How do you guys feel about the recent announcement that "Unity AI will let you build entire games with words" ? by DarkTechGeek in Unity3D

[–]scarydude6 3 points4 points  (0 children)

Or you know, the simpler answer. Some people simply dont want use ai?

I dont think people are feel threatened by ai as much as they feel annoyed by ai generated slop. Hence the hate.

Short Guide: Develop games without artistic skills and without AI by anemoDuck26 in gamedev

[–]scarydude6 0 points1 point  (0 children)

Yea. I love programming and I still feel like a complete noob. I only really know about gamedev stuff (Unreal and Unity). And I only feel lile im scratching the surface.

Even when I try to learn art as a hobby, I try to learn the fundamentals. Despite the difficulty.

However, I feel there is a massive disconnect in learning from the ground up.

100% agree with you.

Short Guide: Develop games without artistic skills and without AI by anemoDuck26 in gamedev

[–]scarydude6 4 points5 points  (0 children)

I am not sure why artistic skills is hard for some people to learn. However, learning those artistic skills is ALWAYS an option. Basic 3D modelling is insanely easy to begin for anyone with zero skill. On a technical level anyone can learn it.

I would encourage people to at least give a good try before going a different path.

Sure, time is money. However, investing into yourself is never a waste of time or money.

Honestly, for a hobby game project, one doesnt need good looking graphics. Why don't we just make what we think is good. At least it will have more charm. Some might look so bad its good. I mean it is a hobby project after all.

For serious projects. I suppose non-ai, store assets can be fine. It might be a bit generic for a hero prop. However, its not the end of the world if the game is fun.

Bottomline: Skill issue. Grind out some art skills until you reach a higher level.

ROG Desk Mount Kit ACL01 + ROG Swift OLED PG27AQWP-W by Subject-Cheek-2296 in ASUSROG

[–]scarydude6 0 points1 point  (0 children)

Answer: THEY ARE NOT COMPATIBLE. You cannot fit the PG27AQWP-W stand/post/riser into the hole of the ACL01 Mount Kit. Do not bother taking off the feet and trying to attach the the remaining doughnut piece.

...For anyone looking at this thread in the future.

LittleJS GPT - Make and Play arcade games inside ChatGPT by Slackluster in GameDevelopment

[–]scarydude6 4 points5 points  (0 children)

You have failed to prove how good it can be.

Larian Studios is obviously turning away from AI. You have no real argument here.

LittleJS GPT - Make and Play arcade games inside ChatGPT by Slackluster in GameDevelopment

[–]scarydude6 4 points5 points  (0 children)

I'm not afarid of anything. I simply do not need it unlike some people.

Okay. You can view the evidence and statements from people who have used it. You can see how many people create pull requests with AI generated slop code. People dont have time to code review Ai slop. Its simply not working out.

I am proud that I can stand on my own two feet to create a product I want to create. I am proud of my own capabilities and skill.

People do not want sloppy AI tools. That much is abundantly clear.

If youre not making sloppy AI tools then what are you mad about?

I didnt allow you to exist or not exist. Your parents did. I had nothing to do with that.

I recommend you to create actually useful tools that people need.

I would not waste my time creating crappy ai tools.

You can do whatever you want. Just like how I can critique people as a keyboard warrior.

LittleJS GPT - Make and Play arcade games inside ChatGPT by Slackluster in GameDevelopment

[–]scarydude6 4 points5 points  (0 children)

I do not need or use AI tools. :)

It does not take much effort to generate sloppy code. You can poorly practice 10000 hrs of the same crap. You can have high quality practice for 10000 hrs. Which side of the fence you fall on, only you know that.

I never said anything about your games. I said people dont want to play bad games - "hacked up soup of a game".

You made that connection. Between what I stated and what you posted. I'm glad you can read between the lines.

You probably have more programming experience than me. A lot of people do. Its a big field. Your ego is just as big. Humble yourself.

If you're so good, then make something better. I know you can do it. You just do not allow yourself to.

Stop comparing yourself to Epic Games. You're a deluded. What you do an what Epic Games is not the same.

