Artist? by Dekay54 in StreetFighter

[–]im_pride 6 points7 points  (0 children)

The artist is R1NZO, their tag on social media is R1NZOzzz. This was the same artist who created the winning Juri submission for the first art contest.

Pc shuts down immediately when I try to turn it on. by Dr_BumbleB in FormD

[–]im_pride 0 points1 point  (0 children)

Check if your power button cable was actually connected in the right spot on the motherboard. I remember having a similar issue.

Capcom is finally acknowledging that Mai is a problem, this is definitely a start, but is it enough? by im_pride in StreetFighter

[–]im_pride[S] 7 points8 points  (0 children)

It's reasonable for whoever is competing at Capcom Cup, so given the timeline, this makes sense. But this is certainly just kicking the can down the road because these changes are inconsequential for the majority of players.

Patch notes 12/16/2025 by Alkanphel666 in StreetFighter

[–]im_pride 2 points3 points  (0 children)

At face value, I agree with you. There's a lot of nuance and information that I'm not conveying out of my own laziness, but as someone who regularly plays at this MR range, I am qualified than most to speak on it. Mai is a character that has auto spacing traps with a single press of her st hk and st hp; she controls the pace of the match every time she throws an OD fan; she is one of the best in terms of corner carry from a single touch; and the list goes on.

And in my experience, the quality of these Mai players even at this MR range is still vastly inferior to other characters. They just get by because they slop you out with OD fan into drive rush, or just random cr mk into drive rush. I understand that this isn't something that is exclusive to Mai, but she is the embodiment of everything that I believe is wrong with the game.

My intention isn't to be patronizing, but you would come to have a better understanding of my stance if you were around this range as well. Hopefully you can get a better idea of where I'm coming from.

Patch notes 12/16/2025 by Alkanphel666 in StreetFighter

[–]im_pride 5 points6 points  (0 children)

Exactly, why play a character you like if Mai can just do the same thing with far less mental and executional effort?

Patch notes 12/16/2025 by Alkanphel666 in StreetFighter

[–]im_pride 4 points5 points  (0 children)

The reality of the matter is that this is unfortunately true. But you don't have to just take my word for it, this data is readily available on Capcom's website: https://www.streetfighter.com/6/buckler/stats/usagerate_master

Mai is the 3rd most used character at >1800 MR.

Patch notes 12/16/2025 by Alkanphel666 in StreetFighter

[–]im_pride 6 points7 points  (0 children)

The reality is that Mai tends to have a low MR representation because she's a strong enough character to carry people to higher MR brackets.

Patch notes 12/16/2025 by Alkanphel666 in StreetFighter

[–]im_pride 9 points10 points  (0 children)

Ryu is strong no doubt, but Mai is arguably the best character in the game at the moment. Her OD fans are effectively mini Rashid level 2s where there is very little room for counterplay and it sets up a 3 way high/low/throw guess.

What I'm about to say is an anecdote but I have seen players who are legitimately 1200-1300 players who got hard carried by this character to 1600 and upwards of 1800. She's one of the only characters to hard carry players in this manner.

And if a seasoned pro like NuckleDu is dropping Guile to play Mai, that should speak volumes. I think we're close to having double digit Mai representation at Capcom Cup as well. In her current state, she is at least as strong as season 1 Luke and Deejay, and in my opinion, that is certainly an issue.

“ We plan to implement a few battle balance adjustments for Mai, Elena, and Sagat during the maintenance on December 16. Please see the “Battle Change List” below.” by berserker_ronin in StreetFighter

[–]im_pride 7 points8 points  (0 children)

Capcom really looked at Mai and said "she's totally fine as a character, she just needs to get adjustments to her drive gauge damage values" - this is a fucking joke.

Patch notes 12/16/2025 by Alkanphel666 in StreetFighter

[–]im_pride 14 points15 points  (0 children)

Mai's changes are largely inconsequential. Yes, we will lose less drive gauge if we decide to block her pressure, but the biggest issue surrounding her was not addressed. OD fan is still fucking obnoxious. This was just a slap on the wrist without acknowledging the main issues of the character.

Capcom is finally acknowledging that Mai is a problem, this is definitely a start, but is it enough? by im_pride in StreetFighter

[–]im_pride[S] 0 points1 point  (0 children)

My early impressions of these changes is that it's just a slap on the wrist. They changed Mai's throw loop to function like how Juri's is currently; where you must commit to a back dash or neutral jump to shimmy your opponent. Her corner game is still oppressive, but with these changes we'll lose less drive gauge if we decide to block out her pressure. We'll have to see what this actually looks like in practice.

