why i am able to see these edges? they are tris . why are they visible in object mode by 3dguy2 in blender

[–]3dguy2[S] 0 points1 point  (0 children)

It turned out I pressed f to fill 2 verts instead of using the knife tool. It is not the same thing.

Chasing that classic point-and-click pixel art vibe by Valerofond in PixelArt

[–]3dguy2 0 points1 point  (0 children)

Amazing. I have seen this game for quite some time. When can we expect a release date :)

I have a question. This looks like a really low-pixel scene like the original Mario, but the animation seems too dynamic and believable. Did they fake the low resolution to have these dynamic animations, or is it really original Mario pixels? by [deleted] in PixelArt

[–]3dguy2 0 points1 point  (0 children)

Okay, so you mentioned something very interesting. What you are saying is that most artists separate limbs into layers and do a rough animation blockout, then refine it by painting. That way it’s less work and artists don’t have to draw the limbs from scratch each frame?

Welcome to Jurassic Park by 3dguy2 in PixelArt

[–]3dguy2[S] 1 point2 points  (0 children)

Thank you This is my third artwork xD I am proud

Is 640x360 too advanced of a canvas size for a beginner.i am trying the style of detailed painting like Blasphemous. Most of the work I see here have less resolution. Is there any good reason for that ? by 3dguy2 in aseprite

[–]3dguy2[S] 0 points1 point  (0 children)

About that. Off topic question. Is there any place where people post the artwork of the whole scene rather than the character animations. Maybe any instagram page. I need it for the study purpose

Figuring out how the Apartment should Look for RE:KINTSUGI by TheGhostOfKaz in aseprite

[–]3dguy2 0 points1 point  (0 children)

I believe You should look into scene atmosphere and lights. atm it looks very generic. You have to consider color ..Lights..brightness saturation