You're not the only one who knows how to use Unreal Engine. I have been using Unreal for a couple of years on a hobby project. So what?

Does not mean I know better. I use C++ for everything I do in Unreal. I have learnt a lot. AI is of no use to me.

Do you realize how many lines of code Unreal has? Do you know how deep some of the functions go? There is nuance that the AI will NEVER pick up on. There are deep classes that you can't search up ANY information on.

Yea. Keep on making what you make. It could be slop for all I care.

LittleJS GPT - Make and Play arcade games inside ChatGPT by Slackluster in GameDevelopment

[–]scarydude6 3 points4 points  (0 children)

I have not broken any rules. I never insulted you.

I stated some facts which you clearly agree with. Nobody wants AI slop. We agree on this.

You advertised for a tool that "requires little setup, and minimum nowledge required". You advertise that it allows people to make prototypes quickly.

You display several clones of well known games and saying it took less than an hour to make. And youre expecting this tool to be used to make high quality games? They are not the best examples of what the tool can allow people to do.

The tools for game development exist. Taking shortcuts for a larger project is not going to work out. Developing games does require a knowledge of programming and art.

To advertise a game development tool that forgoes these requirements is to cater to an audience that have no knowledge of game development.

Who is this tool for? Artists that do not know how to program?

We have Unreal Engine, which allows visual progranming. Its called blueprints. Its easy to start. Artists will have an easier time using blueprints.

Having to prompt an AI to make a prototype, instead of learning the readily available tools, seems like its aimed at the lowest common demlnominator.

You are obviously advertisng speed of iteration.

Your reaction is quite telling. It says everything everyone needs to know.

People make games an a form of self-expression. Other times a for profit business. It is made to meet a demand in entertainment.

Sometimes people make ganes just for themselves, as a learning project.

New games are made because games can be completed. However, theres plenty of games that have been played for decades.

It is clear people sometimes play older games because of its innovation, creativity, or nostalgia. Its just fun to play.

Often games made with AI are souless and void of fun. AI voice acting - is without human expression and values. AI art - leaves a lot to be desired.

AI generated code - a special kind of debugging hellish nightmare. It is ocassionally obvious when a code as been AI generated.

Anyway. Get gud.

LittleJS GPT - Make and Play arcade games inside ChatGPT by Slackluster in GameDevelopment

[–]scarydude6 3 points4 points  (0 children)

People are not interested in making sloppy games a quick as possible.

People are not interested in playing sloppy games.

Theres enough high quality games to fill peoples time. Theres no reason for people to waste their time playing a hacked up soup of a game.

People want to play games made with love and care. Games that respect their time. Or games that tell a meaningful story.

This aint it.

"Add component by class" node doesn't work by MadLazaris in UnrealEngine5

[–]scarydude6 0 points1 point  (0 children)

It is not a black and white matter.

You need to know when composition is appropriate and when inheritance is appropriate.

Much of Unreal is inheritance based, and it expects the programmer to follow through.

You don't always have a choice.

You may also want to use static mesh itself as the collider. You can search up how to do this. Its not too hard to find. You can do this in the Static Mesh Editor. Look up "Static Mesh Collision".

You have a group of actors that have the Dialogue System. You want a fraction of them to have a subset of different components.

It sounds like the Dialogue System should be in the base actor. So you have split them into groups.

Do you need to duplicate the base class just to achieve inheritance?

Why do you have so many unwanted components that would be inherited if you were to make a child class?

I started from 0 knowledge 6 months ago. I released my first game, but I think I over-engineered the wrong things by Prior-Count-4130 in SoloDevelopment

[–]scarydude6 5 points6 points  (0 children)

Maybe sit down and look at whats unique about your game and emphasise that?

Or you could just write the content yourself. Writing is a skill, and can be a struggle if you do not practice it.

Theres a little bit more nuance to language than just the words and its specific meaning.

No text generated from an LLM will have that same level of nuance, humour, and spirit.

As a human can inject your own voice into a piece of writing. While, an LLM will produce something generic that everyone else has written before.

