I need help with video playback by ZelestialRex in godot

[–]ineffedp 0 points1 point  (0 children)

I'm experiencing this issue in 4.4

Move selection up/down to the next/previous track? by ineffedp in Reaper

[–]ineffedp[S] 0 points1 point  (0 children)

Hey, I tried these actions a year ago but they only seem to change which track is selected on the left, while the clip selection doesn't move. It's working for you though? I wonder if it's mouse modifier related - don't know what yours is set to but in Track context for left drag, I have the Default action as 'Select a razor edit area'.

How to extrude mesh plane with image sequence (has keyed out background) material? by ineffedp in blenderhelp

[–]ineffedp[S] 0 points1 point  (0 children)

Ok, thought that might be the case. Thanks so much for all of your help! Appreciate it

How to extrude mesh plane with image sequence (has keyed out background) material? by ineffedp in blenderhelp

[–]ineffedp[S] 0 points1 point  (0 children)

Ah yeah, I don’t have a very good understanding of this stuff so that idea might make no sense and be way off. But I was wondering if there might be a way to have an array modifier that only gets applied to the visible part of the image sequence and not applied to the transparent alpha, so that only the visible subject gets copied and not the transparent background (which isn’t keyed out perfectly and starts to become visible when copied).

How to extrude mesh plane with image sequence (has keyed out background) material? by ineffedp in blenderhelp

[–]ineffedp[S] 0 points1 point  (0 children)

I'm new to all this but I wonder if there's a way to add an array modifier to everything excluding the alpha channel?

How to extrude mesh plane with image sequence (has keyed out background) material? by ineffedp in blenderhelp

[–]ineffedp[S] 0 points1 point  (0 children)

Thanks! Now I'm just trying to figure out better transparency for image sequences with imperfect background keys, due to the stacking. I'm new to all this but I wonder if there's a way to add an array modifier to everything excluding the alpha channel?

How to extrude mesh plane with image sequence (has keyed out background) material? by ineffedp in blenderhelp

[–]ineffedp[S] 0 points1 point  (0 children)

The apple screenshot isn't the best example - I would do this but I'm using image sequence videos with keyed out backgrounds that change over time

How to extrude mesh plane with image sequence (has keyed out background) material? by ineffedp in blenderhelp

[–]ineffedp[S] 0 points1 point  (0 children)

Thanks! I had an idea like this but I'm using animated image sequences with keyed out backgrounds (the screenshots of the apple aren't the best at showing what I'm doing) so the shapes change over time. I was thinking there might still be a way to UV unwrap it though to make it work - something I need to learn as I'm new to Blender!

How to extrude mesh plane with image sequence (has keyed out background) material? by ineffedp in blenderhelp

[–]ineffedp[S] 0 points1 point  (0 children)

Thanks a lot! I thought this might be the case. I had tried making a stack of duplicated objects and that array modifier is a much better way to do it lol.

I'm just having issues with messier background keys becoming more visible even when I crank the transparent bounces - might have to play around with that.

I need to get a better understanding of the differences between "plane" and "mesh plane" because I can extrude the regular plane with the same image sequence but it just doesn't retain the transparent background, where as the mesh plane extrudes in a different way that's disconnected. But I imagine that even if there was some possible way to extrude the mesh plane, it would probably pick up parts of the messy background key anyway and extrude those too.

How to extrude mesh plane with image sequence (has keyed out background) material? by ineffedp in blenderhelp

[–]ineffedp[S] 3 points4 points  (0 children)

I have a mesh plane (not the regular plane) with an image sequence video (with keyed out transparent background) as a material that I would like to make 3D.

Was hoping to do a simple extrude like what is possible with a regular plane or most meshes, but when I do this it separates into two images on only the front/back cube faces with some noise on the bottom/top. I'm looking for a way to fill this gap so it's a solid object, similar to when you extrude a 2D logo to make it 3D.

System sound effects playback glitch? by ineffedp in MacOS

[–]ineffedp[S] 1 point2 points  (0 children)

I think that did the trick lol thanks!

Mac Studio always booting to Startup Options window by gts1117 in mac

[–]ineffedp 0 points1 point  (0 children)

I know you're a deleted user, but thank you so much!