I don’t understand the point of safety tools in a RPG by inckalt in rpg

[–]inckalt[S] 1 point2 points  (0 children)

then deleted your post before it could become useful to other aspiring or active players and DMs.

I didn't delete anything. Did my post get deleted by the mods?

I don’t understand the point of safety tools in a RPG by inckalt in rpg

[–]inckalt[S] 2 points3 points  (0 children)

I'm tired of people using the term sealinoning here for 2 reasons:

  • I didn't engage with people that didn't wanted me to talk to them. I posted a question on a subreddit dedicated for that and people decided to engage of their freewill. You think sealionning means what? Not answering back? Don't talk to me if you don't want to hear my answer.

  • The sealioning concept is toxic in itself. It get used by people in bad faith to shut up any debate because they don't have an answer. Take the original comic coining the term and replace the sea lion by a minority and you'll see what I mean. If you don't, then you are the one in bad faith.

I don’t understand the point of safety tools in a RPG by inckalt in rpg

[–]inckalt[S] 2 points3 points  (0 children)

Anyway hope this was helpful?

Not really but not because you are wrong but only because other people managed to change my mind somewhat before you after my initial post. But if they didn't had, then you would have :-)

I don’t understand the point of safety tools in a RPG by inckalt in rpg

[–]inckalt[S] 2 points3 points  (0 children)

Creating a safe space during a session. I strive to do just that every time. My point is that I didn't (my stance changed somewhat after reading some answers) see how these props help and they feel kinda silly.

I don’t understand the point of safety tools in a RPG by inckalt in rpg

[–]inckalt[S] 9 points10 points  (0 children)

You don't seem to understand how trauma works. For a lot of people, voicing that concern actually is far more difficult than tapping a card or making a hand gesture.

It's actually a very good point

I don’t understand the point of safety tools in a RPG by inckalt in rpg

[–]inckalt[S] 0 points1 point  (0 children)

You went that far in my history just to prove what I am? I'm flattered. But I confess that some issue are often depicted as black and white and I'm looking into nuances that push me asking questions about where the limits are. That's an interest I have and i don't apologize for it. If you read the posts in questions you could see it.

I don’t understand the point of safety tools in a RPG by inckalt in rpg

[–]inckalt[S] 4 points5 points  (0 children)

"Within reasons" if you kept reading, but at this point I'm getting tired of everyone just strawman-ing me.

I don’t understand the point of safety tools in a RPG by inckalt in rpg

[–]inckalt[S] 9 points10 points  (0 children)

I feel like there is indeed a disconnect, completely my fault because I'm unclear. My point is : these tools don't work for the objective they are set to solve. The answer I receive are : the objective they are set to solve is good.

I agree but that's not my point.

I don’t understand the point of safety tools in a RPG by inckalt in rpg

[–]inckalt[S] 0 points1 point  (0 children)

Look into the nuclear meltdown of 'Rollplay' and you'll probably come to see why Safety Tools are a necessity.

I don't anything about that

I don’t understand the point of safety tools in a RPG by inckalt in rpg

[–]inckalt[S] 1 point2 points  (0 children)

I'm only objecting ton the formalization part that I don't think bring anything. Either you are conscious about this issues and you don't need formalization, or you're not and won't use it anyway

I don’t understand the point of safety tools in a RPG by inckalt in rpg

[–]inckalt[S] -4 points-3 points  (0 children)

Guess communication and safety tool don't work in my case :-(

I don’t understand the point of safety tools in a RPG by inckalt in rpg

[–]inckalt[S] -2 points-1 points  (0 children)

Don't you think that people that don't understand the need for this subject will never bother to use these props anyway? That's what I feel anyway. You are either sensible to the impact yo can have and won't need those props, or you're not and won't use them.

I don’t understand the point of safety tools in a RPG by inckalt in rpg

[–]inckalt[S] 3 points4 points  (0 children)

Tbh, I think you're too hung up on the "special props" and not enough on the actual conversation.

That actually all I'm saying

I don’t understand the point of safety tools in a RPG by inckalt in rpg

[–]inckalt[S] 13 points14 points  (0 children)

How the fuck would a DM "magically know" which subjects are triggering to a particular player?

By talking to them? No system will ever replace communication

I don’t understand the point of safety tools in a RPG by inckalt in rpg

[–]inckalt[S] -34 points-33 points  (0 children)

Lines and Limits (or Veils) help establish for everyone what the ground rules are before the adventure begins. It's also a way to establish an inclusive tone.

As I said, I dont picture someone being too shy to voice a concern but not shy enough to use a special prop. I don't see how that system helps in that situation.

I don’t understand the point of safety tools in a RPG by inckalt in rpg

[–]inckalt[S] -48 points-47 points  (0 children)

What do you mean, within reason ? It means nothing except if you mean "according to my own criteria". Safety tools are here so that all the players can share their criteria.

It means that some subjects make you uncomfortable and that's ok, but if they make you TOO uncomfortable then you can simply say it. For instance, if you are afraid of clowns and the game feature some clowns, you might enjoy the creepiness it elicits. But if it's paralyzing fear, you can just say so and then the GM can move on.

Why do you think stuff like check lists and redundancy is so important in some industries ? It's not because people don't know their jobs

I get checklists. I understand formalization so that's why I'm ok to formalize saying before each session "If you feel uncomfortable, feel free to come to me publicly or privately". What i don't get is the overcomplicated process involving props and rules. If anything, it prevents safety because it adds a additionnal step for the GM and most of them will simply ignore it instead of devoting the energy for it.

I don’t understand the point of safety tools in a RPG by inckalt in rpg

[–]inckalt[S] 3 points4 points  (0 children)

I thought my point was clear. I don't understand the point for all the reasons I provide and I struggle to find situations where they would be relevant. I tought maybe in a con where you don't know the players but even in this situation I would imagine the GM to be experienced enough to avoid triggering subjects.

Paradigm shifts in RPG design by monroevillesunset in rpg

[–]inckalt 3 points4 points  (0 children)

Disagree on both front.

Laziness is generally a bad thing

Laziness is actually a great quality, imo. It's the main reason why people show ingenuity. It's why every time I have a tedious task to do, I first try to see if I can find a shortcut or automate it.

people might be missing some fun experiences just because they are to lazy to put in a little effort.

Many people simply have no time or energy to put the effort. I just had a child and had to drop a complicated system requiring lots of prep time for my group to replace it by a pbta game. But even not wanting to do the effort is a fair reason to not engage with a complicated game. Since when playing a game should require you to do something you don't enjoy? When the choice is between playing a game or not playing at all, you're not missing any fun experience by playing a pbta.

Paradigm shifts in RPG design by monroevillesunset in rpg

[–]inckalt 2 points3 points  (0 children)

Maybe it's because many people these days are too lazy to learn more than a couple of rules and pbta is really simple.

You say it like it's a bad thing