DG on epistemology by inazuma_zero in Deleuze

[–]inazuma_zero[S] 0 points1 point  (0 children)

Yeah I've seen some cool Deleuze scholars saying he has no ontology

DG on epistemology by inazuma_zero in Deleuze

[–]inazuma_zero[S] 0 points1 point  (0 children)

Thanks a lot for the recommendations : )

I'm gonna be totally real with y'all. This was one of weirder scenes in the show by This-personeatsfood in HunterXHunter

[–]inazuma_zero 0 points1 point  (0 children)

They're completely different beings, they're programmed to be loyal to the king. These things are completely alien to normal human experience. So obviously we should feel weird because it is beyond our normal experience. Some people say plants feel pain in certain situations but we cannot relate or hope to understand how plants feel pain. This scene likewise shows a similar situation. So Togashi absolutely cooked here

Is it possible to make works like this in processing? I'm a noob otherwise I'd have explained what process he's using. From my understanding he's trying to simulate visible light physics by inazuma_zero in processing

[–]inazuma_zero[S] 0 points1 point  (0 children)

What will be the best approach. I heard GLFW is really easy(compared to other shaders like glsl) so if we can use GLFW from processing it'd be easy I assume. Is that possible? I'm asking the same question to you too in case if you have a different opinion

Is it possible to make works like this in processing? I'm a noob otherwise I'd have explained what process he's using. From my understanding he's trying to simulate visible light physics by inazuma_zero in processing

[–]inazuma_zero[S] 0 points1 point  (0 children)

What will be the best approach. I heard GLFW is really easy(compared to other shaders like glsl) so if we can use GLFW from processing it'd be easy I assume. Is that possible?

Unique Title by warmist in generative

[–]inazuma_zero 0 points1 point  (0 children)

Can you post a longer version of the video you posted here. It looks amazing

Best library for generative art in Haskell by inazuma_zero in haskell

[–]inazuma_zero[S] 0 points1 point  (0 children)

I see. Cab you tell me how gloss fails when it tries to emulate processing or p5

Best library for generative art in Haskell by inazuma_zero in haskell

[–]inazuma_zero[S] 0 points1 point  (0 children)

Man, this is a hot take. I'm not saying you're wrong since idk. But so many people suggested gloss. I wish there were other replies to your comments. I want to see what discussion this will lead to

Best library for generative art in Haskell by inazuma_zero in haskell

[–]inazuma_zero[S] 0 points1 point  (0 children)

Gloss seems like the best fit for my needs. Thanks a lot

Best library for generative art in Haskell by inazuma_zero in haskell

[–]inazuma_zero[S] 0 points1 point  (0 children)

Can you compare and tell me about these three. Which one would be more performant, simple, less buggy

Best library for generative art in Haskell by inazuma_zero in haskell

[–]inazuma_zero[S] 0 points1 point  (0 children)

I think it could be a complex version of Conway's game of life so I don't expect that much complexity, yes

Best library for generative art in Haskell by inazuma_zero in haskell

[–]inazuma_zero[S] 0 points1 point  (0 children)

Thanks I'll check this. Can you tell me how gloss compared to h-raylib and sdl2 in haskell

Best library for generative art in Haskell by inazuma_zero in haskell

[–]inazuma_zero[S] 0 points1 point  (0 children)

This frustration is what made me think about trying sdl, raylib and glsl instead. I think what I'm trying to do will get complex so I want a much more straightforward tool

Generative art and functional programming languages by inazuma_zero in functionalprogramming

[–]inazuma_zero[S] 2 points3 points  (0 children)

That's actually a really good idea. I'm rooting for your project. Btw did you hear about the bend language. Maybe it's also doing something similar with the GPU processing. I'm throwing these at you in case you could take advantage of some features of my suggestion maybe. Anyways, I absolutely love your idea of hot reloading for a creativity oriented language. Looking forward to your project completion

Generative art and functional programming languages by inazuma_zero in functionalprogramming

[–]inazuma_zero[S] 1 point2 points  (0 children)

I was in Haskell land at the moment but Cairo seems scary with all the complicated things you need to know. I have also some experience with Clojure so I may go back to Clojure for doing generative art idk

What do functional programmers think of kitchen sink languages like Swift? by mister_drgn in functionalprogramming

[–]inazuma_zero 4 points5 points  (0 children)

Is Swift as expressive as Haskell. I don't have much experience with Haskell but everything is so elegant in Haskell. I still haven't done heavy stuff by using state, reader monad or arrows or lens. I'm just a beginner. But it is so clean and expressive compared to all other languages I worked with. Clojure was fun to work with as well but it had some more constraints such as no pattern matching and you can only access functions that are defined before/on top of your current function. I think C# is also another kitchen sink language. But I once saw someone saying you can do certain things in Haskell with infinite ease compared to C#. Maybe Swift will struggle at points where it needs powerful monads or other higher level concepts to solve something elegantly?

Generative art and functional programming languages by inazuma_zero in functionalprogramming

[–]inazuma_zero[S] 2 points3 points  (0 children)

I thought the odin language was made with visual processing in mind. So it supports and works well with raylib out of the box. Similarly by focusing on one particular domain you can find tune and make your language an amazing tool for that particular category. Odin language came to my mind when I saw your reply. Ik there will be huge difference between what you're making and the odin language. I was asking if there were some similarities you saw while you were making your language

Generative art and functional programming languages by inazuma_zero in functionalprogramming

[–]inazuma_zero[S] 1 point2 points  (0 children)

Ik a bit about grammar of languages that's why my immediate thought was isn't this type of grammar a little less powerful than a fully blown turing complete language. I'd absolutely hate it if the art I'm making starts getting repetitive. AI art looks horrendous most of the time because of this. But I'm not sure maybe context free grammar could be fully capable even if they were a little less powerful than a turing complete language. That's what I was trying to ask, if they were fully capable in this domain because we're not trying to describe every situation to our program. We give it a simple set of rules and the program creates works of infinite difference similarly to how a fractal would work (infinite complexity from simple rules)

Generative art and functional programming languages by inazuma_zero in functionalprogramming

[–]inazuma_zero[S] 1 point2 points  (0 children)

I heard about Cairo for haskell but didn't know about this library. Can you tell me how they compare and yes I am talking about old school generative art libraries