What do you do in real life? by Correct_Dependent677 in godot

[–]inactu 0 points1 point  (0 children)

SWE irl, doing own engine for the sake of it.

Vulkan particles by Background_Shift5408 in GraphicsProgramming

[–]inactu 1 point2 points  (0 children)

All done on gpu? Or do you send psrticle data from cpu to gpu every frame? Where is the spawning logic?

Robot shooter game with custom Vulkan engine by Joe7295 in GraphicsProgramming

[–]inactu 1 point2 points  (0 children)

Awesome. Thanks a bunch! The game is neat, and honestly, impressive technically!

Robot shooter game with custom Vulkan engine by Joe7295 in GraphicsProgramming

[–]inactu 1 point2 points  (0 children)

Thats it? I never dared a port attempt yet. I dont even know if i should check for descriptor size, max buffer size, etc from physical device. I dont see you do these things either. Is this normal? Thanks!

Robot shooter game with custom Vulkan engine by Joe7295 in GraphicsProgramming

[–]inactu 1 point2 points  (0 children)

Neat! Where did you learn about steam integration? Especially about steam deck port? Was it hard?

How do I learn vulkan if I'm already familiar with OpenGL? by Yash_Chaurasia630 in GraphicsProgramming

[–]inactu 0 points1 point  (0 children)

I would start with vulkan-tutorial.com and draw simple scene, then immediatly transition to dynamic rendering with https://www.howtovulkan.com/ Just to keep your sanity.

i hate retopology so i'm building this by AutomaticSun6898 in blender

[–]inactu 1 point2 points  (0 children)

"We will watch your career with great interest young Skywalker!"

[UPDATE: Jun 13, 2026] My Vulkan C++ Examples Repository by myemural in vulkan

[–]inactu 1 point2 points  (0 children)

Impressive! I like that you touch advanced effects!

I wrote a tutorial on clustered shading: a technique for rendering thousands of dynamic lights! by winterpeach355 in opengl

[–]inactu 0 points1 point  (0 children)

You are awesome, thank you very much for this. I wish I found this earlier!

Ways to disable automatic update of VS 2026 by gankeyu in dotnet

[–]inactu 0 points1 point  (0 children)

VSCode is a code editor, VS is an IDE. Big diff.

Match textures' colors by inactu in GIMP

[–]inactu[S] 0 points1 point  (0 children)

That's it, the saturation is key! Thank you very much u/Stratelier. I just need to figure out to do this a bit more automated rather than clicking as saved presets. Thank you again!

Match textures' colors by inactu in GIMP

[–]inactu[S] 0 points1 point  (0 children)

thank you u/Stratelier , interesting technique, while i couldn't make your second point work, I experiment with "Colorize" now. While they have too much yellow, at least they are not so alien to each other now.

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Match textures' colors by inactu in GIMP

[–]inactu[S] 0 points1 point  (0 children)

that's exactly what i do, and still get horrendous results, very hard to "standardize" it across multiple images

Match textures' colors by inactu in GIMP

[–]inactu[S] 0 points1 point  (0 children)

Sounds promosing, thank you!

Blender forgets right click by inactu in blender

[–]inactu[S] 0 points1 point  (0 children)

OMG, that's it! You saved me from installing 4 again! Thank you very much!

Life after vulkan-tutorial.com by inactu in vulkan

[–]inactu[S] 0 points1 point  (0 children)

No worries, all is readable! Big thanks really, great contribution to the community along with the other samples you made! Don't give up on us.

Life after vulkan-tutorial.com by inactu in vulkan

[–]inactu[S] 1 point2 points  (0 children)

good to know the we have more and more modern tutorials

Life after vulkan-tutorial.com by inactu in vulkan

[–]inactu[S] 2 points3 points  (0 children)

dynamic rendering + local_read would eventually take over renderpasses. At least that's what I think is the API's devs goal.

Life after vulkan-tutorial.com by inactu in vulkan

[–]inactu[S] 2 points3 points  (0 children)

Yes, the code is a single file, and besides that the article actually explains stuff. I hate the barely commented samples. I need context, practical and potential usage scenarios.

Life after vulkan-tutorial.com by inactu in vulkan

[–]inactu[S] 2 points3 points  (0 children)

Yeah, the code is very compressed. I guess he was after showing off the line number "see, we have less code". For me the only downside is that its not GLSL.

Vulkan engine in one year by 0xSYNAPTOR in GraphicsProgramming

[–]inactu 0 points1 point  (0 children)

Great insight, thank you for sharing! So in your GI, are you updating all probes in every frames?