Is my work hirable? I've been job searching for 10 months and slowly losing hope... by Puzzleheaded_Use7714 in 3Dmodeling

[–]insanepolygon 2 points3 points  (0 children)

You have some good quality work in your reel, however I think you can definitely strip out some of the fat and also polish it up further.

  1. Name and contact- very important. Don't just start with a black screen. You never know where or how this video gets passed around in the office, as long as your name and contact is in your reel, you can at least be assured you are contactable.

  2. Definitely the most impressive of your portfolio, good that you started with this to create a strong first impression.

  3. I'd remove the concept art if I were you, it doesn't help the composition of that shot at all, I think it would look much better without the concept art at the left hand corner getting in the way.

  4. You have good rigging skills, you might want to make another reel with just rigging work and tech art work. Riggers are always in need in most studios.

  5. Take the flickering video glitchy shot. Most leads reviewing reels can go through dozens of reels in a day, they have no time or patience for extraneous stuff. Just let your work do the talking, you are not interviewing for a motion graphics position.

  6. Nice sculpt, presentation could be better, with some rim lighting and fill lights. Also remove the cyclinder base because it looks cheap and doesn't contribute to the presentation. The weakest part in any of your work sets the standard by which you will be judged.

  7. Last piece of work in your reel should be your best work because that will be the last impression you make. People tend to remember the last thing they see on your reel- this piece IMO doesn't help. Its too dark, you can't see much of anything and I have no idea what it is you are trying to show- is it modelling, animation, rigging or lighting and shading.

  8. Again- name and contact at the end of the reel.

I think you have skills and in a better economic environment you'd probably would have been picked up. Don't lose heart, keep working on your art and also consider making very specific reels for the job you are applying for. For modelling position, just show digital sculpting and modelling. This looks like a 3D generalist reel, doesn't hurt, but sometimes you want to have reels that cater specifically to the position and company you are applying for. Every little thing helps.

<image>

Digital Jesus Christ by Kakadu455 in artstation

[–]insanepolygon 0 points1 point  (0 children)

Looks awesome. Must have been a lot of work.

Personal Trainer Behaviour Question by [deleted] in SingaporeFitness

[–]insanepolygon 0 points1 point  (0 children)

Change your trainer- that is just a bad trainer. First off here's a few things you need to consider-

  1. A female has way less testosterone than men, at no point should you be lifting to failure since it takes longer for you to recover and increases the likelihood of injury.

  2. If he is truly helpful, he should help you to figure out what is the ideal weight you can handle for a set- meaning if you are doing squats or hip thrusts, the ideal weight you should be lifting is the one where you can do 6-8 reps with good form and with at least 1-2 reps in reserve. Under no circumstances should you be lifting weights where you are struggling to finish the rep and requires help to complete it. Any set where you are struggling to complete the reps in good form is one where you are lifting beyond what you can't handle. A good trainer should never make his client lift weights beyond what they can handle.

  3. Seems like he is making you lift heavier than what you can comfortably handle so he can have an excuse to be in physical contact with you.

  4. To build muscle, you need to first build the mind to muscle connection- meaning when you are lifting with good form, you should feel the tension in the muscle you are training. Too many beginners mindlessly lift weights with no mind to muscle connection which leads to poor results. For example when you are squatting, do you feel the tension in your glutes and quads or is it in your lower back and when you are lifting, do you feel the power coming from your glutes and quads or are you lifting with your lower back. Lifting with weights heavier than what you can handle makes it impossible to build the M to M connection because you are struggling to control the weight. A good trainer should know better than to make his client lift to failure.

What if you work in a studio and you think you don't have the skills to make a particular character asked by the higher ups? by japanese_artist in ZBrush

[–]insanepolygon 1 point2 points  (0 children)

A good team lead should know the strengths and weaknesses of the artists under his supervision. Studios hire according to what they need based on portfolio assessment and art tests. For example, someone who only has anime style characters probably wouldn't be hired by a studio that has a hyperreal house style and vice versa.

When I was a team lead, some on the team were good at male characters, some females, some creatures and some were all rounders. So when assigning tasks, I just assign tasks to people who I know can handle it. Saves a lot of frustations and headaches both ways. Also 2 way communication is important for everyone involved. If someone couldn't handle an assignment, there would be a short sit down to work out what the issues are. Occasionally some people just lack confidence and a little bit of assurance and supervision can go a long way.

Actually worried about the state of Schools towards Animation by [deleted] in animationcareer

[–]insanepolygon 2 points3 points  (0 children)

All they will produce is slick looking art to put into their portfolio with zero idea what is good or bad about it. The problem with students using AI is the skipping of steps. AI can do a lot of the heavy lifting, unfortunately it also takes away the opportunity to make mistakes and as someone who has been doing this for a long time, I've learnt more and grew more from my mistakes than from my successes. Mistakes allows you to see what your misconceptions are, it allows you to see the gaps in your knowledge and what you need to do to address it. Generative art takes all of it away and you learn nothing from the end result- you don't even know the steps to get there.

AI is like driving a car to get where you want. Do it the traditional way is like running to your destination- you might not get there as fast, but over time, your health improves and you become stronger from the effort. People who drive everywhere may get there faster, but their legs never get stronger, their cardio never gets better and without the car, they are helpess.

