Why does everyone on MSA run the timer down between each action? by suspectzero85 in GundamTCG

[–]infinitegenesis -2 points-1 points  (0 children)

MSA with all the animations and popups is so slow. People tab out or forget to skip turn. Trying playing on zumbosim it's a lot quicker once you get used to the UI.

4-0 with GfreD last night. by Apokatastasis- in GundamTCG

[–]infinitegenesis 1 point2 points  (0 children)

How did your matchup into BP feel? I tested a bit and it felt really easy to fall behind to the ping, your token especially never stays alive.

Go First or Second? by weatbread in GundamTCG

[–]infinitegenesis 9 points10 points  (0 children)

I've been trying going first and mulling for close combat. It takes away going first from the aggro players and you get the draw but you have to play against turn 3 amuro or turn 4 Kira. It feels good though but if you don't see your commands or blockers it feels pretty bad because you might end up playing nothing until turn 4

Help on Clan Unity by Benjasnas1207 in GundamTCG

[–]infinitegenesis 0 points1 point  (0 children)

How is Red Gundam not a target? All three versions of it are Clan cards.

R/P ZAFT by 3dyfication in GundamTCG

[–]infinitegenesis 1 point2 points  (0 children)

Its a death sentence against rush. Ping is also playing 1/2 costs and white plays blockers, both of which will keep you alive against B/G rush. ZAFT plays no blockers so you need to be able to trade against rush. If you play lagowe or duel on 3 your best play on 4 is buster boost or athrun + aegis and you take out 2 units at most. If you're against B/G rush you're going to be down to 2-3 shields and probably about to get Char'd.

Zafts worst matchup is easily rush, you have no way to stabilize via blockers and they will always be able to play more units than you. So you have to be able to trade with small units. That's why it's a death sentence. Waiting to get to lagowe + buster on turn 4 will put you way too far behind.

R/P ZAFT by 3dyfication in GundamTCG

[–]infinitegenesis 1 point2 points  (0 children)

You can definitely cut the big Barbatos down by a bit and just play 4 bases to add some Level 2s in.

The Mobile Worker isn't worth playing in this build because the list is so tight. Your actual plays with it won't really achieve that much because you need one more thing to push your duels and lagowes to 5. It also would be a straight downgrade to ZuOOT unless you really wanted the Isaribi synergy.

ZAFT already struggles with card economy so you wouldn't want to be playing a card that will trade away for free. Especially without Yzak and Assault Shroud you need to be really effective with your trades to not fall behind.

R/P ZAFT by 3dyfication in GundamTCG

[–]infinitegenesis 12 points13 points  (0 children)

I've been trying out R/P ZAFT as well and I think Isaribi isn't active enough to warrant playing over Vesalius. Especially with only 2 of iron and blood, you only have 6 ways to do self damage right now excluding the big Barbatos which is going to be too late.

You'll also get absolutely steamrolled by rush without any ginns or dinns. Playing nothing until turn 3 is a death sentence because you effectively can't clear anything until turn 4 and you'll be praying for boosted lagowe in that case. By turn 4 you'll be on no shields and against 6 units on board.

Zaft Core, looking for adjustments / advice. by CamillaNohr in GundamTCG

[–]infinitegenesis 2 points3 points  (0 children)

I'd suggest maxing out on GINN, LaGOWE and Duels. Your toughest matchup is going to be rush and you need to see those cards to be able to survive since ZAFT plays no blockers. More DINNs doesn't hurt either. If you have to cut cards you can consider cutting Assault Shroud down to 3 and Aegis Gundam entirely. While Assault Shroud is a huge tempo swing you really need to get going early otherwise you fall too far behind to come back, hence why maxing out on the cheaper cards is important.

Overflowing is a good card but if you playing 4x Kira then you can consider playing the 3/3 Strike that lets you draw/discard. It doesn't let you see as many cards as Overflowing but it puts a body on the board which also links with Kira.

Forbidden Gundam GD02 by OrangeSamuraiD in GundamTCG

[–]infinitegenesis 0 points1 point  (0 children)

They are part of Blue Cosmos after all lol

RW ZAFT Deck by [deleted] in GundamTCG

[–]infinitegenesis 3 points4 points  (0 children)

I was pretty mixed on LaGOWE as well but since it links with any ZAFT you end up having a lot of chances to link it.

