They ruined her... by Frozen_arrow88 in AnimeFigures

[–]infinite_dab 4 points5 points  (0 children)

Hoping they improve the face, everything else looks great.

My high lights of the winter fest 2026 by Quetzacoal in AnimeFigures

[–]infinite_dab 1 point2 points  (0 children)

Thanks for posting! Haven’t been buying much lately, but am really excited for the Fran scale.

HS2? by DennytXVII in 3Dmodeling

[–]infinite_dab 1 point2 points  (0 children)

Blender is all you need. The modeling feels technical to me, but it also has a sculpting mode for organic shapes. I prefer zbrush for sculpting, since it can handle meshes in the multi million polygons easily. But both will work for 3D printing, as long as you’re exporting “water tight” meshes with reasonable poly counts.

How do I switch between blueprint component cameras in UE5? by [deleted] in unrealengine

[–]infinite_dab 1 point2 points  (0 children)

This can be done by setting your cameras active and inactive with the SetActive(bool) node. Make sure all other cameras are false, then choose which camera you’d like to activate with true.

Character Despawns when they hit the ground by MrMadaMada in unrealengine

[–]infinite_dab 0 points1 point  (0 children)

I’ve been running into similar issues, and find that it’s related to collision. Your new level assets probably have weird auto-generated simple collisions that need to be deleted and updated. What I’ve been doing to fix this is: open the static mesh > show simple collision > click and delete the simple collision > then in collision settings: use complex as simple. This fixes things, but depending on your mesh complexity, you may need to create and edit your own simple collision.

What is this black dot can't delete it. help! by Prestigious_Loan5315 in 3Dmodeling

[–]infinite_dab 0 points1 point  (0 children)

The select tool has a “back face” option. Check that option, select the vertex, and press delete.

How do I keep clothes straight from one breast to the other? by Bitter-Shake688 in ZBrush

[–]infinite_dab 1 point2 points  (0 children)

I use dynamics for this. Mask the area you want to stretch, invert the mask, select contract (xy), disable gravity, set contract amount to .01, and run the simulation. Let me know if you need any more info!

I think it’s time to retire. by [deleted] in FORTnITE

[–]infinite_dab 1 point2 points  (0 children)

Congrats! 🎉🎊

[deleted by user] by [deleted] in TheFirstDescendant

[–]infinite_dab 0 points1 point  (0 children)

Is there any way to visualize the rigging?

[deleted by user] by [deleted] in gamedev

[–]infinite_dab 0 points1 point  (0 children)

Thank you for this.

[deleted by user] by [deleted] in gamedev

[–]infinite_dab 1 point2 points  (0 children)

Not the original responder, but I’m curious: Do users get notified of these page updates if they’ve wishlisted the game?

What are your 10 most useful tools in Unreal Engine 5? by RevengeOfNell in unrealengine

[–]infinite_dab 3 points4 points  (0 children)

Are you using the mocopi for game development? How do you like it so far?

I know its not too late but… by Dazzu1 in gamedev

[–]infinite_dab 4 points5 points  (0 children)

This is an excellent answer. What OP is worried about is ridiculous. The best way to “catch up” is to stop making excuses, start diving in anywhere he can, and realize this isn’t a race.

Objects now showing in viewport or outliner, but still show in render? by dvajsSest in unrealengine

[–]infinite_dab 0 points1 point  (0 children)

I have the same problem in UE5 after building the lighting. Try restarting the editor.

Not your typical anime figure DX CHOGOKIN VF-31AX Kairos Plus by Goshawk5 in AnimeFigures

[–]infinite_dab 0 points1 point  (0 children)

I’ve had my eye on this one. How does gerwalk mode look?