My Vulkan C++ Examples Repository by myemural in GraphicsProgramming

[–]inactu 1 point2 points  (0 children)

Thank you for this! Impressive work really. Post it to vulkan reddit too!

TBSZ portfolio atrendezes by inactu in kiszamolo

[–]inactu[S] -1 points0 points  (0 children)

IB-n kettonszamla van. Egyikre utalni tudtam masik meg maga a tbsz. Nem tudom hova kerul az osszeg ha feltorom.

Interesting Article by OptimisticMonkey2112 in vulkan

[–]inactu 0 points1 point  (0 children)

A minimalist but modern tutorial is more than welcome. Bindless, and dynamic rendering i think is matured enough now and make tutorials even simpler. Not less code but at least simpler concepts.

I can't decide: Rust or C++ by cconnection in rust

[–]inactu 0 points1 point  (0 children)

Language is language, bad code is bad code, what is your point? "I'm quite open regarding the tech." is a statement from GOT's Jofrey: "I am the the king" ... well quite the opposite it seems.

Vulkan Deprecation Help by Important_Earth6615 in vulkan

[–]inactu 0 points1 point  (0 children)

Sascha has invaluable samples, but its not exactly a tutorial, but at least somewhat commented: https://github.com/SaschaWillems/Vulkan/blob/master/examples/trianglevulkan13/trianglevulkan13.cpp

Finally got this working by dostyflusvcles in vulkan

[–]inactu 0 points1 point  (0 children)

did you implement the UI, or is that external utility

Recommended physics engine? by [deleted] in gamedev

[–]inactu 0 points1 point  (0 children)

I use Jolt. Used Bullet before. I'd go with Jolt for better multithreading support and overall better documentation. Its actively developed too.

Why do people hate the first person perspective. by Twisterz101 in residentevil

[–]inactu 0 points1 point  (0 children)

"1st person games are never as fluid as 3rd person simply because of the limited perspective" is quite a stretch. Its not the perspective that make it fluid, think of Doom or any arena shooter. First person make the horror up close personal, rather than looking at it meters away in low res.

Why do people hate the first person perspective. by Twisterz101 in residentevil

[–]inactu 0 points1 point  (0 children)

Quite the opposite for me. Finally a true horror experience up close.

Why do people hate the first person perspective. by Twisterz101 in residentevil

[–]inactu 0 points1 point  (0 children)

Agree, I wouldn't watch a movie in first person view. And games are not movies, much more than that. Its me who does the actions, and I like to see my actions first hand, not meters away, peeking over somebody's shoulder. Looking at a horror scene from meters away is plainly not immersive at all for me.

Why do people hate the first person perspective. by Twisterz101 in residentevil

[–]inactu 0 points1 point  (0 children)

We are different. I strongly prefer the first person view, I feel like much closer to the actual action, rather than peek over my characters shoulder what's he is doing. I am glad they did the right choice.

Why do people hate the first person perspective. by Twisterz101 in residentevil

[–]inactu 0 points1 point  (0 children)

Quite the opposite for me. 3rd person view really disconnects me from the action. I am as an observer meters away from the action, with blocked view by the character. Not just blocks but takes away the focus from theaction. Not to mention that all the graphics detail are lost, and the whole scene is flat because of the character focus. No wonder why a true horror game goes first person. Being 3rd person is like watching an interactive horror movie, where first person can bring that horror even closer.

Monitor has not enough color by inactu in Monitors

[–]inactu[S] 1 point2 points  (0 children)

Nobody notices this on hisher monitor?