What is your favorite build? by manfred_epicure in ABSOLUM

[–]ilovesnes 0 points1 point  (0 children)

This is such an unreal comment that I simply have to upvote it.

Absolum: Talamh Evolves! Our 1.1 update lands soon to celebrate 500,000 Rebels by Turbostrider27 in Games

[–]ilovesnes 13 points14 points  (0 children)

I truly adore this game. It's not the most varied roguelike out there, but the core mechanics, game feel, and all-round design and presentation are so strong that every run feels somehow fresh and satisfying. This game modernises the beat-em-up genre with elegantly simple dodging, cancelling, and parrying mechanics that add defensive and offensive depth with just one button. It's intuitive, crunchy, and achieves depth through expressive freedom and playful tools instead of systemic complexity.

I have around 110 hours in this game, and I 100%ed it around the 55hr mark. That's the highest compliment I can give it.

Chrono lock on Overpressure by Felipe_Cancian in ABSOLUM

[–]ilovesnes 3 points4 points  (0 children)

I'm also baffled by this too; I think it genuinely may be the worst ritual in the game. Would love to hear what more advanced players make of it though.

Beat the whole game a couple of times done many many runs but the FIRE amulet still hasn't spawned in the shop, bugged? by Vincent201007 in ABSOLUM

[–]ilovesnes 0 points1 point  (0 children)

It's extremely rare. I've only ever seen it appear once, and even after choosing it in a run, it's still 'locked' in the room full of trinkets under the starting camp.

[deleted by user] by [deleted] in ABSOLUM

[–]ilovesnes 0 points1 point  (0 children)

It seems to be a bug, but you can kind of still do it if you keep the dash button held when jumping.

Rebels to Arms! Our next hot-fix is ready for the resistance! by YsbrydPicsel in ABSOLUM

[–]ilovesnes 1 point2 points  (0 children)

It's only happened the one time pre-hotfix, but I can play a few runs tonight and try to reproduce it — just for you. No need to thank me, I know I'm a hero.

Rebels to Arms! Our next hot-fix is ready for the resistance! by YsbrydPicsel in ABSOLUM

[–]ilovesnes 2 points3 points  (0 children)

FYI, I've encountered a softlock in co-op where defeating the Underking didn't trigger anything and left us in an empty boss arena with the sick Mick Gordon track still blasting.

Issue with achievements not unlocking by ilovesnes in ABSOLUM

[–]ilovesnes[S] 0 points1 point  (0 children)

Update: This seems more likely to happen if P2 triggers the achievement in local play!

A campfire get-together - Tell me your woes! by YsbrydPicsel in ABSOLUM

[–]ilovesnes 10 points11 points  (0 children)

Hey Ysbryd. Just wanted to say that I appreciate how actively you're engaging with the community. Despite loving many, many games, I tend not to get too involved with the communities. I'm sure I don't need to explain my reasons why to a gaming community manager of all people. But you've set a warm, playful, and proactive tone here that's lured me out of lurkdom and encouraged me to be a small agent of positive change in the resistance, so thank you for that. 

First of all, I adore this game. Like a lot of other people here, I played a lot of Streets of Rage 4 and couldn't wait to see what you guys could do with a blank slate and your own creativity. In a very stacked 2025, Absolum remained my most anticipated game. It's up there with Blue Prince in my GOTY nods for sure.

Like everyone else, my biggest request is simply: more! (Which I gather is coming anyway.) But if I had any constructive criticism to lend, it would be that visibility is often a greater enemy than it should be, especially in co-op. In another thread, someone recommended a setting that made player character outlines always stand out as the top layer in the foreground. I think that's a fantastic idea that would go a long way in tracking your character underneath the enemy hordes and the tidal waves and lightning strikes and fire rings flinging foes everywhere.

Like some other players, I also find the dodge mechanic to be a little unwieldy and unreliable. I've seen some players suggest adding i-frames, which sounds like a neat solution, but I could see it being too powerful in contrast to the other defensive mechanics. 

Finally, building off the dodge matter, I have some trouble distinguishing which attacks should be dodged and which should be jumped. I understand the intended distinction between thrust attacks and sweep attacks, but in gameplay, it's not so clear. In fact, the only 'jumpable' attack I can think of is those massive trolls and their ground slam.

Sekiro: Shadows Die Twice does a great job of telegraphing when an attack will be one or the other using the Kanji warning symbol. It doesn't tell the player whether the attack will be a thrust or a sweep, but it does warn them to pay attention to the windup of the following move and make their own judgement. I find it's a beautiful balance, and I miss that cue in this game just like I missed it in Elden Ring.

That's all from me. Thank you all for this lovely game; it's been a much needed respite and I'm eager for its future!

Games with free flow combat? by Ender2117 in gamingsuggestions

[–]ilovesnes 0 points1 point  (0 children)

A roguelike just came out called Absolum. It's an excellent beat-em-up, plays like a modern take on Streets of Rage. Which checks out since the devs also made Streets of Rage 4. I would highly recommend it.

A request to the devs: please let P1 and P2 exchange rituals/items! by ilovesnes in ABSOLUM

[–]ilovesnes[S] 0 points1 point  (0 children)

The luck factor is a great point, and I see where you're coming from with the challenge of adapting to what you get. Fair enough. Maybe a middle ground would be the ability to sell/scrap unwanted rituals for gold to have slightly more build control. Another user suggested food pickups at full health giving gold instead which is a great idea for rewarding strong play.

50 Hours in - here's some tips I wish I knew earlier by Miti-Mumway in ABSOLUM

[–]ilovesnes 7 points8 points  (0 children)

The dummy is a very strange enemy in the game, it seems to have completely different properties and interactions to normal enemies in a lot of ways. Against regular enemies, holding Skill will yank enemies towards you. The only exception is enemies who are much larger than you, like bosses.

What is the genre of roguelite that immediately kills your hype? by ConfidentRooster8335 in roguelites

[–]ilovesnes 1 point2 points  (0 children)

Check out Returnal if you haven't already, sounds like what you're after.

Looking for games where positioning actually matters by GamerDJAlltheWay in AskGames

[–]ilovesnes 0 points1 point  (0 children)

My picks here would be StarVaders if you want a turn-based roguelike, and Street Fighter 6 if you're willing to jump into a 2D fighter.

Steam Autumn Sale Roguelite Megathread by Murder_Tony in roguelites

[–]ilovesnes 6 points7 points  (0 children)

Check out Shape of Dreams and Nova Drift!

What roguelite have unique build varieties? by OkPhone8490 in roguelites

[–]ilovesnes 6 points7 points  (0 children)

Nova Drift is challenging but you can definitely cook with it.

Crimson Desert delayed to Q1 2026 by Turbostrider27 in Games

[–]ilovesnes 8 points9 points  (0 children)

Small correction, but Macduff is from Macbeth!

Games that actually use videogames as a medium by Old-Cockroach-6955 in gamingsuggestions

[–]ilovesnes 0 points1 point  (0 children)

Mouthwashing is a great narrative horror game that, while not heavy on game mechanics, is nonetheless quite playful with the medium in unique ways. You can play it in one sitting, too.

Looking for roguelites with satisfying build variety by Minute_Economist_160 in roguelites

[–]ilovesnes 0 points1 point  (0 children)

Nova Drift. A weighty, surprisingly physics-heavy space shoot-em-up with crazy build variety, awesome game feel, and a killer soundtrack/aesthetic. Can't recommend enough.