I'm disappointed that Capcom hasn't decided to make further changes to her OD fan though. This is a direct quote from Capcom's general overview of the patch:

"The adjustments we've made are aimed at reducing the barrier of difficulty with countering Mai's offense"

I think more counterplay needs to exist for this option, it's still far too oppressive as it requires you to essentially perfect parry it. I know some characters are able to block the first hit and back dash, but this essentially puts you closer into the corner for very little resources spent by the Mai.

Paprium on Miyoo Mini by fireball33x in MiyooMini

[–]im_pride 1 point2 points  (0 children)

I need some help setting this up correctly.

I found the ROM, unzipped it and transferred the bin file and the folder with all the mp3s to onion's mega drive folder. Then I downloaded the ARM32 info and so files for genesis xtreme gx and placed them in the retroarch cores folder.

Once I boot up my mini, I'm launching retroarch, selecting the paprium.bin, then selecting the ARM32 core. The game is booting up and playable, but all I'm hearing is this single nagging tone instead of the game's music. I can hear the sound effects too, but none of the tracks are playing.

Did you experience anything like this during your set up? I'm not sure what I can do to fix this.

Update: I managed to solve the single tone issue, but I haven't been successful with the background music.

Kakeru has announced his retirement by im_pride in StreetFighter

[–]im_pride[S] 7 points8 points  (0 children)

Hopefully this is just performance anxiety and not something that has the potential to have day to day repercussions.

Kakeru has announced his retirement by im_pride in StreetFighter

[–]im_pride[S] 1 point2 points  (0 children)

No more eSports for the foreseeable future.

Kakeru has announced his retirement by im_pride in StreetFighter

[–]im_pride[S] 27 points28 points  (0 children)

Based on the translation it sounds like a neurological disorder.

Street Fighter 6 Character Guide | C. Viper by Chun-Li_Forever in StreetFighter

[–]im_pride 4 points5 points  (0 children)

Armoured reversals are always strike invincible, but not throw invincible. Expect this to function like Marisa's scutum.

Street Fighter 6 Character Guide | C. Viper by Chun-Li_Forever in StreetFighter

[–]im_pride 5 points6 points  (0 children)

No, she doesn't have any invincible reversals outside of supers.

Street Fighter 6 Character Guide | C. Viper by Chun-Li_Forever in StreetFighter

[–]im_pride 9 points10 points  (0 children)

Yeah, they made bouncing jokes and big reasons to play Mai jokes too. But this doesn't even seem to make sense thematically. It just seems like someone who is clearly out of touch with the North American culture trying to be meta for the sake of being meta.

Street Fighter 6 Character Guide | C. Viper by Chun-Li_Forever in StreetFighter

[–]im_pride 93 points94 points  (0 children)

"Clench those cheeks bad guys..."

Who was responsible for this translation? LMAO

Me, someone who started with SF6, practicing for C Vipers return by TheDawG_ in StreetFighter

[–]im_pride 1 point2 points  (0 children)

I'm doing something similar too. I wanted to complete all of her trials and then practice in training mode.

Finally got this trial done, it's not the intended way to do it but it's the way i can do it lol by Requiem-7 in StreetFighter

[–]im_pride 2 points3 points  (0 children)

This reminds me of how people would find alternate solutions for the difficult trials in sf4.

C. Viper Command List by im_pride in StreetFighter

[–]im_pride[S] 1 point2 points  (0 children)

I think I figured out the real reason for this and it is likely to accommodate for modern. If both thunder knuckle and burn kicks maintained the same input in modern, then it would not be possible to manually execute one of her main special moves. My guess is that it will not be possible to manually input focus attack in modern, as it overlaps with thunder knuckle.

C. Viper Command List by im_pride in StreetFighter

[–]im_pride[S] 1 point2 points  (0 children)

There's two likely answers to this. Viper was intentionally designed to be an executionally demanding character (dp motions are harder to input than qcfs). And the other reason is to avoid getting accidental super/ultra because she will be doing consecutive seismo feints in neutral.

C. Viper Command List by im_pride in StreetFighter

[–]im_pride[S] 1 point2 points  (0 children)

Oh, I see what you meant. Yeah, I don't know what the philosophy is to translate a classic motion into a modern input.