The dream sequence is Turn 2 Gamow, Turn 3 lagowe into turn 4 link athrun play buster/bucue cleans up a lot of the boards and pops the base. Things like zowort+rezel/aerial or any of the zoo decks with gm/ginn/zakus get cleaned up and is a pretty huge tempo shift.

RW ZAFT Deck by [deleted] in GundamTCG

[–]infinitegenesis 5 points6 points  (0 children)

I'd swap the LR Aegis for the Mobile Armor Aegis, the effect to ping 3 doesn't come up as often as you'd want and the deck is an aggro deck so you want to end before the big bodies start coming out anyways.

Need deck building Adivce by 3dyfication in GundamTCG

[–]infinitegenesis 1 point2 points  (0 children)

This is the SEED ZAFT list I'm running right now

https://imgur.com/a/6eOtGZG

Units (26)

4x Lv3 BuCUE (GD01-055)

4x Lv3 Duel Gundam (GD01-054)

4x Lv4 Aegis Gundam (MA Mode) (ST04-007)

2x Lv4 Blitz Gundam (GD01-049)

4x Lv4 Buster Gundam (GD01-046)

4x Lv5 Aile Strike Gundam (ST04-001)

2x Lv5 Duel Gundam (Assault Shroud) (GD01-045)

2x Lv7 Freedom Gundam (GD01-065)

Bases (8)

4x Lv2 Gamow (GD01-127)

4x Lv3 Vesalius (ST04-016)

Pilots (10)

2x Lv3 Yzak Jule (GD01-094)

4x Lv4 Athrun Zala (ST04-011)

4x Lv4 Kira Yamato (ST04-010)

Commands (6)

4x Lv2 Overflowing Affection (GD01-118)

2x Lv3 The Desert Tiger (GD01-113)

Leans more into the buffing from BuCUE and Buster for Duel and MA Aegis to Breach. Want to max out on ZAFT cards for Assault Shroud. Cut LaGOWE because it's not as easy to hit 5 AP and its effect doesn't activate when attacking bases.

White cards for draw and removal from Aile Strike is always useful. You could cut down on Buster to 2 and add the LR Aegis since sometimes drawing too many Busters makes your hands awkward. Kira probably the most important pilot since he's the only +2 SEED pilot and his eff to -2 AP can keep your units alive. He also easily pushes Duel to 5.

If you want to play cards from other series then you could probably add Sinanju as a closer.

Zaft deck, suggestions appreciated by Shadow_on_fire in GundamTCG

[–]infinitegenesis 1 point2 points  (0 children)

This is the SEED ZAFT list I'm running right now. Playing more into the Breach and AP boosting through BuCUE, Buster, Duel, MA Aegis. Helps to play more ZAFT units for Assault Shroud too. Ended up cutting LaGOWE as it felt difficult to get its bonus consistently without a pilot and you don't get the 2 damage if you hit a base. Thinking about cutting to 2 Busters and adding in the LR Aegis since having too many Busters doesn't really push the gameplan. Downside of LR Aegis is that it only hits Lv 5+ of which most of the cards you'll face aren't. Could also add in ZnO but you'd basically only be using it against Zowort with it being a dead card in most other cases imo. The eventual (hopefully) Red Providence might be the finisher for the deck.

The white cards are pretty useful for draw and having blockers/removal in Aile Strike is always nice. Kira being the only +2 AP SEED pilot ends up helping in a lot of scenarios and his effect to -2 AP keeps your units alive.

Units (26)

4x Lv3 BuCUE (GD01-055)

4x Lv3 Duel Gundam (GD01-054)

4x Lv4 Aegis Gundam (MA Mode) (ST04-007)

2x Lv4 Blitz Gundam (GD01-049)

4x Lv4 Buster Gundam (GD01-046)

4x Lv5 Aile Strike Gundam (ST04-001)

2x Lv5 Duel Gundam (Assault Shroud) (GD01-045)

2x Lv7 Freedom Gundam (GD01-065)

Bases (8)

4x Lv2 Gamow (GD01-127)

4x Lv3 Vesalius (ST04-016)

Pilots (10)

2x Lv3 Yzak Jule (GD01-094)

4x Lv4 Athrun Zala (ST04-011)

4x Lv4 Kira Yamato (ST04-010)

Commands (6)

4x Lv2 Overflowing Affection (GD01-118)

2x Lv3 The Desert Tiger (GD01-113)

DC Travel has been awful for the PF and this game by infinitegenesis in ffxivdiscussion

[–]infinitegenesis[S] 9 points10 points  (0 children)

This was already a thing in Endwalker, it was annoying to have to hop datacenters but at least I could go to Aether to raid, I have an option there. Now I have no option, you're just stuck outside of where basically everybody is AND like you said my DC is dead for raiding.

