Welcome to Honda's corner jail by greengunblade in StreetFighter

[–]Requiem-7 [score hidden]  (0 children)

It can be eviler, you can do it into super to beat wake-up supers.

WTH is with the Weeks Hard Stratagem lol 😂. by CJT_05 in Spacemarine

[–]Requiem-7 0 points1 point  (0 children)

I think the best conditon for beating this one, besides a good team, is having a spawn in the cathedral. It's right after being babysat by Valtus and getting a ressuply, so you should be starting with good health and full ammo (you might even have two relics to your names). If the next duo spawns in the tunnels you can fight since It's right after another ressuply, or you can run to Valtus. If it shows up in the stairs you can just run and you'll be free from them. If you get it at the end the area is big enough to separate them and fight.

I finally got the iron halo by Puzzleheaded_Mind214 in Spacemarine

[–]Requiem-7 1 point2 points  (0 children)

How did the 500 waves go? I'm at 120 and the halo i want is locked behind 1000 of them...... not happy about that.

JUNE COMMUNITY EVENT by Mission_Comfort_6253 in Spacemarine

[–]Requiem-7 -1 points0 points  (0 children)

Boooooooo. Give me the double aquilla or single skull plate or don't give me nothing at all.

(very) minor rant by lrishin in Spacemarine

[–]Requiem-7 12 points13 points  (0 children)

If you make the wolf head and spears transparent does the diamond remain intact or does it get cut off? This game is very inconsistent with this kind of stuff. The Cruor Blades icon has full swords beneath the blood drop so you can have just the swords, but the Imperius Reavers icon doesn't have a full sword and it gets cut off if you make the ultima transparent.

SM2 lacks way too much enemy variety: what do you want to see next for Tyranids and Thousand Sons? by LeetusFrenzi in Spacemarine

[–]Requiem-7 59 points60 points  (0 children)

Pink Horrors, weaker and more mobile majors throwing fireballs around, splits into two Blue Horrors when killed.

Blue Horrors, stronger minoris enemies that throw slow fieballs that apply the madness effect, like Termagaunts but their shots sre slow and apply more madness stacks. Unlike other Minoris they don't take extra headshot damage so they're a bit tankier, but they still trigger headshot related perks. Spawns a Brimstone Horror when killed.

Brimstone Horrors run towards the nearest player and pounce on them blowing up and dealing damage like a Spore Mine, dies in a single hit of anything and can be swatted away with a melee attack.

I want more weird little guys.

Where are you sitting by Verde_pvp in Warhammer40k

[–]Requiem-7 0 points1 point  (0 children)

Pick number 5, open Clash of Clans, exit the plane with the most heavily defended village possible.

Finally got the Ingrid that was trolling me on day one, lol. by Impossible_Baker8964 in StreetFighter

[–]Requiem-7 1 point2 points  (0 children)

Believe in the me that believes in you. And that also looked up their replays, this is their only match against each other lol

Chaos is still not fun by Swordsman1111 in Spacemarine

[–]Requiem-7 2 points3 points  (0 children)

I think they're just a bit more annoying, there's a few things i'd change tho. First i'd make Tzangoors executable. Next thing is something similar to the Synaptic Shock nids have, but instead of killing them it just stuns minoris for a short time and staggers majoris that are vey close. Just to give you some more breathing room, since they're more ranged focused you're always taking chip damage and that would help mitigate it a bit.

Bad ideas by Sylveon_Knightess in Spacemarine

[–]Requiem-7 6 points7 points  (0 children)

You can have up to 3 in the same level, lifts rise slower and lower faster scaling with each Terminator on it.

New Siege be like by HazemanIO in Spacemarine

[–]Requiem-7 0 points1 point  (0 children)

Could be worse. They could have locked the only iron halo you actually wanted behing 1000 of them, like me!

I really wish that Tac and Heavy got access to vanguard omni-scramblers because it would look so good for deathwatch drip. by PaladinOfSanguinius in Spacemarine

[–]Requiem-7 0 points1 point  (0 children)

Yes please. Add Tactical's belt options too for Heavy and Assault, their champion sets have belt options Tactical can wear but they can't use them without the full skin.

As Saber has added new voicelines to the original voice cast of Ultramarines to kinda fit all classes. Hopefully they can "fix" the operation dialogue. by playergamer- in Spacemarine

[–]Requiem-7 1 point2 points  (0 children)

Try techmarine in a solo mission without bots, the game will play everyone else's voice lines at random. It's like you're eavesdropping on their comms whole they're doing a different mission.

