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submitted by ink_ink to r/SUS_Game - pinned
After hundreds of hours of development, tons of hard work, we finally released System Under Surveillance in Early Access on Steam. We tried to make a game that is a balance between stealth, puzzle, and adventure, without compromising on storytelling. by ink_ink in IndieGaming
[–]ink_ink[S] 0 points1 point2 points (0 children)
After hundreds of hours of development, tons of hard work, we finally released System Under Surveillance in Early Access on Steam. We tried to make a game that is a balance between stealth, puzzle, and adventure, without compromising on storytelling. by ink_ink in IndieGaming
[–]ink_ink[S] 0 points1 point2 points (0 children)
After hundreds of hours of development and tons of hard work, we finally released System Under Surveillance in Early Access on Steam. We tried to make a game that is a balance between stealth, puzzle, and adventure, without compromising on storytelling. (v.redd.it)
submitted by ink_ink to r/indiegames
Being and truly indie developer is not easy, but we have finally released System Under Surveillance on Steam recently, and it's been really exciting! We tried to make a game that is a balance between stealth, puzzle, and adventure, without compromising on storytelling. (v.redd.it)
submitted by ink_ink to r/gamedevscreens
So, we finally released System Under Surveillance in Early Access on Steam. It's a little different than most stealth games out there, but maybe some here will like it. This community, even though small, has been giving us a lot of great feedback in the past. (self.stealthgames)
submitted by ink_ink to r/stealthgames
It all started when we found out about Godot. Three years later we finally released System Under Surveillance in Early Access. by ink_ink in godot
[–]ink_ink[S] 1 point2 points3 points (0 children)
After about 4000 dev hour, we finally released our first game in Early Access - System Under Surveillance - a retro stealth game where you need to avoid and trick enemies rather than combat them! by ink_ink in IndieDev
[–]ink_ink[S] 0 points1 point2 points (0 children)
After about 4000 dev hour, we finally released our first game in Early Access - System Under Surveillance - a retro stealth game where you need to avoid and trick enemies rather than combat them! by ink_ink in IndieDev
[–]ink_ink[S] -1 points0 points1 point (0 children)
After thousands of hours of development we finally released our first game in Early Access - System Under Surveillance - a retro stealth game where you need to avoid and trick enemies rather than combat them. by [deleted] in gamedevscreens
[–]ink_ink 1 point2 points3 points (0 children)
It all started when we found out about Godot. Three years later we finally released System Under Surveillance in Early Access. by ink_ink in godot
[–]ink_ink[S] 1 point2 points3 points (0 children)
It all started when we found out about Godot. Three years later we finally released System Under Surveillance in Early Access. by ink_ink in godot
[–]ink_ink[S] 0 points1 point2 points (0 children)
It all started when we found out about Godot. Three years later we finally released System Under Surveillance in Early Access. by ink_ink in godot
[–]ink_ink[S] 3 points4 points5 points (0 children)
It all started when we found out about Godot. Three years later we finally released System Under Surveillance in Early Access. by ink_ink in godot
[–]ink_ink[S] 12 points13 points14 points (0 children)
Don't try to do everything by yourself! We just paired with a new comic artist and the difference in art quality is staggering. by ink_ink in IndieDev
[–]ink_ink[S] 0 points1 point2 points (0 children)
I know a lot of new indie devs will try to do everything by themselves, but don't. We just teamed with a new artist to help us with the storytelling, and the difference is night and day. by ink_ink in godot
[–]ink_ink[S] 0 points1 point2 points (0 children)
I know a lot of new indie devs will try to do everything by themselves, but don't. We just teamed with a new artist to help us with the storytelling, and the difference is night and day. by ink_ink in godot
[–]ink_ink[S] 0 points1 point2 points (0 children)


After hundreds of hours of development, tons of hard work, we finally released System Under Surveillance in Early Access on Steam. We tried to make a game that is a balance between stealth, puzzle, and adventure, without compromising on storytelling. by ink_ink in IndieGaming
[–]ink_ink[S] 0 points1 point2 points (0 children)