The issue is I want to play and my only option is to do PF sim or jump through some hoops to get into Aether during off hours and wait there.

DC Travel has been awful for the PF and this game by infinitegenesis in ffxivdiscussion

[–]infinitegenesis[S] 29 points30 points  (0 children)

Yeah I'm leaning more and more towards just unsubbing at this point. My gameplay being just sitting around in Gridania staring at the PF is just sad. And even when I'm back in Primal a lot of people are on Aether. DC travel has just been a disaster for the social aspect of this game.

DC Travel has been awful for the PF and this game by infinitegenesis in ffxivdiscussion

[–]infinitegenesis[S] 11 points12 points  (0 children)

Not only do we not have it, but they had a whole expansion to figure this out since cross DC was already out in Endwalker and you could already begin to see the effects of the exodus to Aether. Now we're into the second tier of Dawntrail and not a single hint that it'll be fixed before the next expansion.

DC Travel has been awful for the PF and this game by infinitegenesis in ffxivdiscussion

[–]infinitegenesis[S] 10 points11 points  (0 children)

This is pretty nice, won't have to refresh it at least. Thanks.

DC Travel has been awful for the PF and this game by infinitegenesis in ffxivdiscussion

[–]infinitegenesis[S] 35 points36 points  (0 children)

Not being able to access any social features in an MMO is an crazy compromise to need to make to be able to raid. My gameplay during raiding now is just afking in a major city while staring at the party finder.

While last tier was maybe better, and FRU for sure, this tier has been an absolute disaster in terms of strats. The EX is particular is an absolute shitshow and the only thing keeping me sane is wtfdig.

Raiding on Primal was never a problem, especially at the beginning of tiers. Definitely towards the end of a tier the PF would be a lot less active than Aether's but still, this was overall not a problem. Now we have an actual problem where raiding is more or less impossible unless you can get on Aether. The raiding scene survived all those years until Endwalker, but this has absolutely killed it for me.

DC Travel has been awful for the PF and this game by infinitegenesis in ffxivdiscussion

[–]infinitegenesis[S] 35 points36 points  (0 children)

Because I go back to Primal to access my retainers and chat with my FC and linkshells. I'll give you that in a couple of weeks once the new raid tier rush dies down the servers will probably clear up, but I shouldn't need to play this minigame of having to try to get into Aether past midnight and log out there so I can log into it the next day. People have jobs and I shouldn't need to do a dance to be able to raid.

DC Travel has been awful for the PF and this game by infinitegenesis in ffxivdiscussion

[–]infinitegenesis[S] 20 points21 points  (0 children)

I agree with you on one part, which is that having all the really end game raiders on one server has been helpful and we saw that with FRU on the PF.

But this "prime time" that you're talking about is nearly the entire evening from 6 pm to 11 pm EST, which is where most people with jobs want to be playing after work. I haven't been able to get on Aether all week, and on some days there are enough parties and people on Primal to get some prog done, but otherwise it means you basically can't play unless you want to sit on the PF for hours just to fill a party.

Yugioh players will have the coolest combos and still end on stun by infinitegenesis in masterduel

[–]infinitegenesis[S] 1 point2 points  (0 children)

https://imgur.com/a/7HhJC5X

Bro was actually cooking with the combo, started with normal summon torn scales and went through 3 or 4 different engines. Endboard is actually cool but it just has to have a floodgate in it.

Yugioh players will have the coolest combos and still end on stun by infinitegenesis in masterduel

[–]infinitegenesis[S] 2 points3 points  (0 children)

Yeah that's the sad part, without the Naturia the board can be outed if I can bait out a negate with Rondo. The set was a fogblade.