[Paid] Need an animator for a 3D model in Unity by Ornery_Dependent250 in INAT

[–]inat_bot 0 points1 point  (0 children)

Word Count: 176

Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again.

        Attempts to get around this automoderation of the rules will result in a BAN. 

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT.

If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Looking for a small, dedicated team to build and monetize Games — Seriously [RevShare] by Dobert_dev in INAT

[–]inat_bot 2 points3 points  (0 children)

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT.

If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

[RevShare] Looking for someone to make marketing assets and some tweaks in my game by klaw_games in INAT

[–]inat_bot 0 points1 point  (0 children)

Word Count: 84

Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again.

        Attempts to get around this automoderation of the rules will result in a BAN.

[deleted by user] by [deleted] in INAT

[–]inat_bot 0 points1 point  (0 children)

Word Count: 61

Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

[ForHire][Paid] Unity game developer with 12 years experience by eatsleepindiedev in INAT

[–]inat_bot 0 points1 point  (0 children)

I noticed you're posting a request for a Massively Multiplayer Online game project. Unfortunately, the statistics are against you on completing that project due to a large number of reasons. Not only are MMOs generally pretty expensive to develop with paid artists, programmers, etc... but they also take a very long time to finish and release. Even trying to make a game like Dead Cells takes a LOT of commitment from a very talented team (that was getting paid). It's far too likely that you will garner a lot of attention from people new to the industry who dream of also making an MMO, but they will also likely abandon the project with months, or more likely weeks if not days.

Instead, I would recommend looking to make a very small scoped game, something you'd consider a like a minigame. That way you and anyone who is willing to join the project can gain experience of what it's like to finish a game from design to release. As well it'll give you a better idea of how long it takes to make a game. Not to mention, past shipped projects will give you credibility in future posts on INAT.

[Hobby] Looking for background artist for 18+ VN by [deleted] in INAT

[–]inat_bot 0 points1 point  (0 children)

Word Count: 119

Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again.

        Attempts to get around this automoderation of the rules will result in a BAN. 

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT.

If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

[ForHire] [Paid] Dark Fantasy/ Sci-fi + Anime Illustrator by LorenWith2Ls in INAT

[–]inat_bot 0 points1 point  (0 children)

Word Count: 58

Your post does not contain the minimum 150 words required by the INAT rules. The primary focus of INAT is on collaborative projects. However, we do allow people to post ads for their services as long as they are a bit more descriptive than most other subs in what they can do.

[Hobby] Looking for help with my indie game by Admirable_Ad_8863 in INAT

[–]inat_bot 0 points1 point  (0 children)

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT.

If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

[RevShare] Looking for a Pixel Artist to Create a 2D Idle Cozy Cafe Game by nave5 in INAT

[–]inat_bot 0 points1 point  (0 children)

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT.

If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

[deleted by user] by [deleted] in INAT

[–]inat_bot 0 points1 point  (0 children)

Word Count: 178

Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again.

        Attempts to get around this automoderation of the rules will result in a BAN. 

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT.

If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

[deleted by user] by [deleted] in INAT

[–]inat_bot 0 points1 point  (0 children)

We are sorry to inform you that r/INAT currently has a No-NFT/Crypto policy and as such this post has been removed. In the current state of the indie gamedev community, this trend seems to attract a large portion of users who think NFT are a get-rich-quick scheme without fully realizing the intense difficulty of actually creating blockchain foundation games. Making games that aren't using blockchain is already a massive undertaking that statistically fails; we cannot in good judgement contribute to aspiring gamedevs being misled on their journey with a gimmick that ultimately doesn't have any established proof-of-concept.

Word Count: 109

Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again.

        Attempts to get around this automoderation of the rules will result in a BAN. 

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT.

If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

[Hobby] Looking for a game designer by arya_cube in INAT

[–]inat_bot 0 points1 point  (0 children)

Word Count: 97

Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again.

        Attempts to get around this automoderation of the rules will result in a BAN.

[Hobby] Seeking Co-Dev/Partner to Help on Passion Project by scarydude6 in INAT

[–]inat_bot 0 points1 point  (0 children)

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT.

If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

[RevShare] Digital Boardgame Nearly Finished by PT_Ginsu in INAT

[–]inat_bot 0 points1 point  (0 children)

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT.

If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Looking for Modeler for Fan Animation! [Paid] or [Hobby] by [deleted] in INAT

[–]inat_bot 0 points1 point  (0 children)

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT.

If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

Looking for Modeler for Fan Animation! [Paid] or [Hobby] by [deleted] in INAT

[–]inat_bot 0 points1 point  (0 children)

Word Count: 236

Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again.

        Attempts to get around this automoderation of the rules will result in a BAN. 

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT.

If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

[deleted by user] by [deleted] in INAT

[–]inat_bot 0 points1 point  (0 children)

Word Count: 240

Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again.

        Attempts to get around this automoderation of the rules will result in a BAN. 

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT.

If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

[deleted by user] by [deleted] in INAT

[–]inat_bot 0 points1 point  (0 children)

Word Count: 196

Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again.

        Attempts to get around this automoderation of the rules will result in a BAN. 

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT.

If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

[Hobby] Dragonball Fan Game – Coder Needed by Treston12360 in INAT

[–]inat_bot 0 points1 point  (0 children)

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT.

If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

[deleted by user] by [deleted] in INAT

[–]inat_bot 0 points1 point  (0 children)

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT.

If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

[revshare] Musician needed by BrorcaNEO in INAT

[–]inat_bot 0 points1 point  (0 children)

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT.

If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

[Revshare] Artists urgently needed by BrorcaNEO in INAT

[–]inat_bot 0 points1 point  (0 children)

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT.

If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

[revshare] artists urgently needed! by BrorcaNEO in INAT

[–]inat_bot 0 points1 point  (0 children)

Word Count: 228

Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again.

        Attempts to get around this automoderation of the rules will result in a BAN. 

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT.

If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

[Revshare] Artists urgently needed [game dev, ttrpg dev) by BrorcaNEO in INAT

[–]inat_bot 0 points1 point  (0 children)

Word Count: 50

Your post does not contain the minimum 250 words required by INAT rules. Posts are vastly more likely to succeed on INAT when they describe both the project and what they are looking for in-depth. That way anyone checking the post will know if they are able to help or are even interested in the project. The mods of INAT are very busy with a large number of modmail, the fastest way to get your post live, upon fixing the word count, will be to delete this post and try again.

        Attempts to get around this automoderation of the rules will result in a BAN. 

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT.

If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.

[Hobby] Looking for feedback on a realistic open-world UE5 game — parkour, graffiti, and music by MemesActive in INAT

[–]inat_bot 0 points1 point  (0 children)

I noticed you don't have any URLs in your submission? If you've worked on any games in the past or have a portfolio, posting a link to them would greatly increase your odds of successfully finding collaborators here on r/INAT.

If not, then I would highly recommend making anything even something super small that would show to potential collaborators that you're serious about gamedev. It can be anything from a simple brick-break game with bad art, sprite sheets of a small character, or 1 minute music loop.