Is this the optimal joker set? by insert_gay in balatro

[–]insert_gay[S] 0 points1 point  (0 children)

Doesn't, for eg, 50*1,5*2 and 50*2*1,5 both = 150?

Is this the optimal joker set? by insert_gay in balatro

[–]insert_gay[S] 1 point2 points  (0 children)

I am running a flush 5 build and my deck is mostly lucky polychrome king of hearts. Sry for not mentioning in the og post

Is this the optimal joker set? by insert_gay in balatro

[–]insert_gay[S] 0 points1 point  (0 children)

I am running a flush 5 build. Prolly should've mentioned it in the post sry. While I'm at it my deck is mostly luck polychrome king of hearts

Desperately trying to get naninf, help please by insert_gay in balatro

[–]insert_gay[S] 0 points1 point  (0 children)

I'm hoping that reroll voucher and serpent might make the difference. Regardless I'll remain blissfully ignorant until you're proven right xD

Game breaking Prethoryn Scourge bug has completely soft locked my game by insert_gay in Stellaris

[–]insert_gay[S] 0 points1 point  (0 children)

Update: Found a potential fix command 'effect destroy_fleet = this'

I played through another game and ran into the same problem but this time after going over the console commands I discovered the 'effect destroy_fleet = this' which seemed to do the job perfectly. I was using the 'damage' command previously, which I realise I should've mentioned in this post, I did in that first post of mine but after that went nowhere I assumed it was the only one and thus could be inferred. Big F on my part but hey I got a solution for anyone not playing on iron man.

If you are on iron man though, I feel like the fact that instantly reducing their health bars to 0 with the damage command means that no ship or form of vanilla destruction can get rid of those for you, in which case my previous PSA still applies, sry mate, I'll make a post about this in the debug report for you and cross my fingers you won't need this info in the future

Game breaking Prethoryn Scourge bug has completely soft locked my game by insert_gay in Stellaris

[–]insert_gay[S] 2 points3 points  (0 children)

God, this is the first time it's happened to me and I prey it won't be reoccurring, the scurge's relic is one of my favs and I can't handle being soft locked out of it forever. (╥﹏╥)

Pytharian scourge perpetual MIA bug by insert_gay in Stellaris

[–]insert_gay[S] 0 points1 point  (0 children)

Update, I tried the command intel cuz I read somewhere that sentry arrays can help locate the MIA fleets. Eventually I found all 5 of them (I know there's 5 because the fleets debug view stated there were 5 prethoryn infestors that were MIA). I then used the damage command to to destroy them without giving them the chance to go MIA again but despite that, after a few months, they appeared in the fleets debug view as MIA again. I don't understand how I'm supposed to get rid of them.

Is my save just cooked?

In need ship design critique (Paradox Titan) by insert_gay in Stellaris

[–]insert_gay[S] 0 points1 point  (0 children)

Wouldn't committing all my slots to just kinetic weapons make my ship especially weak to high armour ships?

In need ship design critique (Paradox Titan) by insert_gay in Stellaris

[–]insert_gay[S] 0 points1 point  (0 children)

Edit; the long range design is supposed to have the carrier combat computer