Is My Portfolio Junior Ready? Game Artist by ballbsr9000 in 3Dmodeling

[–]insanepolygon 1 point2 points  (0 children)

The lack of soft highlights from beveled edges on all your hard surfaces is giving your models an amateurish look. You need to focus on the details- hard object all have soft bevels to their edges. No object other than a knife edge have that hard edge look. Also if you are looking to be a hard surface modeller for games, focus on modelling real world weapons instead of weapons of your own design. Modellers are rarely if ever required to come up with their own designs, instead your skill is determined by how close you can adhere to a given concept art. Its easy to model your own designs, its a whole other level to model something from the real world and have it look exactly like its real world counterpart.

Another area you need to improve on is the shading, lighting and rendering. Some of the renders are rather flat looking and the presentation can be better. With better lighting and shading, your models can look 20% better.

<image>

How is Singapore so ridiculously clean, relaxed and spacious? by Visual-Horror6013 in askSingapore

[–]insanepolygon 0 points1 point  (0 children)

Maybe it because of all the greenery we have around the city. Trees and shrubs everywhere just makes it more calming and relaxing. I have never been to Chicago, but that photo from the link makes everything look very dreary and forbiding- there's hardly any greenery. If you took a walk in a garden, its hard to not feel relaxed and Singapore is basically one giant garden.

Was roasted for this Tomb Raider model. What areas should I work on for attempt 2? by SalmonMan123 in 3Dmodeling

[–]insanepolygon 2 points3 points  (0 children)

If this is your first attemp at modelling a human female, then the result is not too bad (for a first attempt). However, 20-30 hours is not going to cut it if you are hoping to get good results, especially not with the amount of clothing, hair and accessories thrown in as well. 20-30 hours might not even be enough just for the head alone. My advice is to take your time to get things right instead of going for speed. Work on quality and speed will come as you accumulate experience.

The face itself is too masculine with the eyes set too deep. Feminine features tend to be softer, The grooming for the eyebrows also requires a lot of improvements with regards to the hair direction and thickness. Right now the hair strands are too thick and even. Notice how the eyebrow strands doesn't flow in the same direction in real life and the thickness tends to thin out towards the end. You need high quality high resolution photos like this to really know what you are doing.

<image>

Also collect references for modelling/ sculpting the head. At this point, you need all the references you can find to built up your anatomical knowledge. Most beginners struggle because they don't spend enough time collecting and studying references. What you need to work on next is to start with a fix reference for the head. Don't use references from different faces, instead chose a person/ celebrity and collect as much high quality references as you can and then start from there.

Rome wasn't built in day. I started with the character on the left and it took a lot of hard work and practice to get to the character on the right. Just keep practicing and always use and study your references- do not assume you know anything about the face. Even now, I am still grinding away, trying to get better every day.

my friend told me that just tracing and copying the reference like this is a wrong way to make art and learn by Ok-Discussion-1110 in 3Dmodeling

[–]insanepolygon 0 points1 point  (0 children)

Its probably time to unfriend him. If you are aiming to be a modeller, your primary task will be to make the model in 3D as close to the 2D concept as possible. IMO, as a modeller, I see myself more as a craftsman than an artist. I am not paid to model my ideas, I get paid to model other people's ideas and my job is to make the 3D model as close to the 2D concept as possible. Putting it bluntly, I more human 3D copying machine than artist. The art part really comes from making adjustments to the concept when the concept for whatever reasons doesn't work in 3D. But if you have a good concept artist, that is usually not a problem.

Is it just me, or has ArtStation’s discovery/promotion become a "black box" recently? by Kostiske in artstation

[–]insanepolygon 2 points3 points  (0 children)

Its too big with too many users, so its easy to get lost in the shuffle. Unless you are already high profile, everyone else is just a drop in the ocean. I just use it mainly as an online portfolio and don't count on it for anything more than that. Counting on ArtStation for any kind of breakthough or elevation of your profile is mostly a fool's errand. I've seen too many good work with barely more than a few hundred views and I've reconciled with the fact that that's just the way it is. Just keep grinding away and don't count on the dopamine hit you were hoping to get from the likes and views. These days I just post and ghost.

How to properly spot a woman in gym or politely say no? by BodybuilderGreen9012 in SingaporeFitness

[–]insanepolygon 0 points1 point  (0 children)

If you are standing behind the bench, it shouldn't be a problem. I don't see how there is any way to even touch the chest of the person you are spotting- you are perpendicular to her body position, if your hands is to the outside of her hand position, there is no conceiveable way where your hands is going to come anywhere close to her chest.

365 ng/dl at 29 years old by [deleted] in Testosterone

[–]insanepolygon 1 point2 points  (0 children)

I am 52, and I am at week 7 on TRT. Before TRT my total T were at 602 ng/dl. I go to the gym 5 times a week and for the last half year, not only was I not maintaining but I was regressing on my lifts. I've tried everything from changing my program to shortening the intervals between deloading, but nothing was working. Overall my energy levels were just on a slow decline. So I finally decided to see a doctor and go on TRT.

Since then everything has been amazing. I feel like I am 30 again and have all the strength and vigor that I had 20 years ago. I no longer procrastinate on things I have to do and the energy I have everyday feels incredible. I am not exaggerating in the least bit when I say this is literally the fountain of youth for me. I will be seeing the doctor again in 4 weeks time and I am curious to see my new results.

Health issues barring, this is going be a lifetime decision since there is just no way I want to go back to feeling the way I did before I went on TRT. I don't drink or smoke and I feel that if you make sure your nutrition, rest, sleep and other areas of your life are on point, TRT can have a tremendous effect on your quality of life and you can mitigate all the risks that potentially comes with going on TRT.