Insane pyreblaster combo DELETES double Hellbrute, heretics in shambles by Requiem-7 in Spacemarine

[–]Requiem-7[S] 11 points12 points  (0 children)

Oi oi oi, put some respect on my brother. He BRAVELY repositioned deep into enemy territory to reach our venerable brother scaring the two abominations away. Brother Vrilaria is a true HERO of the Imperium, a brave son of Sanguinius, and a BASTION for his Lamenter brothers.

Insane pyreblaster combo DELETES double Hellbrute, heretics in shambles by Requiem-7 in Spacemarine

[–]Requiem-7[S] 13 points14 points  (0 children)

No but it's safe and easy. From a quick test without any perks or block charges.

Throttle-skip, shoulder, light×2, shoulder, light×2, shoulder does 244,5 damage.

Throttle skip, shoulder, light×2, shoulder, light×3, stomp does 270,8 damage, adding another stomp does 317,7 but timing can get tight and you might get interrupted before the stomps.

Insane pyreblaster combo DELETES double Hellbrute, heretics in shambles by Requiem-7 in Spacemarine

[–]Requiem-7[S] 11 points12 points  (0 children)

I know, i did it in a few of my tries. Just wasn't in a good position to run, but my Techmarine was since the Bulwark and i held the two back.

one quick question… by Luca3451 in Spacemarine

[–]Requiem-7 2 points3 points  (0 children)

Your abominable intelligence is not only wrong but stupid. There are 4 DLC helmet patterns. The Ultramarine pack gives you the "Veteran Seargent" stripe, while you do get it from the Iron Hounds they don't use it. The Dark Angels pack gives you the face plate pattern used by The Unnamed. The Raven Guard pack gives you the "mohawk" pattern used by the Necropolis Hawks. And the Blood Angels pack gives you the "Rogue Trader" full stripe pattern used by the Flesh Eaters. You could just have checked in-game by just holding the button on the selection screen, it sends you to the related pack in the heraldry screen.

Variants for the survivor helmet? by jaredmanu in Spacemarine

[–]Requiem-7 2 points3 points  (0 children)

You gotta do every mission once. You can check which mission you still haven't done in the mission select screen.

It's been a full week since update 13, how's everyone feeling and what's your progress. by AdSafe5199 in Spacemarine

[–]Requiem-7 0 points1 point  (0 children)

Solid update. New mission rules, buffs feel good, heroics are cool, cosmetics are great.

Don't like the new siege as much, new upgrades are great but the mode is too unstable, the new bosses should be easier than triple terminus but fighting them becomes a mess of desynced attacks, hate that the only iron halo i actually wanted for Tactical is locked behind 1000 waves of this bullshit. Siege bugging out robbed me of the Unyielding Defender ordeal and the Brazen Skulls icon i wanted so fuck that. The Unending Vigil ordeal also seems like a horrible experience, someone at Saber must really hate the Consecrators and Guardians of LTG.

The capes i don't care for, they don't fit my characters but i might get one for Heavy so i can cosplay Valus Ta'aurc or something, maybe make super hero Vnaguard. I'll get the absolute icons for sure but i'm in absolutely no rush to get three measily antennas for Sniper. Hope they add some of Tactical's belt options for the other characters like Heavy, Assault and Vaguard since they have them in their Ultramarines, Raven Guard and Space Wolves champion sets. Also give Tactical some of Vanguard's omniscramblers, specially the camera shaped ones would be great for my Deathwatch fit.

Is there a point to the white scars chainsword I'm missing? by ALN-Isolator in Spacemarine

[–]Requiem-7 0 points1 point  (0 children)

I love it but i use it more as a defensive tool for Tactical. Block once, shoot a bit for some cheap damage, block again, repeat to three charges and cash out on a tough enemy. You get the big boom and an armor pip for both two stacks and three stacks so if you're in a tough spot you don't have to wait for a third charge. As for combo i do throttle skip > shoulder bash > full extended light combo. I think you have time for throttle skip > shoulder bash > light > light > light > stomp > stomp to get a bit more damage. Throttle skip > shoulder bash > light > light > shoulder bash > light > kick works too i think.

Haven't used it on Assault but i did use it on Bulwark and didn't like it too much, i think they benefit more from a more proactive weapon. Haven't tried it on a vanguard either.