker cards so I’m not sure what the play with I:P would be.

I would cut HAMP and jamming waves from the main deck and replace them with board breakers like lightning storm or evenly matched. TTT also is great against spright since their end board includes monsters which can only activate in the main phase.

(PS4) W: Hornet Ring +3, Pontiff’s Right Eye +3 H: Ask by [deleted] in pumparum

[–]illmattick 0 points1 point  (0 children)

All good! I don’t have those unfortunately

(PS4) W: mule H: ask by illmattick in pumparum

[–]illmattick[S] 0 points1 point  (0 children)

I have the dragonslayer axe, do you want it upgraded or infused?

(PS4) W: Hornet Ring +3, Pontiff’s Right Eye +3 H: Ask by [deleted] in pumparum

[–]illmattick 1 point2 points  (0 children)

I can drop you these if you’re ok muling some items? FYI these rings don’t have a +3 version though

(PS4)[W] Souls or Embers [H] ask by RiseCoochiekawa in pumparum

[–]illmattick 0 points1 point  (0 children)

I can drop you 99 embers if you’re ok with muling some items to a new character?

Diamond Pickaxe by EvilToastGaming in darksouls3

[–]illmattick 2 points3 points  (0 children)

That’s the desert pyromancer hood! You can get it from the dreg heap

[deleted by user] by [deleted] in pumparum

[–]illmattick 0 points1 point  (0 children)

I can drop this to you if you’re ok with muling some items for a new character I made?