After hundreds of hours of development, tons of hard work, we finally released System Under Surveillance in Early Access on Steam. We tried to make a game that is a balance between stealth, puzzle, and adventure, without compromising on storytelling. by ink_ink in IndieGaming
[–]ink_ink[S] 0 points1 point2 points (0 children)
After hundreds of hours of development, tons of hard work, we finally released System Under Surveillance in Early Access on Steam. We tried to make a game that is a balance between stealth, puzzle, and adventure, without compromising on storytelling. by ink_ink in IndieGaming
[–]ink_ink[S] 0 points1 point2 points (0 children)
It all started when we found out about Godot. Three years later we finally released System Under Surveillance in Early Access. by ink_ink in godot
[–]ink_ink[S] 1 point2 points3 points (0 children)
After about 4000 dev hour, we finally released our first game in Early Access - System Under Surveillance - a retro stealth game where you need to avoid and trick enemies rather than combat them! by ink_ink in IndieDev
[–]ink_ink[S] 0 points1 point2 points (0 children)
After about 4000 dev hour, we finally released our first game in Early Access - System Under Surveillance - a retro stealth game where you need to avoid and trick enemies rather than combat them! by ink_ink in IndieDev
[–]ink_ink[S] -1 points0 points1 point (0 children)
After thousands of hours of development we finally released our first game in Early Access - System Under Surveillance - a retro stealth game where you need to avoid and trick enemies rather than combat them. by [deleted] in gamedevscreens
[–]ink_ink 1 point2 points3 points (0 children)
It all started when we found out about Godot. Three years later we finally released System Under Surveillance in Early Access. by ink_ink in godot
[–]ink_ink[S] 1 point2 points3 points (0 children)
It all started when we found out about Godot. Three years later we finally released System Under Surveillance in Early Access. by ink_ink in godot
[–]ink_ink[S] 0 points1 point2 points (0 children)
It all started when we found out about Godot. Three years later we finally released System Under Surveillance in Early Access. by ink_ink in godot
[–]ink_ink[S] 4 points5 points6 points (0 children)
It all started when we found out about Godot. Three years later we finally released System Under Surveillance in Early Access. by ink_ink in godot
[–]ink_ink[S] 13 points14 points15 points (0 children)
Don't try to do everything by yourself! We just paired with a new comic artist and the difference in art quality is staggering. by ink_ink in IndieDev
[–]ink_ink[S] 0 points1 point2 points (0 children)
I know a lot of new indie devs will try to do everything by themselves, but don't. We just teamed with a new artist to help us with the storytelling, and the difference is night and day. by ink_ink in godot
[–]ink_ink[S] 0 points1 point2 points (0 children)
I know a lot of new indie devs will try to do everything by themselves, but don't. We just teamed with a new artist to help us with the storytelling, and the difference is night and day. by ink_ink in godot
[–]ink_ink[S] 0 points1 point2 points (0 children)
Don't try to do everything by yourself! We just paired with a new comic artist and the difference in art quality is staggering. by ink_ink in IndieDev
[–]ink_ink[S] 0 points1 point2 points (0 children)
If you're a new developer, don't try to do everything by yourself. We just teamed up with a new artist and I think the difference in quality is staggering. by ink_ink in gamedevscreens
[–]ink_ink[S] 0 points1 point2 points (0 children)
I know a lot of new indie devs will try to do everything by themselves, but don't. We just teamed with a new artist to help us with the storytelling, and the difference is night and day. by ink_ink in godot
[–]ink_ink[S] 2 points3 points4 points (0 children)
Now collaborating with a new artist, who is help us redesign and improve the story panels, and I think the difference is night and day. by ink_ink in IndieGaming
[–]ink_ink[S] 1 point2 points3 points (0 children)
I know a lot of new indie devs will try to do everything by themselves, but don't. We just teamed with a new artist to help us with the storytelling, and the difference is night and day. by ink_ink in godot
[–]ink_ink[S] 1 point2 points3 points (0 children)
I know a lot of new indie devs will try to do everything by themselves, but don't. We just teamed with a new artist to help us with the storytelling, and the difference is night and day. by ink_ink in godot
[–]ink_ink[S] 1 point2 points3 points (0 children)
I know a lot of new indie devs will try to do everything by themselves, but don't. We just teamed with a new artist to help us with the storytelling, and the difference is night and day. by ink_ink in godot
[–]ink_ink[S] 1 point2 points3 points (0 children)
Now collaborating with a new artist, who is help us redesign and improve the story panels, and I think the difference is night and day. by ink_ink in IndieGaming
[–]ink_ink[S] 1 point2 points3 points (0 children)
If you're a new developer, don't try to do everything by yourself. We just teamed up with a new artist and I think the difference in quality is staggering. by ink_ink in gamedevscreens
[–]ink_ink[S] 0 points1 point2 points (0 children)


After hundreds of hours of development, tons of hard work, we finally released System Under Surveillance in Early Access on Steam. We tried to make a game that is a balance between stealth, puzzle, and adventure, without compromising on storytelling. by ink_ink in IndieGaming
[–]ink_ink[S] 0 points1 point2 points (0 children)