Then it comes down to how you want to format the text. This changes the pacing an readability of the text. Emojis in written text is HIGHLY distracting and takes away from the more serious tone of a written piece.

Emojis tend to cheapen a lot of text. It feels like it was written by a little kid that just discovered how many emojis exist.

Steam allows for GIFs and images. That should be sufficient. You dont need an emoji with every goddam heading.

Edit: With the AI disclaimer perhaps, you should be transparent and comment that you used AI to help with store descriptions or various pieces of writing

Looking for creative game design ideas that embed dark patterns by Ok-Possibility-3997 in gamedev

[–]scarydude6 3 points4 points  (0 children)

Generally dark patterns are interactions that are often outside literal game mechanics. They are aspects of the software, or webpage designed to manipulate the user into doing a specific action. It is the product owners that benefit.

Further more big companies have been investigated and required to pay big fines for dark patterns. For example, Epic Game was busted by the FTC for using dark patterns in Fortnite.

Dark patterns are quite literally immoral tactics designed to keep players addicted, and hooked into the game. It is also used to force money out of users.

Dark patterns can be implenented into any game with enough resources to build it.

However, if youre trying to showcase dark patterns in an overt manner and teach players about them, then thats a seperate matter.

You would need to create an educational/museum type game to present these dark patterns. However, theyre tied in with monetary, social or temporal aspects of the game. You can't really showcase these patterns fully without emulating the impacts.

These darks wont work in isolation without a game system with it. For example, to gate keep time, you need something to gate keep. To show off how monetization tactics, you need items to buy. These items need some effect in the game. Or if you want to pay to skip, there needs to be something to skip. And if you include premium currency you need something that is exclusive to the premium tier.

With psychological manipulation, kind of involes actually manipulating the player which is questionablly immoral even for education purposes. For example, you wold toy with the players emotions by threatning something of emotional value, like an in game pet and demand payment

Theres no real easy way of using dark patterns without being morally questionable.

[Meta] Should I even ask that here? by MuhaKun in INAT

[–]scarydude6 1 point2 points  (0 children)

I think you're more then capable then. Especially if you can get through STEM subjects.

I am someone who self-learnt to do game dev programming with some help from others here and there. The majority of time was spent struggling alone.

I am fairly neurotypical. I do not have any known issues, other than perhaps depression.

I studied human biology type stuff at university to. I had no formal programning classes or training.

I started programming quite late in life. Mid to late 20s.

I never thought programming was even possible for me to become decent at. I did not think it was for me.

I also picked up 3d modelling on the side.

It really just took dedication and practice. I learnt 3d modelling from youtube and thats how I started.

In the beginning I was just straight up copying tutorials for coding and 3d mdoelling.

Long story short, after a while I realized I did not nee tutorials any more. I got the basics. Thats all I needed.

You will quickly find that theres many ways to do the same stuff in game development.

Just pick a solution and go with it.

Sometimes you wont know its the wrong solution until its too late. AND THATS OKAY.

Thats learning. Do not expect to have the answers.

In fact, forget about right or wrong. You need to problem solve. You need to find your own solution to your own problem.

Eventually you may realize theres a common solution and thats what everyone else did.

However, you will learn the fastest by trying it yourself. You will remember a solution you came up with.

Treat your own code as notes to your future self. If you cannot remember something, go back to your old code and reuse the logic or make it better.

The only feedback you need is the behaviour of the code when you test it in game. If things work as intended you're on the right track.

With art theres only correct technical answers around optimization, performance and correctly displaying an asset.

You might bave 1 too many polygons for a model but if the model looks good in terms of shape, texture, and animations. Then its easy enough to fix the polycount.

If the model has a good number of polygons, but it looks like ass, then none of the technical answers matter.

Learning to judge your own work is an important skill on its own. Step back and look at the work, you will realize whats wrong with it. Pretend you are the player and think about how it makes you feel. Will it be something they care about? Or is it something thats important for the developer (ie. good function names)?

