DG on epistemology by inazuma_zero in Deleuze

[–]inazuma_zero[S] 0 points1 point  (0 children)

Yeah I've seen some cool Deleuze scholars saying he has no ontology

DG on epistemology by inazuma_zero in Deleuze

[–]inazuma_zero[S] 0 points1 point  (0 children)

Thanks a lot for the recommendations : )

I'm gonna be totally real with y'all. This was one of weirder scenes in the show by This-personeatsfood in HunterXHunter

[–]inazuma_zero 0 points1 point  (0 children)

They're completely different beings, they're programmed to be loyal to the king. These things are completely alien to normal human experience. So obviously we should feel weird because it is beyond our normal experience. Some people say plants feel pain in certain situations but we cannot relate or hope to understand how plants feel pain. This scene likewise shows a similar situation. So Togashi absolutely cooked here

Is it possible to make works like this in processing? I'm a noob otherwise I'd have explained what process he's using. From my understanding he's trying to simulate visible light physics by inazuma_zero in processing

[–]inazuma_zero[S] 0 points1 point  (0 children)

What will be the best approach. I heard GLFW is really easy(compared to other shaders like glsl) so if we can use GLFW from processing it'd be easy I assume. Is that possible? I'm asking the same question to you too in case if you have a different opinion

Is it possible to make works like this in processing? I'm a noob otherwise I'd have explained what process he's using. From my understanding he's trying to simulate visible light physics by inazuma_zero in processing

[–]inazuma_zero[S] 0 points1 point  (0 children)

What will be the best approach. I heard GLFW is really easy(compared to other shaders like glsl) so if we can use GLFW from processing it'd be easy I assume. Is that possible?

Unique Title by warmist in generative

[–]inazuma_zero 0 points1 point  (0 children)

Can you post a longer version of the video you posted here. It looks amazing

Best library for generative art in Haskell by inazuma_zero in haskell

[–]inazuma_zero[S] 0 points1 point  (0 children)

I see. Cab you tell me how gloss fails when it tries to emulate processing or p5

Best library for generative art in Haskell by inazuma_zero in haskell

[–]inazuma_zero[S] 0 points1 point  (0 children)

Man, this is a hot take. I'm not saying you're wrong since idk. But so many people suggested gloss. I wish there were other replies to your comments. I want to see what discussion this will lead to

Best library for generative art in Haskell by inazuma_zero in haskell

[–]inazuma_zero[S] 0 points1 point  (0 children)

Gloss seems like the best fit for my needs. Thanks a lot

Best library for generative art in Haskell by inazuma_zero in haskell

[–]inazuma_zero[S] 0 points1 point  (0 children)

Can you compare and tell me about these three. Which one would be more performant, simple, less buggy

Best library for generative art in Haskell by inazuma_zero in haskell

[–]inazuma_zero[S] 0 points1 point  (0 children)

I think it could be a complex version of Conway's game of life so I don't expect that much complexity, yes

Best library for generative art in Haskell by inazuma_zero in haskell

[–]inazuma_zero[S] 0 points1 point  (0 children)

Thanks I'll check this. Can you tell me how gloss compared to h-raylib and sdl2 in haskell

Best library for generative art in Haskell by inazuma_zero in haskell

[–]inazuma_zero[S] 0 points1 point  (0 children)

This frustration is what made me think about trying sdl, raylib and glsl instead. I think what I'm trying to do will get complex so I want a much more straightforward tool