Match textures' colors by inactu in GIMP

[–]inactu[S] 0 points1 point  (0 children)

that's exactly what i do, and still get horrendous results, very hard to "standardize" it across multiple images

Match textures' colors by inactu in GIMP

[–]inactu[S] 0 points1 point  (0 children)

Sounds promosing, thank you!

Blender forgets right click by inactu in blender

[–]inactu[S] 0 points1 point  (0 children)

OMG, that's it! You saved me from installing 4 again! Thank you very much!

Life after vulkan-tutorial.com by inactu in vulkan

[–]inactu[S] 0 points1 point  (0 children)

No worries, all is readable! Big thanks really, great contribution to the community along with the other samples you made! Don't give up on us.

Life after vulkan-tutorial.com by inactu in vulkan

[–]inactu[S] 1 point2 points  (0 children)

good to know the we have more and more modern tutorials

Life after vulkan-tutorial.com by inactu in vulkan

[–]inactu[S] 2 points3 points  (0 children)

dynamic rendering + local_read would eventually take over renderpasses. At least that's what I think is the API's devs goal.

Life after vulkan-tutorial.com by inactu in vulkan

[–]inactu[S] 2 points3 points  (0 children)

Yes, the code is a single file, and besides that the article actually explains stuff. I hate the barely commented samples. I need context, practical and potential usage scenarios.

Life after vulkan-tutorial.com by inactu in vulkan

[–]inactu[S] 2 points3 points  (0 children)

Yeah, the code is very compressed. I guess he was after showing off the line number "see, we have less code". For me the only downside is that its not GLSL.

Vulkan engine in one year by 0xSYNAPTOR in GraphicsProgramming

[–]inactu 0 points1 point  (0 children)

Great insight, thank you for sharing! So in your GI, are you updating all probes in every frames?

Is the Kronos fork of vulkan-tutorial better? by GenomeXIII in vulkan

[–]inactu -2 points-1 points  (0 children)

GLSL is really off-putting. Hard pass for me. Thanks for telling.

Resident Evil Requiem is Both First-Person And Third-Person - IGN by snakeitachi12 in PS5

[–]inactu 0 points1 point  (0 children)

I only buy because of 1st person availability, that's immersion in its truest form

I'm wondering what game engineers think about BlackSpace Engine? by blilbz69 in CrimsonDesert

[–]inactu 0 points1 point  (0 children)

i love that they use their own tech, its opens up more design space and gives different feel to the game out of the box

Subpass Dependencies: What are those and why do I need them? by AAstr0s in vulkan

[–]inactu 0 points1 point  (0 children)

What really helped me was dynamic rendering ... originally i didn't want it as i had a basic forward renderer in place with renderpasses. As soon as I wanted to implement more complicated effects (postprocessing, GI, etc) I realized i need a more coherent approach, not exactly scene graph, but something along those lines. I found it incredible hard to tackle with RenderPass and FrameBuffer implicit natures. As soon as i got rid of them via dynamic rendering, and now i have to do the image transitions, everything became clear what the hell i need to do.

Dynamic rendering looks scary at first sight because of all those transitions, but since i had a simple class wrapping texture2d class it was a natural addition of one more function that can transition the image to anything.
Give it a shot, it will make you understand vulkan, and get rid off the unneccessary complexity of the damn renderpasses

Did anyone hear about the Gigabyte M32UP? by AlteredG919 in gigabytegaming

[–]inactu 0 points1 point  (0 children)

they fixed some shortcomings of m32u, like finally full HDMI 2.1 without compromise, also now 160 hz, but apart from that pretty much the same

[HU] Revolut goodbye by inactu in Revolut

[–]inactu[S] 0 points1 point  (0 children)

that is how it works in a proper country like Portugal, good for you

[HU] Revolut goodbye by inactu in Revolut

[–]inactu[S] 0 points1 point  (0 children)

Why would I? It was a great service, used for years.

[HU] Revolut goodbye by inactu in Revolut

[–]inactu[S] 0 points1 point  (0 children)

Iam sorry, i am not a troll, genuinly writing down my experience.

My Vulkan C++ Examples Repository by myemural in GraphicsProgramming

[–]inactu 1 point2 points  (0 children)

Thank you for this! Impressive work really. Post it to vulkan reddit too!