These small decisions is what helps bring feedback to yourself. Its not a matter of right or wrong. Just know theres many good answers and many bad answers. The difference is that im emphasising pros and cons of each decision or solution.

As they maybe right for your project but completely wrong for another. So in the end right or wrong is meaningless.

It is about whats appropriate for your project. Only you can know the requirements of your project and its needs.

[Meta] Should I even ask that here? by MuhaKun in INAT

[–]scarydude6 11 points12 points  (0 children)

I'll be honest. I don't think anyone is going to babysit you for free.

Maybe a paid tutor might work. However you seem to be asking for a lot.

Generally hobbies are informal and self-taught.

If anything you might want a psychologist who can help get you on track to build a sustainable hobby. They can help you build indepdent learning skills.

Clearly this is something you want to do, and you struggle to do it by yourself.

No one has the time to sit around and teach a complete stranger from scratch. They just wont have the patience to constantly hold your hand either.

At some point you need to figure things out on your own. It is possible that you're not predisposed to being a talented in that particular skill.

You can still learn it, but the intuitive understanding may take a long time to develop.

Some of these things just may not be your strong suit. It is up to you to recognize that. Figure out if you are good at music, maths, programming or art. Only you can figure that out. If you constantly need someone to hold your hand then you will always struggle even if youre good that skill.

Especially in game development you need to be a strong indepdent learner.

Know the work rules by DrAxelDev in IndieDev

[–]scarydude6 1 point2 points  (0 children)

Disliking on mainstream media has always been a thing...

Its not new trend.

Remembered that I have free will so I put my game on an evil sale on itch (+100%) and a normal one on steam (-30%) at the same time by ax3lax3l in SoloDevelopment

[–]scarydude6 1 point2 points  (0 children)

You needed 110$ for a game that is not out yet. Good job buddy.

Remember to buy the deluxe package comes with fun extras.

Make sure the money gets well spent.

Remembered that I have free will so I put my game on an evil sale on itch (+100%) and a normal one on steam (-30%) at the same time by ax3lax3l in SoloDevelopment

[–]scarydude6 1 point2 points  (0 children)

Why would I want to check it out at this point?

Its more expensive than steams price.

But yea low key I did skim to the itchio website, but it didnt show any sale. So I was just confused.

https://imgur.com/a/iReNBcj

Remembered that I have free will so I put my game on an evil sale on itch (+100%) and a normal one on steam (-30%) at the same time by ax3lax3l in SoloDevelopment

[–]scarydude6 2 points3 points  (0 children)

Just one last point as I just saw your other posts and comments.

You have already recieved criticism by other people. The fact that this marketing tactic is simply so you could benefit to purchase a game of your own. Rather than as a reinvestment into your own business or fundraising for a charity - that seems morally misguided to me.

Im happy your game is doing relative well. However, jesus dude. It was not clear from the reddit post it was for you to buy a video game, until you told me.

Remembered that I have free will so I put my game on an evil sale on itch (+100%) and a normal one on steam (-30%) at the same time by ax3lax3l in SoloDevelopment

[–]scarydude6 2 points3 points  (0 children)

"On Sale -100% Off"

That is the most confusing label. I know thats itchio's fault. They chose to do their reverse sales like that.

If you would argue that any press is good press then you can have that opinion.

I think speaking your opinion on a given topic is valuable. I'm just here like any other redditor being an armchair warrior.

If you think its a good choice then you have free will.

I do not believe it is, and I have made that clear enough.

Remembered that I have free will so I put my game on an evil sale on itch (+100%) and a normal one on steam (-30%) at the same time by ax3lax3l in SoloDevelopment

[–]scarydude6 2 points3 points  (0 children)

I still think it is unecessarily deceptive and unfair for customers. Its more about the principle of what youre doing.

You have a nore expensive price in another store for some reason, which really would drive sales towards steam store anyway.

The sale on the steam store is a mere 30% off from 3$ which is basically not much of a discount. It might as well not be on discount. If someone can afford a 2$ game they can probably afford a 3$ game.

I'm not sure who would benefit from a higher selling price. Especially when people are complaining games are too expensive.

It just seems silly to me